Metro: Last Light Complete Edition

Metro: Last Light Complete Edition

Lihat Statistik:
Remove lense flares, cam dirt & shaking, highlight of objects, QTE, color grading and other annoying YOBA things! Add more realism!
Seriosly, WTF is wrong with game industry these days?
Who sad that listed crap is needed in games, wanted by gamers and makes games better?
Nobody!
Some idiots put this in one game thinking is sooo "cool", other idiots copied, and then it became a stupid trend, which is followed by every 2nd dev without any rational reason behind that, except for "we saw that in many games, lets to same ♥♥♥♥!'

But do devs ever listen to feedback of customers about this big list of crap that ANNOYS MOST OF GAMERS? No!

Maybe its time to freaking start listening?

1) Lense flares and dirty screen???
Give me freaking break! this crap is ugly, unrealistic, distructing, and blinds everyone!
Remove it once and and never make it in games again, especially IN FIRST PERSON games!

Dont you get the idea that 1st person games are game that seen by EYE of character? EYES!!
NOT LENSES OF CAMERA!
EYES CANT SEE LENSE FLARES (well, until you have some eye infection or trauma, that makes eyes really wet and blury), BECAUSE EYES NOT LENSES OF CAMERA!

EYES CANT SEE LENSE DIRT, BECAUSE EYES NOT LENSES OF CAMERA!

Aslo any operator\directory of photography that kees his lenses dirty, is bad and shood be fired, damn it, no good top quallity movie ever had DIRTY LENSES, except that freaky movies that was shoot on bad camera on purpose, such as Blair Witch and so on.

Do you get it? NO DIRT ON SREEN! NO LENSE FLARES! STOP THIS FREAKING UGLY MADNESS! If you want so hard to ruin your game visual look by this crap, AT LEASE AD GRAPHIC OPTIONS to TURN OFF Lense flares, dirty screen, screen noise and other crap like this!

Damn it, just google a little and make some reseach - people really hate this stuff, why you adding something into game that really annoys people?

2) Camera shaking?
Yet again - we had old good head bob which kind realistic when there is a little of it, but when camera shaking like in hands of drunk operator, its not realistic, it can cause motion sickness to many players, and it breakes immersion actually because instead of looking at stead picture, you have some shaking stuff you cant focus your vision on!

And again, you think its too cool and too cinematic? Every heard of steadycam? No? All good movies uses steady cam to keep picture steady and focused and reduce any shake effect, and people really hate when movies shot without steady cam, it makes movies look cheap and non professional.

Dont add this kind of stuff to game, especially 1st person game, or if you did ADD OPTIONS TO TURN IT OFF!

3) Highlighting of interactive ojbects even on hardcore and ranger modes?
Really? You call gold shimmering of items immersive? Played Call of Duty too much or what?
Or you think that players so r.e.t.a.r.d.e.d., so they cant distinguish the difference between interactie and non interactive object without ugly, unrealistic, immersion breaking highlighting???
Always add separate options to turn it off completely with no expection!

I was shocked, when i started game in ranger hardcore mode and right in 1st shooting range BIG RED BUTTON AND ITEMS AROUND IT was highlighted!!!! What????? In harcore mode?

Im not sure if its a bug or not, but im sure that highliting should be togglable as entire class for every object, so that option "highlight: off" can turn it off for everything.

4) QTE???? QTEEEEEEEEE?

Press X to win is so immersive? No its not! Annoying buttons on sreen breaks immersion! People prefer to watch non interactive cutscnes, without stupid and annoying button mashing! Especially when people prefer immersion and hudless expirience.
You can tell me "but we turned off hud completely in ranger hardcore" - yes you turned hud off completely, BUT YOU FORGOT TO TURN OFF QTE, and we have even worse experience, we still have to press QTE buttons, but we dont know that because we cant see that coming and because they are random (i wonder, why it so hard to keep in-game button layout in cut scenes and use knife button to use knife, run button to run, use button to interruct etc?).

