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Eizen's is probably the toughest to do because his Break Soul requires the enemy be stunned or downed, so he won't be able to extend his combos if that doesn't occur, but in general it sounds harder to do than it actually is.
In general, if you wait until you have about 4 Souls it becomes a little more consistant to pull them off. Just do your basic 4 arte combo -> Break Soul for the 5th arte -> then keep going with the next 3 artes and that will give you the minimum 8 required. Maybe throw in another Break Soul at the end of the combo first if you can, which will ensure the enemy doesn't guard against the last arte in the combo, since Break Soul attacks can't be guarded against.
As long as the last arte in the 8+ combo land unguarded, it should be enough to meet the requirement for the Lvl 2 Mystic Artes, even if a few attacks in the middle somewhere don't connect.
You can just spam her break soul, get another soul with that, use artes, break soul, repeat until necessary.
So when you have 4 souls, just do
Arte → Arte → Arte → Arte → Break Soul → Arte → Arte → Arte → 2nd Mystic Arte
What if my Break Soul isn't an attack? Vengeful Stance, for example. I'll need 5 soulds as Rokurou.
I'm pretty sure Phi's Break Soul does an attack, though. I think Rokurou and Magilou are the only oddballs in that regard.
Edit: I'll probably test this myself tonight at some point if I have time to play.
Edit-Edit: Disregard my previous thoughts. After testing, each character's Break Soul by itself does count towards the 8 arte combo count, even if it doesn't launch it's own attack.
And yes, Phi's break soul does damage in an area around him. Great for when enemies get too close by providing a window through a stagger in which you can punish with hidden artes.
As for Rokurou, I use his break soul to reset my combos more than a counter.
Ironically, fighting weak enemies with a dark bottle is a good way to get a feel for using break souls and mystic artes effectively since the enemies will die in one or two hits, giving you plenty of souls to practice.
As Magilou I made sure her Spell Absorber didn't launch a counter spell by fighting some enemies who don't cast spells, and I was consistantly able to just use:
Arte -> Arte -> Arte -> Arte -> Break Soul -> Arte -> Arte -> Arte -> Lvl 2 Mystic Arte.
The same was true for Rokurou, as I was able to do the same thing without his Break Soul launching a counter attack.
Do bosses have damage caps or smth? I just smacked Aifreid with Spiral Hail, Rangetsu Style Heron and Good Grip.
Dealt no more than 10% of his HP on Hard. My equipment is quite good too. Quartz +5
(although from watching a video the damage counter number seems to cap at 999,999. Not sure if damage itself does at that point, but the enemy would be long dead regardless, lol).
I'm currently heading towards the volcano, so i guess the game is about to end.