Tales of Berseria

Tales of Berseria

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Daigotsu Feb 26, 2017 @ 8:18am
What can't you carry to New Game +?
Just wondering. I know equipament is one, but what else? Can I carry the masteries I got from items?
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Showing 1-15 of 15 comments
The Tempted Man Feb 26, 2017 @ 8:18am 
3rd level mystic artes cannot be carried, for no reason.
Fel Feb 26, 2017 @ 8:29am 
Aside from levels, artes (all of them, not just 3rd mystic artes, although you can carry over their usage count), equipments and story-unlocked functions, the only things that you can't pay Grade to carry over seem to be the cosmetic items from the catz boxes (they still appear but are greyed out).

By story-unlocked, I mean dangerous/risky/advantageous encounters, blast gauge, geo-board (and because it's tied to the story too Laphicet's mystic artes).

Although they are not technically locked away, a lot of consumable items from shops are not available in early shops (like dark bottles for example).
Last edited by Fel; Feb 26, 2017 @ 8:37am
Daigotsu Feb 26, 2017 @ 9:05am 
Originally posted by Fel:
Aside from levels, artes (all of them, not just 3rd mystic artes, although you can carry over their usage count), equipments and story-unlocked functions, the only things that you can't pay Grade to carry over seem to be the cosmetic items from the catz boxes (they still appear but are greyed out).

By story-unlocked, I mean dangerous/risky/advantageous encounters, blast gauge, geo-board (and because it's tied to the story too Laphicet's mystic artes).

Although they are not technically locked away, a lot of consumable items from shops are not available in early shops (like dark bottles for example).

You don't carry levels??? Herbs used are carried? At least masteries are carried. I kind like them! hehehe

Edit: also, all characters are locked again, except Velvet?
Last edited by Daigotsu; Feb 26, 2017 @ 9:08am
Carbonthief Feb 26, 2017 @ 9:47am 
Originally posted by Fel:
Aside from levels, artes (all of them, not just 3rd mystic artes, although you can carry over their usage count), equipments and story-unlocked functions, the only things that you can't pay Grade to carry over seem to be the cosmetic items from the catz boxes (they still appear but are greyed out).

By story-unlocked, I mean dangerous/risky/advantageous encounters, blast gauge, geo-board (and because it's tied to the story too Laphicet's mystic artes).

Although they are not technically locked away, a lot of consumable items from shops are not available in early shops (like dark bottles for example).
...What exactly can you carry over? If you can't carry equipment, levels, arts, or even costumes, what's left that carries over? Just equipment masteries?
Carbonthief Feb 26, 2017 @ 10:02am 
For everyone else that wanted to know, here's what you can buy in the grade shop. 13,000 to buy everything. Not sure where I can check how much I currently have.

Source: http://www.rpgsite.net/feature/5243-tales-of-berseria-guide-all-about-the-grade-shop-and-new-game

Carry over Library - 0 Grade
Carry over Shop Levels: 100 Grade
Carry over Art Use Count: 50 Grade
Carry over Glacite: 100 Grade
Carry over Cooking: 50 Grade
Carry over Katz Spirits: 50 Grade
Carry over Consumable Items: 600 Grade
Carry over Fashion Items: 50 Grade
Carry over Titles: 50 Grade
Carry over Equipment Proficiency: 400 Grade
Carry over Ventite: 100 Grade
Carry over Acerite/Ignicite: 100 Grade
Carry over Exploration: 50 Grade
Carry over Tales Coins: 50 Grade
Carry over Special Items: 50 Grade
Carry over Herb Enhancements: 1000 Grade
Expand Item Capacity: 500 Grade
Always Wandering (Doubles the encounter rate of Dire enemies): 250 Grade
Character Changer (Significantly lowers the cost of Switch Blasts): 500 Grade
Double Experience (Experience bonuses stack): 700 Grade
Double Gald: 700 Grade
Half-Price Enhancing: 250 Grade
Max HP+1000: 500 Grade
Double Arte Learning Speed: 500 Grade
Half Experience: 10 Grade
Triple Experience (Experience bonuses stack): 3000 Grade
Enhanced drops: 1300 Grade
Double Grade: 1000 Grade
Max HP+1000: 500 Grade
Level Up Bonus: 500 Grade
Vandread Feb 26, 2017 @ 10:08am 
Originally posted by Carbonthief:
Not sure where I can check how much I currently have.
Records, or one of Eizen's titles shows grade earned.
Raggle Fraggles Feb 26, 2017 @ 10:25am 
You answered your own question there.

