Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You should look for way to split up your project in to smaller projects in order to reduce memory needs. Maybe also look into some compression techniques. Unfortunately that's probably the best you will get without an overhaul to 64-bit. Would be neat to find out if something like that were being made available.
Thanks for the anaswers!
Splitting up my project can be pretty time-consuming and uncomfortable, especially when I have to copy and line up parts of a 16-layer animation and experiment with how much I can copy every export
I would then have to put all of them together on another software...
And yeah EyeGem, that does sound a little better, no idea what the technical side of that would take for Dacap to be able to implement such a thing though...
Waiting in anticipation, I love Aseprite so much and that is pretty much the only problem I had so far, thank you!
I'm working on x64 (W10) with 8gb of RAM and I'm having some trouble:
So the file got 145 frames with 5 layers. When exporting it I'm only using two of them.
Beside the save time that is getting annoyingly long, I can't export it. I got the "not enough ram" around 4/5%.
Have just missed the option to increase RAM usage? Am I forced to use another software for projects "that" big?