Aseprite
Photoshop or Asprite?
Which is more convinient?

I use photoshop atm but i felt like theres some issues with grid and colours.
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1-11 / 11 のコメントを表示
Both are intended for different things, although both are capable of some overlapping things.

Aseprite is for spritesheets while photoshop is for photo editing.
Xaelath 2017年11月17日 22時17分 
◢ k r i s ◤ の投稿を引用:
Both are intended for different things, although both are capable of some overlapping things.

Aseprite is for spritesheets while photoshop is for photo editing.
i am using photoshop for sprite sheet thats why i said convinient sorry
if you intead to do pixel art go the aseprite route 100%. Toshop's amazing but is a pain in the ass when it comes to pixelart. It's overkill and not meant to.
Xaelath 2017年11月17日 22時19分 
Lord Mystirio の投稿を引用:
if you intead to do pixel art go the aseprite route 100%. Toshop's amazing but is a pain in the ass when it comes to pixelart. It's overkill and not meant to.
i see i'll buy it then
Aseprite is 100% designed for pixelart creators in mind.
Photoshop's is more like an afterthought. Which makes sense since they focus on editing photo's first.
Xaelath 2017年11月30日 16時23分 
crazycupmuffin の投稿を引用:
Aseprite is 100% designed for pixelart creators in mind.
Photoshop's is more like an afterthought. Which makes sense since they focus on editing photo's first.
I refund the software after trying it.
Kinda disliked the UI and there's some stuff missing.
The UI is rather windows 98, but while some people don't like that, I like it for. It is simple, without needless clutter. Out of curiousity, what did you find missing? i ask because in this program I found everything I could have needed for pixel art.
Look into graphicsgale, it's more PS-like.

Aseprite also doesn't immediately have everything visible and there's a slight learning curve if you're used to more advanced software but the only thing it really doesn't seem to have right now is a dedicated way to make tilesets (at least not that I found.) PyxelEdit does though, but its UI is kind of...worse, IMO.
Here. This is what sold me on Aseprite. He even compares it a bit to photoshop. https://www.youtube.com/watch?v=Md6W79jtLJM
YukoValis の投稿を引用:
Here. This is what sold me on Aseprite. He even compares it a bit to photoshop. https://www.youtube.com/watch?v=Md6W79jtLJM
Damn.
It took me a while to watch multiple videos.
Though i am still uncertain what to do atm,
I am still lacking technique of pixel art not to mention new on it.


YukoValis の投稿を引用:
The UI is rather windows 98, but while some people don't like that, I like it for. It is simple, without needless clutter. Out of curiousity, what did you find missing? i ask because in this program I found everything I could have needed for pixel art.
After watching the video above its basically there.
Every necessary stuff to make one i guess.

I am in between confused with the UI and like "missing something" that i cant describe in Photoshop.
first thing is first. Do you want to make a small world, or a big world? from there put a limit on the size of the sprite. Mess around with characters to improve your skill. A good start is taking the assets from RPG maker and just messing around with them.

If you want to make a game, or animation, take the time to write down your ideas. Once you have a few of those try and translate that to the drawing program. Just keep in mind, anything of quality takes time and effort.
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投稿日: 2017年11月17日 21時53分
投稿数: 11