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Game runs flawlessly other then this
http://i.imgur.com/SnzUR3Y.jpg
Take a look at Velvet's left hand. It's a bit unclear to see in this particular one, but the line is definitely there. I actually first noticed it just now a bit further while talking to another NPC and the line was more clearly visible.
Usually these kind of lines are indicative of upscaling issues. Not a good sign. Hopefully it can be fixed somehow.
[Edit]
Here's a clearer one.
http://i.imgur.com/Zk77EG2.png
Only happens during these chats luckily... but a fix would be nice.
[Edit 2]
Yep, definitely an upscale issue for me here. Setting the resolution to a 1080p one fixes the lines. Setting it to 1440p causes the lines to show up.
Yeah; the skit characters are composed of multiple pieces that are swappable to create different poses and animate different parts of the final graphic in isolation.
That's bound to end up with seams if you program it badly.
What the developer should have done is precompose the final graphic to an internal surface of a fixed size meant for 100% scale (i.e. as it would be used on 1080p resolution) first. And then blit and upscale that precomposed graphic to screen at the user's output resolution. That would prevent seams from forming.
That's 2D segmented graphics handling, 101 for you.
Ofcourse, since this is a PS4 console port and the console runs everything at 1080p and 1080p only*, the developer could just skip that step. Which they did.
Shame on QLOC for not fixing this during porting to the PC.
*) The console system itself is resposible for up- or downscaling the final screen output if your TV requires a different resolution.
It's a hardware enforced AA issue, or so it seems to me.
If it's hardware enforced AA, then it's still avoidable with proper programming of the game.
Just needs to have a few proper texture clipping modes set, iirc. to not make it bleed.
(How do you think web browsers which use hardware-accelerated rendering avoid this type of thing from happening?)