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回報翻譯問題
https://en.wikipedia.org/wiki/List_of_video_game_console_palettes
It's about color restrictions and limitations.
SNES can use 256 colors at once, from a 15bit palette. But you can get more complex with additive and subractive color blending. Then there are sprite/tile-based limitations.
Genesis has a smaller number of available colors, but still probably more than what you'd want to work with.
Neo Geo I believe has 16 bits of color, again far too many for a useable palette. Each sprite/tile can use one of 256 16-color palettes.
CPS2 has a much higher number of colors to draw from, but with 16 colors per tile and 4096 colors on screen.
Bottom line, you shouldn't be looking for palettes if you're trying to emulate the style of a console. You should be more focused on what (and how many) colors you're using in your work. Especially as a newbie spriter. You might have the impression that your colors will look as good as the classics if you just had the right palette, but that just isn't how it works. Those color choices were made using skill and experience, which is something you need to build over time for yourself.
Disclaimer: If someone more knowledgeble can correct me, please do.
How should I pick the colors?
If you're looking to emulate a style, look at sprites from Neo Geo games and extract the palettes from those (Aseprite lets you generate a palette from an image), and try to understand the relationships between the colors.