Aseprite

Aseprite

Precious Roy Feb 23, 2021 @ 3:24pm
How do I export a usable sprite to RPG Maker XP?
I'd like to make both playable characters and NPCs, but I'm not sure how to do that properly. I made sprite sheets and saved them as png files, but they didn't work when I imported them into RPG Maker XP.

Is png the correct file type? Thank you to anyone who can help me with this.
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◢ k r i s ◤ Feb 23, 2021 @ 3:36pm 
RPG Maker has help documentation you should read that will give you the specific requirements for your tile sets and sprite sheets. You have to follow those specs and consult their community if it doesn't work when you follow them.

Don't think I've ever used RMXP myself, but I have used RMMV. PNG is probably the correct format, but there's other details like size and aspect ratio and file naming conventions to be aware of. In terms of PNG, you just need to make sure you either use alpha-channel or whatever hex-code color that engine erases (since some older engines used to do that instead of reading alpha-channel)
Precious Roy Feb 23, 2021 @ 3:48pm 
Originally posted by ◢ k r i s ◤:
RPG Maker has help documentation you should read that will give you the specific requirements for your tile sets and sprite sheets. You have to follow those specs and consult their community if it doesn't work when you follow them.

Don't think I've ever used RMXP myself, but I have used RMMV. PNG is probably the correct format, but there's other details like size and aspect ratio and file naming conventions to be aware of. In terms of PNG, you just need to make sure you either use alpha-channel or whatever hex-code color that engine erases (since some older engines used to do that instead of reading alpha-channel)

I see. Thank you! Long story short, I want to make my own RPG just for fun and I want to do it right. I've learned that Asesprite sprites can be imported into RPG Maker XP, but I haven't found much resources on that. I'll ask around in their forum too.

All I know is to use 32x32 sized sprites for characters and to import PNG files. Beyond that, I'm having trouble making them work.

Thanks again for sharing your insight with me! :smile:
◢ k r i s ◤ Feb 23, 2021 @ 4:18pm 
There's gotta be documentation included under the Help menu item in RMXP. I would start there and look around for anything resembling "Asset Specifications" - even if it might span across multiple pages with details dotted about.

If you're that serious about your project, then reading through all the documentation for RMXP is probably worth your while. In the RMMV docs, there was a very long page dedicated just to asset specifications and it covered everything from audio to visual, like how single character sprite sheets have '!' prepended to the file name when importing to the database and how we needed ogg vorbis audio for one set of machines while m4a audio was needed for another. All those tricky details should be included in documentation and it's better to locate that documentation for RMXP rather than ask the Internet each time you need to reference something, otherwise you'll never get anything done. :story:

Best of luck to ya~ :No1:
Last edited by ◢ k r i s ◤; Feb 23, 2021 @ 4:23pm
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Date Posted: Feb 23, 2021 @ 3:24pm
Posts: 3