Tales of Berseria

Tales of Berseria

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alicerinz Jan 27, 2019 @ 8:24am
LvL 2 Mystic Artes
Having some real trouble with those.

From my point of view, chaining 8 artes without getting interrupted/running out of souls/enemy dying/enemy out of reach etc etc is rather ridiculous.

Not to mention there is no actual indication of where you currently are in the chain.

Any tips with those? So far i was only really able to do Rangetsu Heron and Annihilating Crash.
Last edited by alicerinz; Jan 27, 2019 @ 8:24am
Originally posted by Sup3rNo7a:
Just did some testing, and every character's Break Soul does in fact count towards the 8 arte combo counter, even if they don't do an actual attack.

As Magilou I made sure her Spell Absorber didn't launch a counter spell by fighting some enemies who don't cast spells, and I was consistantly able to just use:
Arte -> Arte -> Arte -> Arte -> Break Soul -> Arte -> Arte -> Arte -> Lvl 2 Mystic Arte.

The same was true for Rokurou, as I was able to do the same thing without his Break Soul launching a counter attack.
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Showing 1-15 of 17 comments
Sup3rNo7a Jan 27, 2019 @ 9:33am 
Velvet's is the easiest to do because her Break Soul doesn't require any special trigger condition and you can just keep using it after throwing in another few artes to extend the combo. She also can't be staggered while therionized, which elimitates that as a worry for a combo breaker entirely.

Eizen's is probably the toughest to do because his Break Soul requires the enemy be stunned or downed, so he won't be able to extend his combos if that doesn't occur, but in general it sounds harder to do than it actually is.

In general, if you wait until you have about 4 Souls it becomes a little more consistant to pull them off. Just do your basic 4 arte combo -> Break Soul for the 5th arte -> then keep going with the next 3 artes and that will give you the minimum 8 required. Maybe throw in another Break Soul at the end of the combo first if you can, which will ensure the enemy doesn't guard against the last arte in the combo, since Break Soul attacks can't be guarded against.

As long as the last arte in the 8+ combo land unguarded, it should be enough to meet the requirement for the Lvl 2 Mystic Artes, even if a few attacks in the middle somewhere don't connect.
Selkie Jan 27, 2019 @ 10:23am 
It's really easy once you get the hang of it, specially with Velvet
You can just spam her break soul, get another soul with that, use artes, break soul, repeat until necessary.
Simon Jan 27, 2019 @ 11:19am 
Chaining 8-artes aren't too difficult actually. Just steal one Soul from enemy and you can already do the combo. Break Soul is also counted as an arte.

So when you have 4 souls, just do
Arte → Arte → Arte → Arte → Break Soul → Arte → Arte → Arte → 2nd Mystic Arte
Last edited by Simon; Jan 27, 2019 @ 11:19am
alicerinz Jan 27, 2019 @ 11:24am 
Originally posted by Simon:
Chaining 8-artes aren't too difficult actually. Just steal one Soul from enemy and you can already do the combo. Break Soul is also counted as an arte.

So when you have 4 souls, just do
Arte → Arte → Arte → Arte → Break Soul → Arte → Arte → Arte → 2nd Mystic Arte

What if my Break Soul isn't an attack? Vengeful Stance, for example. I'll need 5 soulds as Rokurou.
Sup3rNo7a Jan 27, 2019 @ 12:17pm 
I believe Rokurou and Magilou need 5 Souls to safely do it that way, yes, since their Break Souls extend the combo but aren't themselves an attack, unless their counter-artes activate as a result (I think).

I'm pretty sure Phi's Break Soul does an attack, though. I think Rokurou and Magilou are the only oddballs in that regard.


Edit: I'll probably test this myself tonight at some point if I have time to play.

Edit-Edit: Disregard my previous thoughts. After testing, each character's Break Soul by itself does count towards the 8 arte combo count, even if it doesn't launch it's own attack.
Last edited by Sup3rNo7a; Jan 27, 2019 @ 5:18pm
{ST}Immortal Nub Jan 27, 2019 @ 3:03pm 
Honestly, just use break souls when you are about to get to the end of a combo, but you don't want to stop. Use a mystic arte when you cannot use break souls anymore. It all just comes naturally. I also use break souls instead of dodging to avoid damage and breaking my combo.

And yes, Phi's break soul does damage in an area around him. Great for when enemies get too close by providing a window through a stagger in which you can punish with hidden artes.

As for Rokurou, I use his break soul to reset my combos more than a counter.

Ironically, fighting weak enemies with a dark bottle is a good way to get a feel for using break souls and mystic artes effectively since the enemies will die in one or two hits, giving you plenty of souls to practice.
Last edited by {ST}Immortal Nub; Jan 27, 2019 @ 3:05pm
The author of this thread has indicated that this post answers the original topic.
Sup3rNo7a Jan 27, 2019 @ 5:20pm 
Just did some testing, and every character's Break Soul does in fact count towards the 8 arte combo counter, even if they don't do an actual attack.

As Magilou I made sure her Spell Absorber didn't launch a counter spell by fighting some enemies who don't cast spells, and I was consistantly able to just use:
Arte -> Arte -> Arte -> Arte -> Break Soul -> Arte -> Arte -> Arte -> Lvl 2 Mystic Arte.

The same was true for Rokurou, as I was able to do the same thing without his Break Soul launching a counter attack.
Simon Jan 27, 2019 @ 5:52pm 
A break soul is counted as an arte regardless of it being an attack or not an attack. Since there is no normal attack in Berseria, every move in this game is counted as an arte no matter if they're healings artes or support artes.
Last edited by Simon; Jan 27, 2019 @ 6:00pm
alicerinz Jan 27, 2019 @ 7:54pm 
That's good to know. I've already pretty much memorised all lvl 1 mystic arte animations, it's been getting rather stale.
Last edited by alicerinz; Jan 27, 2019 @ 7:55pm
{ST}Immortal Nub Jan 27, 2019 @ 10:47pm 
While you are performing a mystic arte, you can hold the mystic arte button and a direction to switch characters to have them use their mystic artes when yours is done. The first person you switch to will use T1, the next two after that will use T2, and beyond that is T3. Absurdly strong on wandering enemies.
Simon Jan 28, 2019 @ 1:21am 
^He explained about a way to chain mystic artes together. Of course your teammates needs to have enough BG for it to work.
alicerinz Jan 28, 2019 @ 8:16am 
Just tried chaining them several times.

Do bosses have damage caps or smth? I just smacked Aifreid with Spiral Hail, Rangetsu Style Heron and Good Grip.

Dealt no more than 10% of his HP on Hard. My equipment is quite good too. Quartz +5
Sup3rNo7a Jan 28, 2019 @ 9:49am 
Nah, there's no real damage cap, Bosses just have a ton of HP.

(although from watching a video the damage counter number seems to cap at 999,999. Not sure if damage itself does at that point, but the enemy would be long dead regardless, lol).
alicerinz Jan 28, 2019 @ 10:09am 
Can't wait to smash Laphicet's face with some of those lvl3 artes.He is supposed to be weak against physical, no?

I'm currently heading towards the volcano, so i guess the game is about to end.
Last edited by alicerinz; Jan 28, 2019 @ 10:09am
Sup3rNo7a Jan 28, 2019 @ 10:40am 
A bunch of side-quests will open up after the Volcano if you're interested in doing them, but otherwise you have that and then the final dungeon for main story content (you also unlock the Lvl 3 Mystic Artes in the final dungeon, in case you weren't already aware).
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Date Posted: Jan 27, 2019 @ 8:24am
Posts: 17