So to make ranger hudless mode work, you have to turn off QTE completely and keep cut scenes non interactive and self-playing.

5) Color grading ????
Orly? This things ruined so many of recent movies and games visual look so you cant even image, google for "teal-orange color grading" to get idea.
Since when unrealistic, ugly colors became that makes game or movie so good? I forgot when i saw natural colors last time in games and movies.

If you want to make realistic game - start from colors! Dont add fake post filter color grading.
And google for games that uses extreme doses of it, such as Deus Ex HR, which was not praised for this "gold pee" color grading.

6) Bloom? DOF?
Oh thats the old stuff, but yet again - EYES of man not lenses of camera, and in 1sp person games we surely have EYES, non camera lenses!
Well, with eyes we can actually see some minor DOF when we focus on object at some certain distance, but real eye dof is barely visible, not that exrreme blurines that we can see in games.
But bloom? People tired of it long ago. Just give us separate options to turn everything 1 by 1 off.

Now the stuff that should not be removed, but should be added.

7) FOV and body awareness!

Recently 4A stated that fov can ruin expirience, blah blah blah - arms that no attached to body, blah blah blah - we developed game with fixed fov in mind.

You see, problem is that someone from dev team have short-sighted FOV IRL.
Instead of making fully animated body that would allow to have no clipping problems up to shoulders, lazy devs of FPS still uses old lazy technique of making HAND and WEAPONS only, and very lazy or short-sighted devs makes hands with one fixed FOV in mind, and then they have problems with FOV scalling and have no better idea, but to fix game fov and restrict any changes to cover their lazyness and short sighted vision.

Another problem with most of FPS - devs uses old technique to render FPS weapons and hands in separate overlay that is sorta keeps body of played in separate "word" not really attached to "real game world", that makes troubles in interaction between two "parallel worlds" and many cheating techniques used to cast light and shadows from one world to another and to make hands look like part of main game world. One of such cheating techniques is usage of FIXED fov that makes illusion of correct proportions of weapons. But you can always tell its fake when you are near the wall or some NPC face, where you can clearly see that your arms, that rendered above face or wall MUCH SMALLER thant that face or object on wall. In fact, it hands was rendered in same "word" they would be deep inside walls or face, and would be clipped.
This problem can be avoided by making extra animation and collision triggers, that will put weapon up or down in case of collision with some object, good example of this is Call of Juarez (2) BIB, no so good but not bad example of same thing - Crysis 1, also if my memory does not lie to me, Mirror's Edge was even better example with probably best body awareness i ever saw in games... oh wait, there was ARMA 2, with even better body awarenes, you can even look at your shouldes there!

Just push yourself to wall or NPC in any of these game and you will see how your char turns weapons up or down and you start to feel that weapons actually touching walls and objects, instead of going inside them and their proportions looks more or less correct.
In such games scalling of FOV scales weapon right untill their limits (well in crysis hands and legs and not too long with very high FOV you will still where they clipped)
Shame but in 2013 years, most of FPS devs still have no time and motivation to do like this in every FPS, and 4A games no exception, they was lazy to make a decent IMMERSIVE body awarenes, and instead they just did body for very cut scenes, and for rest of things made not very long arms. And they did it with FIXED NARROW CONSOLISH FOV in mind, not regular PC fov, because of short sighted game design. This is real flaw and mistake of 4A game designers, problem like this easy to predict and prevent, but they was not capable to predict and prevent that or was lazy to do so.

Also this separated layer for weapons is big mistake, that used by lazy devs to keeps things easy with camera.
You see, you dont have to use separate layer, you can use 3rd person technique with full body awarenes and put camera right into head of third person character. If you will do just that - you will have clipping issues like inner portions of face of character in front of camera and ability to look inside of character's neck. there would be also some problems with animation and weapon view, which just "doesnt look too cool" for 1st person (well thats what most devs think, while ignoring the fact that its look much more realistic and that IRL nobody holds weapons at level of head, diferent weapons needs to be hold at different levels, so in some cases you will not see your weapon until you will look down - shame that FPS devs dont try to do it that way and experiment), also makin realistic turns of body and head considered as problematic (no for me, i have solution of problem in my mind and think many devs just conservative too much and afraid to use new approach). But with time and motivation and realistic vision all these issues can be fixed by some tweaking, and this will save game from many tupical FOV and other FPS immersion and comfort breaking problems

But its cheaper, faster and easier to do it old way, and devs prefer to do it that way, render weapons in separate layers, keep hands only without legs, use fixed FOV, no collision triggers and so on.

