Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
"Valve recently said that the total number of active VR users on Steam are up 160% year-over-year. Based on fresh usership data from Valve, we made a rough estimate of some 611,100 VR headsets attached to PCs running Steam over the course of June ('18). I never have my headsets (2, soon to be 3) attached to the PC when not playing or partake in Steam's surveys. So it's likely well over that #, plus it's been 5 months since that data and the holidays are coming up.
People buying VR games at the moment buy way more games because there are less VR-capable games and it is new and exciting. I have well over 250 VR games and most of them are ones I would have never considered in normal 2d gaming. Just saying that imo a larger percentage of the small VR community would purchase this game than the non-VR community, and I'm sure any VR user would agree.
I also think that the percentage of people that design levels ist about as low, if not lower than the amount of VR users. I am one of those players that are put of buying by the lack of VR Support. Social games need and live with VR... Big Screen, VR Chat, Rec Room, Sansar, Eleven Table Tennis, the multitude of multiplayer shooters... Need I go on?
https://store.steampowered.com/app/571740/Golf_It/