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The only difference is the order between the key and blowing the ship, but it doesn't affect anything.
The story justification is that if you open the door first, the ship might start sailing and intercept yours, as it is a battle-oriented ship, as well as the destruction of the ship itself being a signal for your ship to get ready for the door's opening.
Some voiced conversations might also disappear when no longer relevant (the green bubble with an exclamation point above items and NPC on the map).
There's things called "Code Red Bosses" that you'll find in the world that you'll usually want to kill. (The first is in Daryl's cave in Helaves). You don't unlock the vendor until you unlock them in the story line (they largely act as the vendor that'll give you gald for killing them). But when you kill them they'll generally unlock things to make you stronger.
One of the unlocks is fast stamina regen when you guard for 2 seconds, there's a way increase stun chance after blocking, a way to get back on your feet faster when knocked down by hitting guard, etc. There's even one that will unlock a difficulty mode.
There's moments in the story mode that will lock you out from an area for a certain amount of time (maybe permanently later in the game, I'm probably 1/2 way atm 32 hours in). Like the Bat in Daryls cave, if I didn't do that at level 8, I didn't even get the ability to come back there until recently at level 40. (I'm pretty underlevelled because I'm playing on max difficulty)
The random Exorcist used the same swordsmanship style as him, and said he was trained by the same person, basically.