Tales of Berseria

Tales of Berseria

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Myst Jan 26, 2017 @ 4:55pm
Anyone else having a box appear on the characters face during skits?
Last edited by Myst; Jan 27, 2017 @ 8:21am
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Showing 1-11 of 11 comments
Arn Jan 26, 2017 @ 4:57pm 
Looks like some kind of graphic filter, are you using stuff like FXAA/MSAA on the GPU configuration?
Myst Jan 26, 2017 @ 5:05pm 
Tried a skit with it off, fxaa, and msaa, but still happens on any setting.
Arn Jan 26, 2017 @ 5:06pm 
Hmmm, I have no idea them... try messing with your graphic card filters.
sprat brattler Jan 26, 2017 @ 7:00pm 
I'm also having this happen, happens on the demo aswell not sure what causes it though sadly.
Game runs flawlessly other then this
Ryudo Jan 26, 2017 @ 7:08pm 
I actually noticed some lines on the normal chat boxes too.

http://i.imgur.com/SnzUR3Y.jpg

Take a look at Velvet's left hand. It's a bit unclear to see in this particular one, but the line is definitely there. I actually first noticed it just now a bit further while talking to another NPC and the line was more clearly visible.


Usually these kind of lines are indicative of upscaling issues. Not a good sign. Hopefully it can be fixed somehow.


[Edit]
Here's a clearer one.

http://i.imgur.com/Zk77EG2.png

Only happens during these chats luckily... but a fix would be nice.

[Edit 2]
Yep, definitely an upscale issue for me here. Setting the resolution to a 1080p one fixes the lines. Setting it to 1440p causes the lines to show up.
Last edited by Ryudo; Jan 26, 2017 @ 7:20pm
sprat brattler Jan 26, 2017 @ 8:29pm 
Originally posted by Ryudo:
I actually noticed some lines on the normal chat boxes too.

http://i.imgur.com/SnzUR3Y.jpg

Take a look at Velvet's left hand. It's a bit unclear to see in this particular one, but the line is definitely there. I actually first noticed it just now a bit further while talking to another NPC and the line was more clearly visible.


Usually these kind of lines are indicative of upscaling issues. Not a good sign. Hopefully it can be fixed somehow.


[Edit]
Here's a clearer one.

http://i.imgur.com/Zk77EG2.png

Only happens during these chats luckily... but a fix would be nice.

[Edit 2]
Yep, definitely an upscale issue for me here. Setting the resolution to a 1080p one fixes the lines. Setting it to 1440p causes the lines to show up.
Does not seem to be whats causing it for me sadly, I've tried just about every resolution and setting combination in both windowed and full screen and every time I get those boxes in skits.
RiO Jan 26, 2017 @ 11:35pm 
Originally posted by Ryudo:
Yep, definitely an upscale issue for me here. Setting the resolution to a 1080p one fixes the lines. Setting it to 1440p causes the lines to show up.

Yeah; the skit characters are composed of multiple pieces that are swappable to create different poses and animate different parts of the final graphic in isolation.

That's bound to end up with seams if you program it badly.


What the developer should have done is precompose the final graphic to an internal surface of a fixed size meant for 100% scale (i.e. as it would be used on 1080p resolution) first. And then blit and upscale that precomposed graphic to screen at the user's output resolution. That would prevent seams from forming.

That's 2D segmented graphics handling, 101 for you.

Ofcourse, since this is a PS4 console port and the console runs everything at 1080p and 1080p only*, the developer could just skip that step. Which they did.


Shame on QLOC for not fixing this during porting to the PC.




*) The console system itself is resposible for up- or downscaling the final screen output if your TV requires a different resolution.
Last edited by RiO; Jan 26, 2017 @ 11:35pm
Achiel Jan 26, 2017 @ 11:38pm 
Are you using hardware enforced AA via Nvidia inspector? Because using AA like that causes it for me unless you used like Supersampling 2x1/2x2/etc. Supersampling as previously stated seemed to be safe to me.

It's a hardware enforced AA issue, or so it seems to me.
Last edited by Achiel; Jan 26, 2017 @ 11:40pm
RiO Jan 26, 2017 @ 11:45pm 
Originally posted by Achiel:
Are you using hardware enforced AA via Nvidia inspector? Because using AA like that causes it for me unless you used like Supersampling 2x1/2x2/etc. Supersampling as previously stated seemed to be safe to me.

It's a hardware enforced AA issue, or so it seems to me.

If it's hardware enforced AA, then it's still avoidable with proper programming of the game.
Just needs to have a few proper texture clipping modes set, iirc. to not make it bleed.

(How do you think web browsers which use hardware-accelerated rendering avoid this type of thing from happening?)
sprat brattler Jan 27, 2017 @ 2:25am 
Finally found a solid fix for this using the mod stickied at the top of the board, go into the texture settings and lowering the mipmap lod bias seems to erase the black lines/boxes. You can see it in real time as you move the slider down its kinda neet :P
Myst Jan 27, 2017 @ 8:20am 
Unfortunately can't get the mod to work, so looks I'm ♥♥♥♥ out of luck.
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Date Posted: Jan 26, 2017 @ 4:55pm
Posts: 11