Now the message to 4A - how about taking money you got from sales, and some time, to implement at least part of better techniques of what i mentioned into Metro LL and add them with patch? You already have body of artyom, you just have to animate it, add extra animation for interactions (seriosly no weapon\item pickup animations? try to do it at least same way Crysis did!) add collision triggers, try to experiment with rendering full body in "main world layer", add separate FOV settings for global FOV and body FOV etc.
Make game better! Or at least released fully featured MOD SDK so that mod makers can do this instead of you.

Its 2013 year, making shooter's core gameplay old unrealistic way it was done in Quake 1 not really good, especially when you talk about your game like SOO REALISTIC AND SOOO IMMERSIVE.
Its not even as realistic and as immersive as Metro 2033 was.

8) Add some information about ammo and other things from HUD, (WHICH WAS TURNED OFF without realistic\immersive alternative provided instead) to notebook!
Nobody cant count ammo in ranger hardcore mode!

Thats all i can think of now, but i will add some updates later.
Guys, if you have suggestions like that which i missed - feel free to add them to list (i mean post them and ill add most reasonable to this list).

Update:

After playing a while (and watching videos of other advanced further in game) i found few more inrealistic and frustrating issues:

8.1) In addition to ammo problem without hud, there is no way select anything with gamepad without HUD. While with keyboard you can at least look for all keyboard buttons bind in menu and find out and memorize shortcuts for items like gas mask, for gamepad its impossible to do!
Gamepad layout screen only shows basic actions, IT DOES NOT SHOW SHIFTED layout, so from gamepad screen you cant know how to use gas mask, how to pump up flashligh, how to use knife or grenades, how to switch ammo type, how to use healthpack and how to do at least 10 actions.
You can see all these actions in non ranger hardcore mode when HUD is shown, but if you started game in ranger hardcore mode WITH GAMEPAD there is no hud to show you shortcuts, no in-game tutorial tips when you need to do it 1st time (even when in options "show tips" checkbox is checked!! bug or poor design again?), and you cant freaking guess that to to wear the GAS MASK, you need to hold LB 1st, then press X!
And there is not even digital manual for Metro LL on steam! So its 100% impossible to guess such a combo of buttons!

I personally stuck in game when i need to go to surface, because there is no manual where can i read about controls combos, no in-game tutorial in ranger hardcore mode, no details about combos on gamepad layout screen, no hud that shows shorcuts, no intutive or obvious key binds, no way to rebind gamepad buttons.
I tried button mashing, pressed everything, and no i was not able to put gass mask on! I dont remember Metro 2033 had any of such troubles with controls or hud!
So i ended up restarting game in normal hardcore mode, where i finaly can see that stupid layout!
And that not all!
Its only LB shifted layout, which allows to perform 8 different actions, there is also Y shifted layout that allows to perform extra 4 actions on dpad and another extra action on RB.

Both shifted layots so unbvious and counter-intuitive as well as inconsistent!

For example, can any of Metro LL designers explain me rational reason, why layout 1 and 2 has no binds for unshifted dpad left and right buttons?
Also please explain me, why when i press LB and in layout 1 and 2, actions for dpad up and down are same as unshifted, while only dpad left and right actions added to layout?

