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Lack of PC UI and customization as well was not great...I did like the little generator you pumped and the gas mask, it was good for immersion but besides that it was nothing new besides a on the rail (literally) survival horror shooter.
If anything I would say this is the most overrated "underrated" game out there. If that makes sense. Lol.
It's incredibly jarring because the game does such an excellent job graphically everywhere else.
I definitely agree though that this game is by far one of the most underrated games I've ever played. I mean, have you seen this review?
http://www.avclub.com/articles/metro-2033,39378/
It makes IGN's look postively exemplary by comparison.
This game has consistently been penalized for being a niche title. The features that greatly appeal to a select audience are touted as flaws because the reviewer isn't among that audience.
They aren't flaws; they are intentional design decisions that don't have mass appeal.
It's frankly embarassing how many "professional" reviewers regurgitate these trite complaints as if they have significance, all the while completely oblivious to their own bias.
Yeah, the enemies take more than two bullets to take down. Have you seen the armor modern soldiers wear? That stuff is more than Kevlar; there are metal plates in it too. It'll protect against small calibur rifle rounds as well as most pistol rounds. 7.62 goes through it, but the denizens of the metro use that stuff as currency, not ammunition.
Every time I see a reviewer complain about the amount of damage an enemy can take in Metro 2033 I immediately write them off. Because A) that damage is explained by the lore of the game and B) it's a FEATURE specifically designed to increase tactical considerations in combat, slowing down that combat, and emphasize the simply enthralling hybrid stealth system.
Very few games can claim to support their narrative with game mechanics as subtly as this game does.
Consider this (and at this point I'm just ranting): Artyom lives in a Metro deep underground. To him, exposed air is a hazard and any environment that doesn't have a roof over his head is a threat. He considers the "darkness of the Metro" to be a haven, not a source of threats.
And this plays out in the game mechanics. In several sections, most notably the sub-mission "Frontlines", Artyom makes use of darkness to slip past or eliminate enemies. The way I always play that section, I knock out the lights in the area and snipe enemies one by one from the darkness. I don't progress until the lights have been destroyed, and I stick to the shadows.
I can take out over three fourths of the enemies in this mission without being detected (and by detected I mean located; they know I'm there, but they don't know where). I never have to worry about incoming fire except for like five guys I can't take out on the Communist side and, depending on how sloppily I handle it, about 10 or 15 on the N*zi side.
The darkness is where Artyom is safe. It's his friend, his ally, his haven. This is in stark contrast to most survival horror games that make use of the darkness to hide enemies that sneak up on the player.
I have always been extremely impressed by this subtlety, and it's one of the reasons I love this game.
They don't telegraph this connection to the player and I love that.
Best game ever, your PC can't handle it, get a job.
Also, this isnt supposed to "scare" people...
Good storyline. Great gameplay.
Such an underrated game.