Metro 2033

Metro 2033

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Pedropars Apr 25, 2013 @ 11:35am
Question about Bourbon [Spoilers]
Well after reading the book and playing the game a few times there is still one thing i dont understand,why did they change the way Bourbon dies?
Had he died like in the book i believe it would be one of the scariest moments in the whole game,imagine you in a dark tunnel,barely able to see anything and then Bourbon starts to act in a strange way and dies like in the book,but instead in the game we just get a stupid skirmish with some bandits and then he gets shot.

So does anyone have any idea why they decided to make him die like that instead of making it just like in the book?
Last edited by Pedropars; Apr 25, 2013 @ 5:46pm
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Showing 1-6 of 6 comments
Honeybee Apr 25, 2013 @ 12:22pm 
became ironic
Null Apr 25, 2013 @ 5:39pm 
Your title is a spoiler, ♥♥♥♥.
Proph Apr 25, 2013 @ 10:01pm 
Never read the book, but my guess would be for pacing, and the fact that his death provided an easy way to introduce Khan as a character.

When writing a book you generally assume that your reader will probably read the whole thing, and after a certain point is invested enough that they'll most likely keep reading. When directing a game you have to keep the audience's attention throughout the whole experience, and you can't afford to include parts of an original story which might have had a slow narrative. Just look at how awful the "Last Remnant" is, a perfect example of a game with a strong story and gameplay, and then it just becomes incredibly boring halfway through.

Another possibility is that they just couldn't find a good way to recreate it in the game. Believe it or not one of the most annoying things for video game direction is to keep the player's attention where it needs to be. You'll notice that lighting in games is usually meant to draw your attention as the player towards paths, equipment, or story/environment related details. For a horror scene it can be really hard to give it the same "oomph" as in a book or movie when the player is frolicking about like a ballerina and doing 360 spins inbetween shooting out oil lamps.
Pedropars Apr 25, 2013 @ 10:47pm 
Originally posted by Proph:
Never read the book, but my guess would be for pacing, and the fact that his death provided an easy way to introduce Khan as a character.

When writing a book you generally assume that your reader will probably read the whole thing, and after a certain point is invested enough that they'll most likely keep reading. When directing a game you have to keep the audience's attention throughout the whole experience, and you can't afford to include parts of an original story which might have had a slow narrative. Just look at how awful the "Last Remnant" is, a perfect example of a game with a strong story and gameplay, and then it just becomes incredibly boring halfway through.

Another possibility is that they just couldn't find a good way to recreate it in the game. Believe it or not one of the most annoying things for video game direction is to keep the player's attention where it needs to be. You'll notice that lighting in games is usually meant to draw your attention as the player towards paths, equipment, or story/environment related details. For a horror scene it can be really hard to give it the same "oomph" as in a book or movie when the player is frolicking about like a ballerina and doing 360 spins inbetween shooting out oil lamps.

Well in the book version Khan was also introduced soon after Bourbon dies,i dont think making his death be like in the book would affect pacing so much,only difference is instead of fighting bandits you would have about 2 or 3 minutes without any kind of combat,just you and Bourbon walking in a really dark tunnel while some strange things start to happen which soon lead to his death.

But maybe it´s like you said and they just could not find a good way to recreated the scene in the game,still its a waste of what could be a really tense and scary moment in the game honestly.
Proph Apr 26, 2013 @ 4:49pm 
Yeah, it's always disappointing to find our favorite characters or scenes from original stories cut from recreations. It's why I don't watch Game of Thrones, the books were so much better that the show is kind of a disappointment to me.
sallaD Apr 27, 2013 @ 7:37am 
Lots of things were changed from the books, and I think they wanted Khan to walk you through to ghost and anomaly levels.

Also, they did change Bourbon's character a bit from the book.

In the game, he is sort of a mentor to Artyom, showing him how to survive on the surface and the more dangerous areas of the Metro, and he also holds up his end of the bargain, leaving his AK laying behind Artyom in the vent at the beginning of Dry Station.

In the book, he's a drunken deadbeat ♥♥♥♥♥♥♥ that most likely planned on shooting Artyom in the back of the head as soon as they got passed the ghosts and anomalies.
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Date Posted: Apr 25, 2013 @ 11:35am
Posts: 6