Aseprite

Aseprite

How do I use my pixelart gif on After Effects without white background?
I watched a YouTube video that the guy exported every frame on Photoshop and used the wand to delet the white background and saved all images as .png. On After Effects they were a PNG sequence and worked. But I was thinking if there's some easier way to import gif without background and if this PNG sequence doesn't affect the speed of frames. My animation have just 33 frames but some with 50 miliseconds of duration, some with 80, 100 and 200. If I transform them in png files they lost it, don't they? What can I do if it happens?

For contextualization: I'm making a short video on After Effects and the pixelart gif is my channel intro. I mean, it's supposed to be, that's why I'm trying to make pixelart, just for this intro. More like the one that's shown on the beggining of this video: https://youtu.be/Tfh0ytz8S0k?t=5

Can someone help me, please? :)
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Showing 1-7 of 7 comments
◢ k r i s ◤ Apr 26, 2017 @ 12:07pm 
PNGs support alpha channels - GIFs do not.
Originally posted by ◢ k r i s ◤:
PNGs support alpha channels - GIFs do not.

So, the PNG sequence is the only way I can do for putting the animation into a video? If so, how frames duration works?
comet Apr 26, 2017 @ 9:20pm 
no, you can make transperant gifs, just not by directly exporting them from aseprite:

all you have to do is export the animation into a gif seqence. then from there, either use a gif-maker software, or go on a gif maker website (there are several on the internet). I've been using a website to do it, but i havent in a long time so i forgot which one tbh. in the website you should be able to upload your image sequence and make it into a gif that runs the frames at whatever speed you want as well as loop however much you want (even just play once)
comet Apr 26, 2017 @ 9:22pm 
but be warned that that's not the best method to put it in your video though, since you might get some loss in quality. I'd learn some animation basics so you know how to make actions in your animations to be faster/slower based on the number of frames you have in your image sequence.
Achrileg Apr 28, 2017 @ 10:53am 
I personally haven't used after effects, but I use flash/ animate. To get animations in there, I save the animations made in aseprite as .png instead of .ase or exporting as sprite sheets, which in turn saves the animation in multiple numbered .pngs. Then I import the frames there and set up a movieclip.
Originally posted by ;1318836262649996184:
but be warned that that's not the best method to put it in your video though, since you might get some loss in quality. I'd learn some animation basics so you know how to make actions in your animations to be faster/slower based on the number of frames you have in your image sequence.

Yeah, I tried Giphy and the gif do lost quality. Maybe I should try PNG sequence and learn how to animate it, but I can't think of how I start with it. :( Anyway, thanks for the advice. If you know something else about how I learn this animation stuff it will help a lot.
Originally posted by Achrileg:
I personally haven't used after effects, but I use flash/ animate. To get animations in there, I save the animations made in aseprite as .png instead of .ase or exporting as sprite sheets, which in turn saves the animation in multiple numbered .pngs. Then I import the frames there and set up a movieclip.
This is the same thing as PNG sequence I was talking about. Looks like the best quality way. But the thing is: how I put the right speed on the sprites again? I mean, on aseprite is too damn easy! I don't have a clue of how I do it on AE neither on Flash. I'm thinking if putting the frame speed on another software will ruin the animation. God, it's hard to start learning something new hahhahaah xD
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Date Posted: Apr 25, 2017 @ 9:30am
Posts: 7