Why you wasted 2 buttons for nothing, and aint added 2 of left and right dpad actions to unshiftted layout?
If only you did this, then all these dpad actions dont need to be accessible when you have shifted layout enabled, and you could safely move actions you bound to X Y A B to dpad and this would be much more obvius and consistent!
Terakhir diedit oleh v00d00m4n; 25 Mei 2013 @ 11:09am
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Menampilkan 31-45 dari 87 komentar
Cheechako 17 Mei 2013 @ 12:23pm 
Diposting pertama kali oleh Voodooman:
Who sad that listed crap is needed in games, wanted by gamers and makes games better?
Nobody!

So true. And that's why nobody buys games like these. Oh wait... nevermind.
Terakhir diedit oleh Cheechako; 17 Mei 2013 @ 12:23pm
Egro 17 Mei 2013 @ 12:37pm 
true, most games let you turn off most of those options. In this department it feel like they rushed it and forget to add these options. But the way you are wording sound a lot more like a kid's tantrum thus noone gonna take you serious. You are inviting trolls and people with flamethrowers.
They probably try to impress gamers so they can have a healthy fan base. Or more than often it's the puplisher that demand them to add these over the top visual affects into the game since it is them who do most of the market survey/market research. I do not know if it's THQ or DS who want that.
And there is a part where you see the main character. He have a helmet with goggles on his face.
Terakhir diedit oleh Egro; 17 Mei 2013 @ 12:41pm
v00d00m4n 17 Mei 2013 @ 1:47pm 
Diposting pertama kali oleh mrGREEK360:
Wow you are crazy for posting a wall of text and ranting lol. Don't like it then develop your own game, its their artistic vision not yours.

Give me at least 10 millions USD so i can hire good number of experienced devs for a few years and i'll make you an innovative AAA FPS which is trully immersiver and realistic XD

No, you dont have that much? Me either, so im stuck making little indie games now and cant afford making big AAA FPS. But trust me - if only i was game designer of Metro LL, there would not so many complains and so many bad design decision.
I can foresee problems (such as lack of visual feedback of vital information after removal of hud) and make solution algorythms before these problems occur to never let them occur - many game designers nowadays unfortunately too short-sighted and lacking such a vital skill.

What you called "artistic" vision is not artistic at all, ITS A TREND VISION, such things as lense flares and dirt overlay never added because of super-talanted art direction, they are added only because they are POP. If you want to see real artistic vision - play Limbo, or Rayman Origin, or Remember Me or Beyond Good & Evil or something like that, which is real art.

Lenslfares and fingerprints on eyes in FPS NOT ART its anti art, it representation of bad taste!
All recent tranding YOBA shooters have this pack "highlighting of items, lense flares & dirty screens, MP just like in COD, linear levels, UI cluttering or lack of after nobrainer removal, narrow FOV, lack of advanced options, and some crappy pseudo dupstep (brostep actually) by Scrillex"... well at least Metro LL does not have MP and Dubstep, but it follows most of crappy trends.
Now tell me that brostep by Scrillex and narrow FOV is artistic vision and ill spit in your face for this.

Also half of my complains totally not about art department, and all gameplay and thats not called artistic vision, thats called game design decision.

And seriolsy, how do you play game if you cant nottice quite notticable things?
Dirt and lense flares visible 100% of time even without mask and long before you put it on 1st time.
If you like this crap (r u crap-of-phile or what?) like dirty in eyes and blinding lenseflares with narrow FOV, eat this crap as much as you want - but people with better taste dont like that and all we ask OPTIONS TO REMOVE THIS CRAP (which means that you can still keep this crap ON). Game tends to satisfy casual COD generation players with no taste like you, instead of allowing different kind of gamers to set options and tweak game to suit their different tastes. Dont you get it?

Oh yeah - arguments like "if you dont like this multimillion dollar game flaws, make your own" is the most stupid thing people can say on forums to defend their blind fanboy syndrom.
Sandman 17 Mei 2013 @ 1:50pm 
Diposting pertama kali oleh Voodooman:
Diposting pertama kali oleh mrGREEK360:
Wow you are crazy for posting a wall of text and ranting lol. Don't like it then develop your own game, its their artistic vision not yours.

