Golf With Your Friends

Golf With Your Friends

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hyriade Oct 20, 2020 @ 11:32am
mouse doesn't work anymore, even in the MENU
hello,

My game worked perfectly, until yesterday.
I can't anymore use the mouse, even in the MENU.
I see my arrow, but the CLICK don't work anymore.
I can navigate with the keyboard, but i can't do all i want with.

Someone had this issue ?
Can someone try to help me please ? :robocat:
Originally posted by hyriade:
yeah that work again.
I've reinstall and that don't repair the problem.

What I've done which work :
Use the controller in the menu to start the game . My game start and i could play with mouse. At the end of the game, the mouse work again in the menu.
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Showing 1-15 of 57 comments
Team17_Assistance  [developer] Oct 21, 2020 @ 1:17am 
Greetings hyriade,

Sorry to hear that this is happening - let's try to check your game installation to make sure that there are no corrupted files causing the problem. To do this:
  1. Right-click on the game in your Steam Library, choose Properties, switch to the Local Files tab and press Verify integrity of game files...
  2. Attempt to run the game to see if the issue is resolved
Regards,

Team17 Support
hyriade Oct 21, 2020 @ 1:39am 
Thanks for your reply. That don't work. I will try to reinstall completely the game.
A developer of this app has indicated that this post answers the original topic.
hyriade Oct 21, 2020 @ 5:25am 
yeah that work again.
I've reinstall and that don't repair the problem.

What I've done which work :
Use the controller in the menu to start the game . My game start and i could play with mouse. At the end of the game, the mouse work again in the menu.
Harest Nov 12, 2020 @ 4:41pm 
I just had the same issue. I had to disconnect my controller to me able to have a cursor and move the mouse / click and interact with the menus again.

It never occured during the early access and the last time i played (August 30, 2020).
The controller is a wired x360 one, standard.

I'll update my message to see if it occurs again with the next true reboot (by default win10 uses a (hybrid) sleep mode instead of a shutdown). We played Tricky Towers after and i replugged my controller, i just started GWYF to check if i could interact with my mouse and everything was fine.
Last edited by Harest; Nov 13, 2020 @ 4:32pm
Arno Apr 30, 2022 @ 11:52pm 
I'm also having this problem; this is the first time in a long time (many months) I've started up the game, and it doesn't respond to the mouse at all. It responds to the keyboard in some contexts, but for example I can navigate to and select Quit but the nag dialog doesn't respond to the keyboard or the mouse, so ultimately I have to just click the OS' close button to get the game to exit.

This didn't happen in previous versions, although I'm not sure which version I played last. I think the last version was still one of the ones that prompted at startup to choose between graphics APIs, in case that helps narrow it down.
Team17_Assist  [developer] May 3, 2022 @ 6:18am 
Hi Arno,

We're sorry to hear you're having this issue.

Do you also have a controller or joystick plugged in?
Please unplug these if you have any plugged in and test the game.

Get back to us when you can.

Regards,
Team17 Support
Arno May 3, 2022 @ 9:30am 
Originally posted by Team17_Assist:
Do you also have a controller or joystick plugged in?
Please unplug these if you have any plugged in and test the game.

I have an XBOX 360 wireless dongle connected, so I disconnected that and for a second it looked like a workaround (I was able to choose an option from the main menu with the mouse), but then it immediately went back to the previous behaviour. In fact, it was actually worse because now I can't get out of the submenus because the game stops responding to the mouse (ever) and keyboard (in some cases); at least before, I could pick up the gamepad and interact with the menus that way.

At this point, the only way I can play the game is to have a gamepad connected for the menus. Once the actual game part starts up, the mouse and keyboard work fine.
herbstwerk May 3, 2022 @ 10:11am 
Do you have any other HID connected? Pedal and steering wheel or HOTAS? A graphic tablet? Even virtual devices like a vJoy might cause this. Unity doesn't care and takes whatever input it can find. In a perfect world there would be a launch argument which could exclude those but there isn't.
Arno May 3, 2022 @ 11:14am 
Yeah, I've got plenty of stuff; I'm not gonna disconnect all my devices every time I want to play the game. Besides, my mouse and keyboard are a Swiftpoint Z and Wooting, so they themselves also present as game controllers in addition to a mouse and keyboard; I can't disconnect those anyway.

Don't get me wrong, I appreciate your taking the time to think about it and try to help, but at this point working around the bug by just using a gamepad for the menus is a lot less hassle.

I've got plenty of other Unity games where this doesn't happen (including this one, in previous versions), so I know it's not an unsolvable problem. Of course, that doesn't mean it's on the GWYF roadmap to fix. :)
Last edited by Arno; May 3, 2022 @ 11:19am
Cruicky Jul 30, 2022 @ 10:52am 
I can also report Mouse does not work while I have 360 XBox controller plugged in.
Cataphracti Feb 23, 2023 @ 7:25pm 
Can also report that this is still a problem. Have made a video about it which you can find here ( https://youtu.be/WPRA--PcgRw ). Why has this not been fixed? It is almost a year since the dev comment. Have i missed a solution somewhere?
Team17_Helper  [developer] Feb 24, 2023 @ 1:48am 
Hello Cataphracti,

We are sorry to hear you have also had this problem.

Can you please just confirm was this also with a 360 controller or was it with a different controller? If so which controller were you using?

We look forward to your reply.

Regards,
Team17 Support
herbstwerk Feb 24, 2023 @ 4:12am 
It's actually quite simple: Unity ♥♥♥♥♥♥♥ sucks when it comes to controllers.

Once controller input is enabled on the engine side it will pick up every thing. Plug in HOTAS, a wheel and pedals, a couple of controllers, and you'll be able to play with those at the same time. Which is actually kinda silly.

The Unity devs themselves can't be arsed to implement a simple launch parameter that excludes everything but keyboard and mouse on an executable level. If you have a look around their dev board you'll find multiple threads asking for it over the last couple of years... but nah, why bother.

Not sure if this helps, but iirc the game takes the input straight from Windows and has no dead zone calibration in itself. So calibrating the available controller devices on an OS level and give them a little more dead zone might solve it.
rive Nov 2, 2023 @ 4:29pm 
Here's a fun one
Ran it on steam deck, it used streaming because its also install on a pc on the same network. Mouse on my pc no longer works. (Sounds the same as this thread was about)
But I have to go borrow a controller from someone.

If you can't fix unity. Could you make the settings button accessible using the keyboard arrows? Seems I can't find a combination of keys to navigate away from the main Online-thru-Quit buttons.

--

Also the fix suggested doesn't seem to work.

I can get into the game with a controller.
I can then use the mouse.
Hitting escape to go to any menu, and the mouse will not work.
Needed to use keyboard to get back into game.
Played through a short game to get it to close on its own.
Mouse still does not work.

Attempted the same thing again.
Unplugged controller during game. Mouse continued to work.
Mouse would not work with UI.

Is there a point where you unplug a controller?
Last edited by rive; Nov 2, 2023 @ 4:44pm
Perturabo Nov 3, 2023 @ 3:36am 
Not sure if this is useful but I don't have an Xbox controller at all and I have this issue with the mouse.
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