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Just remember, enemies in the same fight have higher chances of dropping their item as you kill more of them (in that fight, not in total), so finishing the last of the enemies that drop what you want with a mystic arte after you killed 5-6 of them usually is a good way to go.
For the same reason, if you can do dangerous encounters with 2 of the same enemy, your chances should be significantly boosted on the last enemies.
Some of the R19 and R20 equipments can only spawn from Treasure Chest, but R19 Female Boot will only spawn in Treasure Chest on 0th and 1st floor. It's stupid, I keep spawning floor 4-6 treasure room for nothing.
Spreadsheet: goo. gl/yNTpff (look for the Optional Dungeon Chest tab)
HOWEVER considering that you may want additional ones with better random skills on them which you can't even carry over to a NG+ the drop rates are definitely too low. Like, seriously this is not balanced at all.
Players are expected to farm for hours every time they want to get a new set and then the random skills may be crappy AND if you do get some good stuff, on your next playthrough that won't be worth ♥♥♥♥ as you will have to go through all of that again. That's just bad design there.
So basically what you're saying is that the random skill mechanic is pretty much meaningless, hence bad design.
The R20 armors are Mumbane, dropped by Trilobite, and Empress Shield, dropped by Immortus, both of which are encountered in the second chamber.
I am still missing the R20 weapon for Eizen but the other ones are:
Velvet: Dragon Slayer
Rokurou: Lunar Tempests
Laphicet: Lost Parlance (Golden Axer, third chamber)
Magilou: Doppelganger (Water Skunk, third chamber)
Eleanor: Gae Bolg (Kylvern, third chamber)
I must have gotten the ones for Velvet and Rokurou from chests and I'm probably still missing the according enemy entries so no idea which enemies those come from, sorry.