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Сообщить о проблеме с переводом
Finished the game, both parts were really good, but 1 thing i noticed was that in the dwarf section the reason for the ending wasn't that clear lol..just a bunch of assumptions with no actual proof...which is a total dward move, but..would be nice to know if it was or wasn't him that did the thing :)
Yh, it was him all the way. I will improve last conversations so it's clear.
Now it seems that that Balvar, the Drider guy, is capable of equipping said holy weapons, for example the Saint's Warhammer. From the description of the Driders it sounds like these aren't really holy creatures seeing as they can even use demonic forms of magic.
Or am i just reading too much into the lore, i can be a bit of a lore buff at times :3
Actually this lore-adjustment suggestion does makes sense! I should have thought of that before. Problem with fixing it now is some people might have based their build on holy weapons and they will be mad :-(
I will wait few weeks when players number drops and make a patch to disable holy weapons for drider.
@zakblood
Yh, I see why it's needed - people can spend 10-15 min upgrading their army and them click by mistake on recruit.
I have to think on solution, but I think disbanding newly recruited units for gold should be fine.
Thanks guys!!!
I have tinkered a bit with geometry to allow your allies to squeeze a bit more between your troops.
Control plant spell is now move-and-use type.
Also, units have kills counter now too.
- non-evil don't like Undead, Demons and Necromancers (-1 Morale)
- priests especially don't like evil (-3 Morale)
- humanoids don't like greenskins (-1 Morale)
- greenskins don't like humanoids (-1 Morale)
- all humanoids army will get +1 Morale
- all greenskins army will get +1 Morale
- all plants army will get +1 Morale
Heroes, Beasts, Constructs, Elementals and units with Charm are ignored when determining Morale penalties
Adding a / on the XP line would be awesome (current/total).
Cherry on top:
Sort units /xp /type...
One more thing that could be great for the Raise Dead skill would be to preview what unit will spawn by hovering over the remains (i always raise everyone after battle to check what i could get, i also forget where that "seems special" dude died durong battle).
There is a total experience shown when you are disbanding unit, but it does make sense to show it somewhere else - I have added it on TODO list
Sorting makes sense too - onto TODO list
Tooltips on dead bodies is very sensible, but might be difficult technically now. It will probably need to wait till GUI redesign. I have added it there:
http://steamcommunity.com/app/431700/discussions/0/2132869574260127070/
I'm still working on modifying existing units to create new ones (slowly as i'm not skilled at all with Gimp2 and the colourblindness will require a second pair of eyes to correct things up).
Might push unfinished stuff with placeholders and update as i go so i can get feedback.
Sure! Let me know if you want me to check anything there :-)
The modding is very flexible and AI will adjust itself to 99% of setups, but there are some aspects that need manual tuning.