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Other than that, you can try turning on/off the "New render engine for sprite editor" option under the Experimental tab, which will enable or disable bilinear filtering when zooming out beyond 1x.
You will always need to zoom to at least 1x or higher to get a "clear" view of your art, because your monitor cannot display more pixels than there are on the screen. Zooming out further than that is handy for just getting a general overview of your art, not for examining detail.
I took a screenshot of a 64/64 canvas at 100% Zoom level, and when imported to gimp and selected it is actually 128/128.
I wonder, does this mean that actually the program itself runs at 2x Scale on my 1080 monitor.
Other than that, you did actually not change the 1 to 1 pixel ratio when making a new file (i think that option is there for mimicing old machines that didn't do squre pixxels like some old home computers.
EDIT: Okay, by default (at least I think that is default) the Screen Scaling in the preferences is 200%, that's why aseprite has this nice pixelart look.
But if you want a true 100% accuracy try this, reset Screen Scaling to 100% and eventually bump up the UI scaling to 200% (or whatever) to still have the pixely UI.
So yeah, exactly what Vegaetalus said :D