Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Aseprite is for spritesheets while photoshop is for photo editing.
Photoshop's is more like an afterthought. Which makes sense since they focus on editing photo's first.
Kinda disliked the UI and there's some stuff missing.
Aseprite also doesn't immediately have everything visible and there's a slight learning curve if you're used to more advanced software but the only thing it really doesn't seem to have right now is a dedicated way to make tilesets (at least not that I found.) PyxelEdit does though, but its UI is kind of...worse, IMO.
It took me a while to watch multiple videos.
Though i am still uncertain what to do atm,
I am still lacking technique of pixel art not to mention new on it.
After watching the video above its basically there.
Every necessary stuff to make one i guess.
I am in between confused with the UI and like "missing something" that i cant describe in Photoshop.
If you want to make a game, or animation, take the time to write down your ideas. Once you have a few of those try and translate that to the drawing program. Just keep in mind, anything of quality takes time and effort.