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Layer management across multiple frames can be clunky in Asperite, I guess - but otherwise I think they are pretty similar. You've got onion-skinning and playback speed... does Krita have an animation preview for while you work on the animation?
Aside from animation, the thing is Krita offers more of a paint-studio workspace - so you'll have filters and tool options and brushes that unquestionably surpass Aseprite's features, but most of those features do not necessarily help when trying to make organic pixel art either (they kind of get in the way by offering too much). Aseprite is ready to go as soon as you open it and imposes limitations that help you think with the right mindset for pixel art, IMO.
You may want to simply grab Aseprite and give it a try for yourself and refund if it really doesn't suit your preference. They both have pros and cons so it's hard to say one is more favorable when it will basically come down to circumstantial necessity and preferences. Aseprite doesn't have more features than Krita, but if we're talking exclusively about sprite animation then I think it is better still for having the right features for the job opposed to simply having more features.
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I'm not sure it's really fair to compare Krita to Aseprite, actually. Krita is not advertised as a pixel-art editor and doesn't really try to be that either. Aseprite should be compared to other pixel-art software like Cosmigo Pro Motion or Pyxel Edit. This comparison you propose is about the same as comparing Krita to Blender because both are capable of making 2D animations using brushes and layering, even though Blender is intended for 3D animation.
Krita has onion skinning yeah, I might as well get Asperite just to play around with it and see what I can do.