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What you generally want to do is scale your art up to fit on the screen properly, which is 1920x1080 almost always so that's what you want to go for. So what you do is you divide 1920x1080 by a full number to get a smaller canvas to work in.
1920x1080 divided by 4 for example:
1920/4 = 480
1080/4 = 270
So you put your 20x44 sprite in a 480x270 canvas, where it fits a lot better compared to the size of the canvas, and then you work within that space, and then when you want to export it or put it on youtube you export it with the size increased by 4 (400%), which will then make it fit perfectly on a 1920x1080 (1080p) monitor.