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By story-unlocked, I mean dangerous/risky/advantageous encounters, blast gauge, geo-board (and because it's tied to the story too Laphicet's mystic artes).
Although they are not technically locked away, a lot of consumable items from shops are not available in early shops (like dark bottles for example).
You don't carry levels??? Herbs used are carried? At least masteries are carried. I kind like them! hehehe
Edit: also, all characters are locked again, except Velvet?
Source: http://www.rpgsite.net/feature/5243-tales-of-berseria-guide-all-about-the-grade-shop-and-new-game
Carry over Library - 0 Grade
Carry over Shop Levels: 100 Grade
Carry over Art Use Count: 50 Grade
Carry over Glacite: 100 Grade
Carry over Cooking: 50 Grade
Carry over Katz Spirits: 50 Grade
Carry over Consumable Items: 600 Grade
Carry over Fashion Items: 50 Grade
Carry over Titles: 50 Grade
Carry over Equipment Proficiency: 400 Grade
Carry over Ventite: 100 Grade
Carry over Acerite/Ignicite: 100 Grade
Carry over Exploration: 50 Grade
Carry over Tales Coins: 50 Grade
Carry over Special Items: 50 Grade
Carry over Herb Enhancements: 1000 Grade
Expand Item Capacity: 500 Grade
Always Wandering (Doubles the encounter rate of Dire enemies): 250 Grade
Character Changer (Significantly lowers the cost of Switch Blasts): 500 Grade
Double Experience (Experience bonuses stack): 700 Grade
Double Gald: 700 Grade
Half-Price Enhancing: 250 Grade
Max HP+1000: 500 Grade
Double Arte Learning Speed: 500 Grade
Half Experience: 10 Grade
Triple Experience (Experience bonuses stack): 3000 Grade
Enhanced drops: 1300 Grade
Double Grade: 1000 Grade
Max HP+1000: 500 Grade
Level Up Bonus: 500 Grade
"Carry over Library - 0 Grade
Carry over Shop Levels: 100 Grade
Carry over Art Use Count: 50 Grade
Carry over Glacite: 100 Grade
Carry over Cooking: 50 Grade
Carry over Katz Spirits: 50 Grade
Carry over Consumable Items: 600 Grade
Carry over Fashion Items: 50 Grade
Carry over Titles: 50 Grade
Carry over Equipment Proficiency: 400 Grade
Carry over Ventite: 100 Grade
Carry over Acerite/Ignicite: 100 Grade
Carry over Exploration: 50 Grade
Carry over Tales Coins: 50 Grade
Carry over Special Items: 50 Grade
Carry over Herb Enhancements: 1000 Grade"
Herb's stats are added direcly to the "base" stats (the ones before equipments, titles and skills come in effect), so you don't have an easy way to check how many herbs have been given to each character, but because there are no real limits aside from the stat cap, it doesn't really mater.
It is good to know that if you barely used herbs at all, you could in theory "save" 1000 grade from what you have to grind.
But I'm enjoying the idea of herb, specially to fill some weird stats (like Eizen having the lowest defense of all characters). Will grind it! xD
Just to not open a new topic: new gear opens as the story progresses or there's another thing that can change that?
Not sure if it was the question though.
Yeah, that was it. :D
Once again, thanks for all your help!
If anyone can answer this then i'd be greatly appreciative.
Thanks a bunch for clarifying that issue I was worried about.