Golf With Your Friends

Golf With Your Friends

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Custom maps for console
It's 2023 get with the times. There's literally no reason this can't be done. I don't want to hear a single "bUt ItS iMpOsSiBlE." At the very least make it so that console players can download maps from PC that have already been published.

Either do this or sell this game to a company that actually cares. This could easily be a top 5 game on console and you could easily make a skin shop AFTER you do this to sell cosmetics for more revenue. Hell, add a ranked seasons mode and a battle pass which is separate to local or pubs.

It's dead on console because there's no re-playability. "Let's make it so that the biggest and most casual player base (console players) have limited course options, but on PC (with limited players) you can literally download and edit millions of different courses."

Huh?
Last edited by Tame Kitten; Jul 7, 2023 @ 3:56pm
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Showing 1-5 of 5 comments
herbstwerk Jul 8, 2023 @ 4:04am 
As someone who has published more than a couple of maps here let me just say that the moment Team17 would announce that they plan to port Workshop Maps from Steam to console, or even float the idea in their communication, is the moment where I'll pull every one off the workshop.

I'm not claiming to speak for everybody who published content for this game, nor do I want to, but I feel like it is highly unlikely that anyone would be happy about their work being taken out of their control and being used to prop up a game on other platforms.

That's completely ignoring the potential questions concerning the legality of such a move as the creator certainly has some sort of copyright to their content, but IANAL.

And before anyone comes with the great argument that those maps are "just a bunch of already made pieces stuck together", so are 99+% of all literary works. You don't have to be Shakespeare and introduce new words into the English language to be considered worthy of certain rights.

P.S. I don't want to hear a single "bUt WhAt aBouT teH CoMMuNiTy‽". IDGAF about the player base outside of Steam, I'm also not a T17 shareholder so they can crash and burn or make billions... doesn't make a difference to me.
Tame Kitten Jul 8, 2023 @ 9:22am 
Originally posted by herbstwerk:
As someone who has published more than a couple of maps here let me just say that the moment Team17 would announce that they plan to port Workshop Maps from Steam to console, or even float the idea in their communication, is the moment where I'll pull every one off the workshop.

I'm not claiming to speak for everybody who published content for this game, nor do I want to, but I feel like it is highly unlikely that anyone would be happy about their work being taken out of their control and being used to prop up a game on other platforms.

That's completely ignoring the potential questions concerning the legality of such a move as the creator certainly has some sort of copyright to their content, but IANAL.

And before anyone comes with the great argument that those maps are "just a bunch of already made pieces stuck together", so are 99+% of all literary works. You don't have to be Shakespeare and introduce new words into the English language to be considered worthy of certain rights.

P.S. I don't want to hear a single "bUt WhAt aBouT teH CoMMuNiTy‽". IDGAF about the player base outside of Steam, I'm also not a T17 shareholder so they can crash and burn or make billions... doesn't make a difference to me.

Dawg that makes literally ZERO sense. So you wouldn't want people playing your maps that are already free to play through steams version, on the workshop on console?

Wtf are smoking...? It's the SAME game except on console. Don't ever become a developer in your entire life... ever.

Pull your map(s). You'd be the only one who has this incredibly stupid mindset. There's literally no reason you'd be able to justify this.

Don't uh... publish your maps PUBLICLY... if you... don't want... people... playing them...

I've published many maps in my life and never once thought "i DoNt WaNt MoRe PeOpLe HaViNg AcCeSs To ThEm." Btw, Team17 owns your maps. You clearly don't understand how these things work. You're using THEIR assets and agreeing to THEIR terms and conditions. Which means you have no legal standing. Tell me you know nothing about the law without telling me you know nothing about the law.

Remove "your" maps from the workshop, no one cares.

You're just mad cuz you want something to be mad about and it's pathetic. Learn how things work before you speak next time.
herbstwerk Jul 8, 2023 @ 10:28am 
Yeah, I published those maps publicly, on Steam, and have absolute control about what version is available to people who have subscribed to them. I wouldn't have if they are ported to other platforms. But the whole concept seems to be a little too complex for you, so I'll leave you with this:

https://store.steampowered.com/subscriber_agreement/

6. USER GENERATED CONTENT ⏶

A. General Provisions

Steam provides interfaces and tools for you to be able to generate content and make it available to other users and/or to Valve at your sole discretion. "User Generated Content" means any content you make available to other users through your use of multi-user features of Steam, or to Valve or its affiliates through your use of the Content and Services or otherwise.

