Tales of Berseria

Tales of Berseria

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LeeSiuLoong Feb 25, 2017 @ 4:09pm
Sell Object with Bag Icon?
Hey guys, the objects with the little bag icon (like flags from the Van Eltia etc) can all be sold? seems that noone of them has any use...
Will the game still count those as possessed?

Edit: or other objects like diamonds, gems, so all the objects with that little bag icon
Last edited by LeeSiuLoong; Feb 25, 2017 @ 4:11pm
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Showing 1-11 of 11 comments
Simon Feb 25, 2017 @ 4:48pm 
Yes. Salvaged items (bag icon) are meant to be sold. They don't have any other uses
Fel Feb 25, 2017 @ 5:10pm 
As for "possessed", if you mean for the item book, then yes, you only need to have had it once (thankfully, because story items are removed all the time).
Fel Feb 25, 2017 @ 5:24pm 
Well, yes and no for the equipments.
First you have to make sure to wait until everyone mastered it (for the equipments common to multiple people).

The next thing is that when an equipment reaches +10, it changes its name.
It doesn't have a separate entry in the item book, but it does change the entry of the base item (not sure if it matters for achievements, but for completionnists it will).

Not to mention, the second unlocked skills are different, so you might actually want to switch to a weaker (stat-wise) piece under some speficic cases (like going to a place where everything has "undead" type, gaining more exp when killing them is actually not a bad thing).
Last edited by Fel; Feb 25, 2017 @ 5:26pm
Fel Feb 25, 2017 @ 5:46pm 
If that's the case, then wait until NG+ to power things up (especially if you unlocked the 4th random slot).
At least the random things are not as big of a deal as they were in zestiria.

Level 3 of the random skills definitely are much better (the stat ones are still low at +15 though), with 25% reflect nullified damage, 50% chance of reviving, 25% boost of an element's damage or 12% against a species (it's both damage boost and less damage from them too).

In most cases though, they don't make that much of a difference.
It's definitely better to have good random skills, but it's not going to completely screw you over if you don't have a specific one for example.
(well, there is a code red boss that does require "reflection" skills, so do keep a few of those at hand if you don't want to be forced to set the difficulty to simple)

Max rank for items is 21 (the "unnamed" gear, you get 1 rings and 2 pair of boots from the shop levels too).
Fel Feb 25, 2017 @ 6:07pm 
My bad, I thought the maimum number of random skill could be 4 when it's the level of those skills that can go up to 4. (for some reason I thought it was 4 skills and level 3, despite me having the level 4 unlocked already)
Fel Feb 25, 2017 @ 6:32pm 
If you beat all of the side bosses and all that, you already have it, don't worry.

Basically, in your "something-ite" (the one that affects the random skills), you have the things that unlock the chance for specific skill categories, but there are 3 that unlock the chances of getting 1-2-3 random skills, as well as those that unlock the chances of getting better version of those (higher level/rank), up to the 4th rank.

As an example, +5 attack is level/rank 1, +10 is level/rank 2, +15 is level/rank 3 and +40 is level/rank 4.
It applies to all of the random skills, status ailment resistances can go up to 100% in a single skill for example (a bit useless as you have a mastery with 40% already, but still).
Fel Feb 25, 2017 @ 7:15pm 
I don't think the damage reduction can go to -100% with a single skill (it might even cap before 100% if you stack those up), and I don't think there are "all damage types -X%" skills.
There are "all damage -X", but that's a flat number for each hit (still superb when it is at -70), and damage reduction for a specific element.

Aside from that, if you are lucky, you can definitely get +40 defense, +40 attack and 50% chance of reviving, but odds are that you will only get one of those once in a while because of the random nature.
I think one of the arenas give you a 3 times "12% against dragons" (12% being the rank/level 4), meaning that dragons are going to take 36% more damage and deal 36% less from the character that equipped it (and that's without other buffs from items and masteries).
Fel Feb 25, 2017 @ 7:33pm 
I haven't seen any random skill with "all damage" reduction that is in percentage, but it might be me missing the -ite item that unlocks it.
If there is, it does mean that all elements are reduced by 45% yes (because all attacks have elements).

