Aseprite

Aseprite

Can i disable the artificial pixel-ization that happens when i zoom out?
Title basically. I enjoy using this, but I hate how the program applies a low resolution filter or whatever when zooming out. It makes working on a larger piece or sprite sheet really annoying, as i have to zoom in just to get a clear view of my art
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Showing 1-4 of 4 comments
Vegaetalus Feb 5, 2022 @ 2:34pm 
First, make sure you set your screen scaling to 100% and UI scaling to 200%, in case it is not already. This will allow your art to be displayed at 1:1 pixel ratio on your monitor when at 1x zoom.

Other than that, you can try turning on/off the "New render engine for sprite editor" option under the Experimental tab, which will enable or disable bilinear filtering when zooming out beyond 1x.

You will always need to zoom to at least 1x or higher to get a "clear" view of your art, because your monitor cannot display more pixels than there are on the screen. Zooming out further than that is handy for just getting a general overview of your art, not for examining detail.
Last edited by Vegaetalus; Feb 5, 2022 @ 2:37pm
ChainChilla Feb 5, 2022 @ 3:19pm 
Originally posted by Vegaetalus:
First, make sure you set your screen scaling to 100% and UI scaling to 200%, in case it is not already. This will allow your art to be displayed at 1:1 pixel ratio on your monitor when at 1x zoom.

Other than that, you can try turning on/off the "New render engine for sprite editor" option under the Experimental tab, which will enable or disable bilinear filtering when zooming out beyond 1x.

You will always need to zoom to at least 1x or higher to get a "clear" view of your art, because your monitor cannot display more pixels than there are on the screen. Zooming out further than that is handy for just getting a general overview of your art, not for examining detail.
Thanks, but I'm pretty sure what it displays as "100%" doesn't actually correlate one to one between a pixel in aseprite to a pixel on my monitor. That would be WAY smaller than they display as
Vegaetalus Feb 5, 2022 @ 5:01pm 
Originally posted by ChainChilla255:
Thanks, but I'm pretty sure what it displays as "100%" doesn't actually correlate one to one between a pixel in aseprite to a pixel on my monitor.
That sounds like an issue with your UI scaling vs screen scaling. Make sure screen scaling is set to 100%.
Originally posted by ChainChilla255:
Originally posted by Vegaetalus:
First, make sure you set your screen scaling to 100% and UI scaling to 200%, in case it is not already. This will allow your art to be displayed at 1:1 pixel ratio on your monitor when at 1x zoom.

Other than that, you can try turning on/off the "New render engine for sprite editor" option under the Experimental tab, which will enable or disable bilinear filtering when zooming out beyond 1x.

You will always need to zoom to at least 1x or higher to get a "clear" view of your art, because your monitor cannot display more pixels than there are on the screen. Zooming out further than that is handy for just getting a general overview of your art, not for examining detail.
Thanks, but I'm pretty sure what it displays as "100%" doesn't actually correlate one to one between a pixel in aseprite to a pixel on my monitor. That would be WAY smaller than they display as
Oddly enough it is actually 2x at 100%, so yeah that is true.
I took a screenshot of a 64/64 canvas at 100% Zoom level, and when imported to gimp and selected it is actually 128/128.
I wonder, does this mean that actually the program itself runs at 2x Scale on my 1080 monitor.

Other than that, you did actually not change the 1 to 1 pixel ratio when making a new file (i think that option is there for mimicing old machines that didn't do squre pixxels like some old home computers.


EDIT: Okay, by default (at least I think that is default) the Screen Scaling in the preferences is 200%, that's why aseprite has this nice pixelart look.
But if you want a true 100% accuracy try this, reset Screen Scaling to 100% and eventually bump up the UI scaling to 200% (or whatever) to still have the pixely UI.

So yeah, exactly what Vegaetalus said :D
Last edited by *P0P$*FR3$H3NM3Y3R*; Feb 9, 2022 @ 12:32pm
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Date Posted: Feb 5, 2022 @ 1:30pm
Posts: 4