When you upload your content to Steam to make it available to other users and/or to Valve, you grant Valve and its affiliates the worldwide, non-exclusive right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content, and derivative works of your User Generated Content, for the purpose of the operation, distribution, incorporation as part of and promotion of the Steam service, Steam games or other Steam offerings, including Subscriptions. This license is granted to Valve as the content is uploaded on Steam for the entire duration of the intellectual property rights. It may be terminated if Valve is in breach of the license and has not cured such breach within fourteen (14) days from receiving notice from you sent to the attention of the Valve Legal Department at the applicable Valve address noted on this Privacy Policy page. The termination of said license does not affect the rights of any sub-licensees pursuant to any sub-license granted by Valve prior to termination of the license. Valve is the sole owner of the derivative works created by Valve from your User Generated Content, and is therefore entitled to grant licenses on these derivative works. If you use Valve cloud storage, you grant us a license to store your information as part of that service. Valve may place limits on the amount of storage you may use.

If you provide Valve with any feedback or suggestions about Steam, the Content and Services, or any Valve products, Hardware or services, Valve is free to use the feedback or suggestions however it chooses, without any obligation to account to you.

You agree that the User Generated Content you upload on Steam through the interfaces and tools provided by Valve is given significant exposure and that you share it for your enjoyment and for the recognition you may receive from other Subscribers. Consequently, you grant this license to Valve and its affiliates for free, notwithstanding any other contrary terms provided in App-Specific Terms, as defined under Section 6.B below.

B. Content Uploaded to the Steam Workshop

Some games or applications available on Steam ("Workshop-Enabled Apps") allow you to create User Generated Content based on or using the Workshop-Enabled App, and to submit that User Generated Content (a “Workshop Contribution”) to one or more Steam Workshop web pages. Workshop Contributions can be viewed by the Steam community, and for some categories of Workshop Contributions users may be able to interact with, download or purchase the Workshop Contribution. In some cases, Workshop Contributions may be considered for incorporation by Valve or a third-party developer into a game or into a Subscription Marketplace.

You understand and agree that Valve is not obligated to use, distribute, or continue to distribute copies of any Workshop Contribution and reserves the right, but not the obligation, to restrict or remove Workshop Contributions for any reason.

Specific Workshop-Enabled Apps or Workshop web pages may contain special terms (“App-Specific Terms”) that supplement or change the terms set out in this Section to reflect the individual requirements of the Workshop-Enabled App in question.

Under Section 6.A, Workshop Contributions are in principle made available to Subscribers for free. By way of exception, they may be made available to Subscribers for a fee. In that case, the way the revenues generated may be shared, and in particular, the compensation you may receive as a result of this making available, are defined in the App-Specific Terms and not by this Agreement. Unless otherwise specified in App-Specific Terms (if any), the following general rules apply to Workshop Contributions.

Workshop Contributions are Subscriptions, and therefore you agree that any Subscriber receiving distribution of your Workshop Contribution will have the same rights to use your Workshop Contribution (and will be subject to the same restrictions) as are set out in this Agreement for any other Subscriptions.
Notwithstanding the license described in Section 6.A, Valve will only have the right to modify including to create derivative works from your Workshop Contribution in the following cases: (a) Valve may make modifications necessary to make your Contribution compatible with Steam and the Workshop functionality or user interface, and (b) Valve or the applicable developer may make modifications to Workshop Contributions that are accepted for in-Application distribution as it deems necessary or desirable to enhance gameplay or make it compatible with the Workshop-Enabled App. Under Section 6.A, you grant for free to Valve and its affiliates the right to modify, including to create derivative works from, your Workshop Contribution. As a result, you are not entitled to any compensation from Valve as a result of Valve’s modifications.
You may, in your sole discretion, choose to remove a Workshop Contribution from the applicable Workshop pages. If you do so, Valve will no longer have the right to use, distribute, transmit, communicate, publicly display or publicly perform the Workshop Contribution, except that (a) Valve may continue to exercise these rights for any Workshop Contribution that is accepted for distribution in-game or distributed in a manner that allows it to be used in-game, and (b) your removal will not affect the rights of any Subscriber who has already obtained access to a copy of the Workshop Contribution.

FYI: Valve ≠ Team17.
Tame Kitten Jul 8, 2023 @ 10:42am 
Originally posted by herbstwerk:
Yeah, I published those maps publicly, on Steam, and have absolute control about what version is available to people who have subscribed to them. I wouldn't have if they are ported to other platforms. But the whole concept seems to be a little too complex for you, so I'll leave you with this:

https://store.steampowered.com/subscriber_agreement/

6. USER GENERATED CONTENT ⏶

A. General Provisions

Steam provides interfaces and tools for you to be able to generate content and make it available to other users and/or to Valve at your sole discretion. "User Generated Content" means any content you make available to other users through your use of multi-user features of Steam, or to Valve or its affiliates through your use of the Content and Services or otherwise.