The "species" is not just "damage against", but "efficiency against", and the description clearly states that it affects both attack and defense.

Some of those points might be translated differently in italian I guess, but as far as I know the english one is right (the various guides dating from the japanese version state the same thing after all).
Fel Feb 25, 2017 @ 7:58pm 
Apparently the german translation has the same problem as yours (thanks google for answering this one).

It is a flat damage reduction for each hit (here, 45 damage), unless for some reason the italian and german versions somehow function differently from the original and the other languages.
The max for that random skill is 70 damage reduction, so if it was 70% instead you would never need to switch equipments for defensive gears.

It would be completely broken too, given that the single element ones only go up to 15% reduction on their element (which is already a big deal when used correctly).

Fel Feb 26, 2017 @ 4:58am 
Defense +X is the defense stat itself (resists against martial arts and can be defending against hidden and mystic depending on arte defense).

As I said, it is not 45% damage reduction, it is a mis-translation, 100 damage would become 55, but 1000 would become 955, not 550.
It reduces the incoming damage by a flat amount (45 in your case) for every incoming hit.
The greatest use of those "X damage redution" is when fighting normal encounters, as most of the damage coming your way is somewhat low per hit, but comes in many hits from the different enemies swarming on you.

The mistranslation is not from italian to english, but the translation that was made to italian.

Again, think about it just a bit, you have 5 different damage reduction skills that are percent-based, each for an element.
Which means that each of them will only work for what's basically a fifth of the damage coming your way, and they range from 4% to 15% reduction to their element.

If you had a skill that reduces absolutely every sorts of damages on a percent basis, which means that it would basically be all 5 of the elemental ones in a single skill, the amount of reduction would obviously be quite a bit lower, for obvious balance reasons.
The simple fact that you have a 45 damage reduction (that for some reason was named 45% damage redution in several european languages) means that if it was percent-based, it would mean that a single skill would do the same result as the combination of 3 of every one of the elemental ones (at their highest rank/level too), meaning that a single random skill of rank/level 2 or 3 would amount to no less than 15 slots worth of rank/level 4 skills.
15 random skills means 5 equipments at 3 random skill each, which means that you are arguing that a single random skill is actually worth an insanely lucky whole set of equipment.


I know that you really want to believe that you got lucky and got a skill that basically halves the damage you take, but it would be an insane balance breaker if such a skill actually existed, sorry.



EDIT:
https://docs.google.com/spreadsheets/d/1K0zrpKx_YKH3tV74LX-n7eO6ciJkAOTXS7LRMO0x_Cw/edit#gid=1567518218

Here is a list of all of the things that can pop up as random skills (complete with difficulty required, glacite that unlocks, and what each rank/level has as value).
You will see that it lists it as a flat value not a percentage, and that the "cap" for stacking it is 600.
If it was percentages, it would mean that every attack you receive would actually heal you for 5 times the damage it was supposed to do (and given that it's all damage types, nothing would be able to damage you ever).

The elemental reduction (the ones actually percentage based) cap at 80% (it would require 6 skill slots with 5 of them at max rank/level though, and only for a single element, but it can be worth it for bosses that attack with a single element, like innominat's spheres).
Last edited by Fel; Feb 26, 2017 @ 5:22am
Fel Feb 26, 2017 @ 5:32am 
Defense and/or arte defense actually count more in the damage formula, so having them high is usually a good idea.

For the most part, the reduce all damage is a "bonus" reduction, doing massive work when receiving low damage (you can completely negate hits under 45 damage for example), while the defensive stats help for all sorts of incoming damages (high and low).

https://www.gamefaqs.com/ps4/167071-tales-of-berseria/faqs/74291#section37

With this formula, you can see that the defensive stat is used to divide damage.
The reduction is basically a substraction of the total after that formula.

Depending on your total defense or arte defense, it might be true that 40 would amount to less reduction, but you would need to be very high in the numbers for it to be the case.

That said, defense doesn't help against spells, arte defense doesn't help against martial artes either, damage reduction does for both (although it is usually fairly useless against spells, as they mostly have few but high damage hits).
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Date Posted: Feb 25, 2017 @ 4:09pm
Posts: 11