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For more of a retro game, I use 16x16 or 32x32 for sprites, but when animating you might want to give yourself some more room, its not always bad to have blank space on the edges of the canvas. You can always look at older system resolutions to get an idea of how retro you want the game to look and mimic those resolutions in your artwork when making backgrounds.
Also something to keep in mind is a lot of 2d games use tiles, not everything is just one giant piece of artwork, but rather smaller pieces used over and over again as 'stamps'.
It is possible to make much larger pieces but it does require a lot of work.
Good luck in your game dev journey, sorry for a late reply, but I thought I would throw my 2 cents in just in case you're still lost.