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And mad? Nah, dude. But disappointed. Not by monetization of new content... they've spend like 14 million GBP and need to make it back. But...
By a company that was once great (20+ years ago) and has devolved into a soulless husk of itself that only survives by sucking up indie IPs to then, maybe, push out a sequel that could, in many places, have been a DLC.
A once active community / player base that basically got gutted and left for dead. Approved maps, Community Streams , Map building competitions... all gone.
Awful to non existing QA and response time when it comes to fixing stuff. Like Steam drops not working for 6+ months. The only time they've acted in a timely matter was that time they had to roll back a patch because their newly introduced analytics function uploaded GBs worth of stuff. Don't get me started about bugs and random undocumented changes to the editor.
Support that is clueless when it comes to anything beyond installing new drivers and comparing DXDiag infos to the system requirements. Sorry to anyone from T17 support reading this, I'm sure you're all lovely people, but when players have to step in and help to ♥♥♥♥♥♥ workshop maps that were functionally destroyed by bugs introduced by T17 something ain't right.
Lastly the decision to also gate the DLC parts in the editor behind a purchase, which is the most 'out of touch' route they could've gone with it IMHO. People are spending their time providing free additional content for the game. For free. I would assume this not only keeps people engaged with the game in the time between official map/DLC releases once or twice a year, it probably also drives a none zero sum of sales, at least on this platform.
In conclusion, personally I have decided to not give a single cent to T17 and don't buy the DLCs. I couldn't care less about cosmetics, Top hat and coal trail forever, and primarily played workshop maps when I did play the game.