"Carry over Library - 0 Grade
Carry over Shop Levels: 100 Grade
Carry over Art Use Count: 50 Grade
Carry over Glacite: 100 Grade
Carry over Cooking: 50 Grade
Carry over Katz Spirits: 50 Grade
Carry over Consumable Items: 600 Grade
Carry over Fashion Items: 50 Grade
Carry over Titles: 50 Grade
Carry over Equipment Proficiency: 400 Grade
Carry over Ventite: 100 Grade
Carry over Acerite/Ignicite: 100 Grade
Carry over Exploration: 50 Grade
Carry over Tales Coins: 50 Grade
Carry over Special Items: 50 Grade
Carry over Herb Enhancements: 1000 Grade"

Daigotsu Feb 27, 2017 @ 2:58am 
So just to confirm: herb "enchantments" are the herbs you eat, right? Thought they would appear on the passive list, just like masteries, but it does not seems to be the case.
Fel Feb 27, 2017 @ 3:22am 
The inventory herbs are in "consumable items" (it's all the items in that tab), Herb Enhancements are the stats you already gave to your characters through herbs.

Herb's stats are added direcly to the "base" stats (the ones before equipments, titles and skills come in effect), so you don't have an easy way to check how many herbs have been given to each character, but because there are no real limits aside from the stat cap, it doesn't really mater.

It is good to know that if you barely used herbs at all, you could in theory "save" 1000 grade from what you have to grind.
Daigotsu Feb 27, 2017 @ 7:02am 
Originally posted by Fel:
The inventory herbs are in "consumable items" (it's all the items in that tab), Herb Enhancements are the stats you already gave to your characters through herbs.

Herb's stats are added direcly to the "base" stats (the ones before equipments, titles and skills come in effect), so you don't have an easy way to check how many herbs have been given to each character, but because there are no real limits aside from the stat cap, it doesn't really mater.

It is good to know that if you barely used herbs at all, you could in theory "save" 1000 grade from what you have to grind.

But I'm enjoying the idea of herb, specially to fill some weird stats (like Eizen having the lowest defense of all characters). Will grind it! xD

Just to not open a new topic: new gear opens as the story progresses or there's another thing that can change that?
Fel Feb 27, 2017 @ 7:17am 
In NG+ the shops sell all of what they are capable of selling, regardless of story progression (it's based on the city's "level".
Not sure if it was the question though.
Daigotsu Feb 27, 2017 @ 1:02pm 
Originally posted by Fel:
In NG+ the shops sell all of what they are capable of selling, regardless of story progression (it's based on the city's "level".
Not sure if it was the question though.

Yeah, that was it. :D

Once again, thanks for all your help!
Rookie (ZOE) Jan 29, 2022 @ 7:21pm 
Can you carry over Add-on-related items? Just wanting to check since i'm considering buying/using the "Adventure Item Super Pack" add-on on NG+, which sounds like a good idea since i'm going to do the maximum difficulty level, and the aforementioned dlc pack will help IMMENSELY on that extremely tougher difficulty after all.

If anyone can answer this then i'd be greatly appreciative. :higu_mion:
Last edited by Rookie (ZOE); Jan 29, 2022 @ 7:25pm
Simon Jan 30, 2022 @ 7:26am 
Originally posted by Rookie (ZOE):
Can you carry over Add-on-related items? Just wanting to check since i'm considering buying/using the "Adventure Item Super Pack" add-on on NG+.
Yes, you can carryover those. DLC items also reset in NG+, so you can even reactivate them in the inventory. Many things in Adventure Item Super Pack booster can also be gotten via the Grade Shop when entering NG+. But if you are lazy to grind the grade, you can just directly use the Adventure Pack.
Last edited by Simon; Jan 30, 2022 @ 9:27am
Rookie (ZOE) Jan 30, 2022 @ 1:02pm 
Ah, I see. Just wanted to make sure since I didn't know whether or not DLC items carryover since it would be REALLY inconvenient if DLC costumes disappear along with those acquired via Katz Boxes if not using an option to carry those over and not have the requirement to do so... :UnhappyLilith:

Thanks a bunch for clarifying that issue I was worried about. :erune:
Last edited by Rookie (ZOE); Jan 30, 2022 @ 1:03pm
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Date Posted: Feb 26, 2017 @ 8:18am
Posts: 15