Tales of Berseria

Tales of Berseria

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arvz Jan 27, 2017 @ 6:07am
Variable analog stick move/camera speed
Hi Guys

Most games these days will respect how much of the analog stick you are moving. e.g. if you move the left stick a tiny bit, the character will use a walking animation and not move very fast, but if you tilt it all the way in one direction they'll run at full speed. Similarly camera movements should respect the right analog speed.

Tales of Berseria does not have this.

Anyone else finding this really annoying? The camera speed in particular is super jarring to me, sometimes I only want to move the camera a tiny bit, but I can't as it just moves at full speed every time I even tilt the stick a little bit

Hopefully the Fix will implement this, or maybe an official patch
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Showing 1-10 of 10 comments
CRAZY ENZO Jan 27, 2017 @ 6:32am 
Yeah, I too noticed the camera movement was binary even with an analog stick. On top of that, it has inertia so when you let go, it keeps going for a bit.

Fixing this would make the camera better for not just analog stick, but mouse as well.
Jiupex Jan 27, 2017 @ 6:32am 
Made a thread about the exact same thing - but you did a better job explaining it.
This is super annoying and makes the control in the game feel "cheap".
At least give the option to walk as default and the hold down a button to run.
CRAZY ENZO Jan 27, 2017 @ 6:51am 
Originally posted by Jiupex:
At least give the option to walk as default and the hold down a button to run.
Personally I wouldn't want that because I'm running more often than walking.
arvz Jan 27, 2017 @ 8:06am 
Originally posted by CrazyEnzo03:
Originally posted by Jiupex:
At least give the option to walk as default and the hold down a button to run.
Personally I wouldn't want that because I'm running more often than walking.
I wouldn't do that either, but it'd be an option so you don't need to set it this way if you don't want to. Still, this doesn't help the binary nature of the analog controls as it's the camera that is most problematic for me
I find this very annoying especially with the character movement, having only two speeds (not moving and running) on the main character whilst using a Joystick when Tales of Zestiria did analogue movement fine. Between this and other controls/options that are very clunky compared to Zestiria, I'm really hoping that the developers are actually still working on the controls aspect of the game.
Simon Feb 1, 2017 @ 5:30am 
Originally posted by vampire.gentleman:
I find this very annoying especially with the character movement, having only two speeds (not moving and running)
There is a walking. Just need to hold down the B button (the cancel button) + move the left stick to walk.
Simon Feb 1, 2017 @ 5:31am 
Originally posted by Tougher than Knuckles:
Oh and I just noticed that the analogue stick doesn't vary the camera speed at all either. It's super jarring....like you said...
You can adjust the camera speed in the game settings. The place where you change difficulties, and sound volume etc.
Tripitaka Feb 1, 2017 @ 5:41am 
Would be good to be able to navigate menus with the analog stick too.
Warp Sep 4, 2021 @ 1:31pm 
Originally posted by CRAZY ENZO:
Originally posted by Jiupex:
At least give the option to walk as default and the hold down a button to run.
Personally I wouldn't want that because I'm running more often than walking.
You run more than walk and that's why you wouldn't want there to be an option for people who want to do it the other way around?

The binary camera movement is annoying. Having played literally hundreds of games with analog stick camera movement, where the speed of the camera depends directly on how much you tilt the thumbstick, which feels extremely natural, the binary on/off movement of the camera in this game feels quite annoying.

The walking thing I can understand. It's hard to create walking animations that smoothly transition to running (it's not impossible, and many game engine editors have support for this kind of thing, but it can be hard, from the designers' point of view). However, the camera thing is much less easy to forgive, because there's no reason for it. There's absolutely no reason why the camera movement can have only one speed, and the analog stick being used as a binary on/off button for it.
Warp Sep 4, 2021 @ 2:20pm 
Originally posted by arvz:
Anyone else finding this really annoying? The camera speed in particular is super jarring to me, sometimes I only want to move the camera a tiny bit, but I can't as it just moves at full speed every time I even tilt the stick a little bit
I found a wonderful solution for this: Enable game controller configuration in Steam's settings, and then configure the right thumbstick into a Joystick Mouse. (Set the sensitivity slider to very low, or else the camera will turn way too fast. You may also want to set the camera movement sensitivity in the settings of the game itself.)

It works wonderfully.
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Date Posted: Jan 27, 2017 @ 6:07am
Posts: 10