When you upload your content to Steam to make it available to other users and/or to Valve, you grant Valve and its affiliates the worldwide, non-exclusive right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content, and derivative works of your User Generated Content, for the purpose of the operation, distribution, incorporation as part of and promotion of the Steam service, Steam games or other Steam offerings, including Subscriptions. This license is granted to Valve as the content is uploaded on Steam for the entire duration of the intellectual property rights. It may be terminated if Valve is in breach of the license and has not cured such breach within fourteen (14) days from receiving notice from you sent to the attention of the Valve Legal Department at the applicable Valve address noted on this Privacy Policy page. The termination of said license does not affect the rights of any sub-licensees pursuant to any sub-license granted by Valve prior to termination of the license. Valve is the sole owner of the derivative works created by Valve from your User Generated Content, and is therefore entitled to grant licenses on these derivative works. If you use Valve cloud storage, you grant us a license to store your information as part of that service. Valve may place limits on the amount of storage you may use.

If you provide Valve with any feedback or suggestions about Steam, the Content and Services, or any Valve products, Hardware or services, Valve is free to use the feedback or suggestions however it chooses, without any obligation to account to you.

You agree that the User Generated Content you upload on Steam through the interfaces and tools provided by Valve is given significant exposure and that you share it for your enjoyment and for the recognition you may receive from other Subscribers. Consequently, you grant this license to Valve and its affiliates for free, notwithstanding any other contrary terms provided in App-Specific Terms, as defined under Section 6.B below.

B. Content Uploaded to the Steam Workshop

Some games or applications available on Steam ("Workshop-Enabled Apps") allow you to create User Generated Content based on or using the Workshop-Enabled App, and to submit that User Generated Content (a “Workshop Contribution”) to one or more Steam Workshop web pages. Workshop Contributions can be viewed by the Steam community, and for some categories of Workshop Contributions users may be able to interact with, download or purchase the Workshop Contribution. In some cases, Workshop Contributions may be considered for incorporation by Valve or a third-party developer into a game or into a Subscription Marketplace.

You understand and agree that Valve is not obligated to use, distribute, or continue to distribute copies of any Workshop Contribution and reserves the right, but not the obligation, to restrict or remove Workshop Contributions for any reason.

Specific Workshop-Enabled Apps or Workshop web pages may contain special terms (“App-Specific Terms”) that supplement or change the terms set out in this Section to reflect the individual requirements of the Workshop-Enabled App in question.

Under Section 6.A, Workshop Contributions are in principle made available to Subscribers for free. By way of exception, they may be made available to Subscribers for a fee. In that case, the way the revenues generated may be shared, and in particular, the compensation you may receive as a result of this making available, are defined in the App-Specific Terms and not by this Agreement. Unless otherwise specified in App-Specific Terms (if any), the following general rules apply to Workshop Contributions.

Workshop Contributions are Subscriptions, and therefore you agree that any Subscriber receiving distribution of your Workshop Contribution will have the same rights to use your Workshop Contribution (and will be subject to the same restrictions) as are set out in this Agreement for any other Subscriptions.
Notwithstanding the license described in Section 6.A, Valve will only have the right to modify including to create derivative works from your Workshop Contribution in the following cases: (a) Valve may make modifications necessary to make your Contribution compatible with Steam and the Workshop functionality or user interface, and (b) Valve or the applicable developer may make modifications to Workshop Contributions that are accepted for in-Application distribution as it deems necessary or desirable to enhance gameplay or make it compatible with the Workshop-Enabled App. Under Section 6.A, you grant for free to Valve and its affiliates the right to modify, including to create derivative works from, your Workshop Contribution. As a result, you are not entitled to any compensation from Valve as a result of Valve’s modifications.
You may, in your sole discretion, choose to remove a Workshop Contribution from the applicable Workshop pages. If you do so, Valve will no longer have the right to use, distribute, transmit, communicate, publicly display or publicly perform the Workshop Contribution, except that (a) Valve may continue to exercise these rights for any Workshop Contribution that is accepted for distribution in-game or distributed in a manner that allows it to be used in-game, and (b) your removal will not affect the rights of any Subscriber who has already obtained access to a copy of the Workshop Contribution.

FYI: Valve ≠ Team17.

You have zero idea what you're talking about. It's as simple as that. The world doesn't revolve around you, bud. You definitely need a reality check and I have no doubt that you'll get one soon with such an archaic caveman mindset.

Continue showing all of us that you have no idea how the legality side of things work without telling us how things work. What you posted proves nothing and is laughable at best. You do not have any rights whatsoever when you're using another companies assets and agreeing to their terms and conditions. I will repeat that as many times as I need, to get it through your thick skull.

Don't post your projects to the public if you don't want other people playing it. We're done here.
76561199227394142 Jul 17, 2023 @ 8:44am 
Hi! Currently this isn't planned for a number of reasons. They work in tandem with the Steam Workshop, which is one reason. This is something that has been brought up to the team and we've put a lot of thought into it, but the technicalities behind making this move would be huge. It's one of those never say never things, but at the moment it's just not something planned to happen anytime soon. Instead, we're currently focusing our resources on creating new maps for both console and PC, QOL, new features, bug fixes, etc!

As this thread is starting to feel a little aggressive, which is against Steam guidelines - I will be locking this thread. I hope my answer helps!
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