Give me at least 10 millions USD so i can hire good number of experienced devs for a few years and i'll make you an innovative AAA FPS which is trully immersiver and realistic XD

No, you dont have that much? Me either, so im stuck making little indie games now and cant afford making big AAA FPS. But trust me - if only i was game designer of Metro LL, there would not so many complains and so many bad design decision.
I can foresee problems (such as lack of visual feedback of vital information after removal of hud) and make solution algorythms before these problems occur to never let them occur - many game designers nowadays unfortunately too short-sighted and lacking such a vital skill.

What you called "artistic" vision is not artistic at all, ITS A TREND VISION, such things as lense flares and dirt overlay never added because of super-talanted art direction, they are added only because they are POP. If you want to see real artistic vision - play Limbo, or Rayman Origin, or Remember Me or Beyond Good & Evil or something like that, which is real art.

Lenslfares and fingerprints on eyes in FPS NOT ART its anti art, it representation of bad taste!
All recent tranding YOBA shooters have this pack "highlighting of items, lense flares & dirty screens, MP just like in COD, linear levels, UI cluttering or lack of after nobrainer removal, narrow FOV, lack of advanced options, and some crappy pseudo dupstep (brostep actually) by Scrillex"... well at least Metro LL does not have MP and Dubstep, but it follows most of crappy trends.
Now tell me that brostep by Scrillex and narrow FOV is artistic vision and ill spit in your face for this.

Also half of my complains totally not about art department, and all gameplay and thats not called artistic vision, thats called game design decision.

And seriolsy, how do you play game if you cant nottice quite notticable things?
Dirt and lense flares visible 100% of time even without mask and long before you put it on 1st time.
If you like this crap (r u crap-of-phile or what?) like dirty in eyes and blinding lenseflares with narrow FOV, eat this crap as much as you want - but people with better taste dont like that and all we ask OPTIONS TO REMOVE THIS CRAP (which means that you can still keep this crap ON). Game tends to satisfy casual COD generation players with no taste like you, instead of allowing different kind of gamers to set options and tweak game to suit their different tastes. Dont you get it?

Oh yeah - arguments like "if you dont like this multimillion dollar game flaws, make your own" is the most stupid thing people can say on forums to defend their blind fanboy syndrom.
Immersiver is not a word. I would not want you to create my game. Just sayin.
$hitDemon 17 Mei 2013 @ 1:50pm 
maybe you should abandon your game dev dreams and work on being a novelist?

"de·vel·op·er" think that gives him the go to make new words maybe
Terakhir diedit oleh $hitDemon; 17 Mei 2013 @ 1:54pm
v00d00m4n 17 Mei 2013 @ 3:13pm 
immersiveR is obvious typo. Right - if you have no arguments on subject, just start arguing about someone's grammar while ignoring the fact that half of it just typos, and another half is result of fact that that someone speaks to you not in his native language. Im Russian, if you have not notticed - так что лососни тунца, ушлепок.

Diposting pertama kali oleh $hitDemon:
maybe you should abandon your game dev dreams and work on being a novelist?

