Tales of Berseria

Tales of Berseria

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Impala Jan 28, 2017 @ 6:40pm
Missable Side Quest (possible spoilers)
I'm breaking through the gate right now, and I ventured off down a ladder instead of going through the stairs. I ended up fighting someone Rokurou knew before getting the key, would this have been missable if I got the key first?
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Fel Jan 28, 2017 @ 6:47pm 
No, if you get the key first, it will tell you that you need to go to the docks to blow up the battleship before opening the gate (the key is to open the door to the gate's mechanism).

The only difference is the order between the key and blowing the ship, but it doesn't affect anything.

The story justification is that if you open the door first, the ship might start sailing and intercept yours, as it is a battle-oriented ship, as well as the destruction of the ship itself being a signal for your ship to get ready for the door's opening.
Armos Jan 28, 2017 @ 6:48pm 
Nope. That fight is forced I believe, in order to progress. For me, I ended up getting the key first, doing that, then going on from there to the switches, etc.
Apathy Jan 28, 2017 @ 6:52pm 
It's a required fight. I don't think Rokuro actually knows the person in the fight (I can't remember that far back into the game). I believe he recognized the sword he was using and not the person if I remember right.
Impala Jan 28, 2017 @ 6:53pm 
Is there anything missable in the game?
Fel Jan 28, 2017 @ 6:57pm 
I am not far enough to know if/when you can return to old areas, but I'd guess that potential missable would be the chests (including the catz ones) and the side bosses (like the bat in the cave in the snow zone).

Some voiced conversations might also disappear when no longer relevant (the green bubble with an exclamation point above items and NPC on the map).
Impala Jan 28, 2017 @ 7:00pm 
I'm wondering if I should just head to the marked areas or whether I should explore first
Fel Jan 28, 2017 @ 7:08pm 
Well, most areas have a few semi-hidden things that are not bad to get, quite a few enemies have their own "special" drop (??? in enemy book until you get your first one), getting those usualy means more equipments to master (so more boosts for your characters in the end), and some areas have those side bosses (the bat is the only one before they tell you about those in the story and you get access to a NPC in towns that tell you where to find those that are "known").
Apathy Jan 28, 2017 @ 7:08pm 
Originally posted by Impala - Trump 2020:
Is there anything missable in the game?

There's things called "Code Red Bosses" that you'll find in the world that you'll usually want to kill. (The first is in Daryl's cave in Helaves). You don't unlock the vendor until you unlock them in the story line (they largely act as the vendor that'll give you gald for killing them). But when you kill them they'll generally unlock things to make you stronger.

One of the unlocks is fast stamina regen when you guard for 2 seconds, there's a way increase stun chance after blocking, a way to get back on your feet faster when knocked down by hitting guard, etc. There's even one that will unlock a difficulty mode.

There's moments in the story mode that will lock you out from an area for a certain amount of time (maybe permanently later in the game, I'm probably 1/2 way atm 32 hours in). Like the Bat in Daryls cave, if I didn't do that at level 8, I didn't even get the ability to come back there until recently at level 40. (I'm pretty underlevelled because I'm playing on max difficulty)
Sofia Jan 29, 2017 @ 2:31am 
It wasn't someone he knew.

The random Exorcist used the same swordsmanship style as him, and said he was trained by the same person, basically.
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Date Posted: Jan 28, 2017 @ 6:40pm
Posts: 9