"de·vel·op·er" think that gives him the go to make new words maybe

Dude, actually im working in industry since 2007 year and worked for major Russian publishers, until i tired of all commercial ♥♥♥♥♥♥♥♥ that killed any creative freedom and then i said them all and especially stupid marketing division GTFO and moved into indie gamedev sector and freelance writing.
I never liked commercial part of game industry, since for me - games = art, and i dislike excuses of careless game developers like "we had to do that becaue marketing division and managers said so", i dont excuse devs who have no balls to resist stupid marketing decisions and thinking to much about how to make good sales of game instead of how to make a good game.
Im not dreaming, i know what i talking about, and im talking about it too much everyday with industry professionals (unfortunatelly here on steam forums im forced to talk with amateurs and blend into this crowd of schoolboys and students like you by pretending to be regular customer. And expressive acting in OP is best way to attract developer and publisher attention and make some difference to game i care about. As more noise you do, as better they see you and more likely improve game. Can u digg it?), since my circle of friends consist of number of game developers, including people who worked on 1st Metro 2033 in 4A and left it to work in Gameloft Canada (ex- level artists). So i even know the way 4A worked during development of 1st Metro and can prove it by calling some harmless internally known facts - for example one specific monster that did not make it into final game for obvious reasons, looked like big male genetalia, and monsters was most popular theme for lulz in 4A office.
I can even tell now (since publisher is dead anyway - NDA terms expired) that THQ butchered Metro 2033 a lot, entire 4A office was frustrated by fact that atmospheric shooter with deep ideas and story - game of their dreams,started to look more like generic but immersive COD in Moscow without any sense in story. For THQ games was not art, while for 4A before THQ arrival Metro was an art indeed, for THQ games was a piece of meat, so they butchered it and sold with no mercy or regrets.
4A was not satisfied by result, as Metro 2033 supposed to be much better, wider and deeper game, but THQ aint let this to happen.
(this part is my opinion, my friend aint worked on metro 2) Since most of development time Metro 2 was in THQ hands, this was probably the case for LL as well... but im not sure if art was a priority this time, i think 4A decided to follow the flow of mainstream river instead of trying to move the way they wanted before and in result Metro 2 in some places became even worse than Metro 2033 was comparing to initial plans... 1 step forward and 2 steps back, many bad design decisions was taken, many shortcuts was used to finish game in time and im sure that bad state of THQ before closure pushed 4A a lot to release game faster, and then came Deep Silver who wanted to get back money they spend on Metro publishing rights, ASAP.

P.S. - dude, why do you have word ♥♥♥♥. in your nickname? Dont you think its stupid to call yourself a ♥♥♥♥?
Terakhir diedit oleh v00d00m4n; 17 Mei 2013 @ 4:25pm
$hitDemon 17 Mei 2013 @ 3:19pm 
The Excremental b!cthes
Diposting pertama kali oleh ezekel:
tl;dr but

1) nobody wants head bobbing
2) nobody want obstruction of vision
3) nobody wants depth of field
4) nobody wants motion blur
5) nobody wants film grain
6) nobody wants post process

Unless you have a PC who is strong enough to run these settings
nutcrackr 17 Mei 2013 @ 4:46pm 
dirt on the mask is an awesome effect, lens flares really aren't that bad I kinda like how they are implemented. Still would be nice to allow people the option to disable this stuff.
Wilkespre 17 Mei 2013 @ 4:52pm 
Im to lazy to read all this so Im going to call you a...

Troll
™aw8da8 17 Mei 2013 @ 5:09pm 
we dont look thru our eyes, we look trugh a monitor you dumbbag lol, so shut up and play half life 1 if you dont like the todays games
SenZjo 17 Mei 2013 @ 5:34pm 
nice wall posting..., to long for anyone to read so stop ur whining and enjoy the game.... or stop playing it ;) and ALL ur problems are solved.. :P, running this all maxed (no SSAA :/) and it runs like a dream on my dual 690's surround system (6040x1080)

Terakhir diedit oleh SenZjo; 17 Mei 2013 @ 5:36pm
ITT: OP crys because his graphics card cant handle LL
v00d00m4n 17 Mei 2013 @ 6:38pm 
idiots... so much idiots. My GTX 680 cant hand lense flares and fingerprints on artem's eyes? R u freaking kidding me? Even Geforce 4 can handles this simple crap!
Terakhir diedit oleh v00d00m4n; 18 Mei 2013 @ 4:27am
Wilkespre 17 Mei 2013 @ 9:06pm 
Diposting pertama kali oleh Voodooman:
idiots... so much idiots. My GTX 680 cant hand lense flares and fingerprints on artem's eyes? R u freaking kidding me? Even Geforce 4 can handles this simple sruff!

then download the beta nvidia driver.

It gets you 10% more performance
Terakhir diedit oleh Wilkespre; 17 Mei 2013 @ 9:07pm
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