Sword of the Stars Complete Collection

Sword of the Stars Complete Collection

xjulep 8/set./2024 às 18:00
Which game has a more realistic economy
Sword of the Stars or Mount&Blade Warband? Bonus option Victoria II
< >
Exibindo comentários 19 de 9
Fulano 8/set./2024 às 20:31 
All three games are in completely different genres... What are you looking for exactly?

The economy of this game is completely simplified down to "population and trade ships give money" so it's probably the least realistic.
frumple 8/set./2024 às 23:42 
You left out Colin McRae Rally 2. An obvious contender for more realistic economy.

But the correct answer is Tetris.
Although Jump 'n Bump is the more chocolatey answer.
Hammon 9/set./2024 às 8:28 
Escrito originalmente por Fulano:
All three games are in completely different genres... What are you looking for exactly?

The economy of this game is completely simplified down to "population and trade ships give money" so it's probably the least realistic.
You forgot to factor in industrial output, but yeah. That is pretty much it.
desrtfox071 9/set./2024 às 14:19 
Escrito originalmente por xjulep:
Sword of the Stars or Mount&Blade Warband? Bonus option Victoria II
CDDA of course :)
xjulep 9/set./2024 às 15:39 
There's trade, IO, taxes, debt financing, loans (pro tip: you can ask aliens for money and they will give it to you for free), you can blow up trade routes or pirate them

You can wipe out the workers of a planet OR wipe out the infrastructure and they have different effects. it doesn't matter how much money you have if your IO is not enough. But you can also make so much money from interest that you never have to worry about it.

There's slavery (not in M&B unfortunately). There's also immigrant labor which requires altering your culture and climate hazard (JUST LIKE IRL :) )

Warband has a system where villages make basic commodities (primary sector) and carry them to cities whose urban craftsmen manufacture secondary sector goods like tools. You can exploit this. If villages are destroyed the prices in the entire world economy will reflect this (in the code - in game it's not noticeable). Trade caravans take goods between cities and the financial wellbeing of a city, which effects how much tax revenue it generates and probably a few other details like goods volume in the local markets are impacted by bandits preventing trade. Or the player.

If you economically ravage an enemy kingdom by assaulting their peasants, villages, trade caravans, and anyone who makes money by producing commidities instead of looting and levying taxes the enemy lords will have smaller and worse armies because they can't afford to re-levy troops. This is a legit strategy in the game

You can also start businesses in warband where you pay for labor and goods and take the surplus profits


I guess star sector is supposed to be good with this kind of thing? They have black markets etc
easytarget 9/set./2024 às 19:55 
Offworld Trading Company.
Hirmikss™ 10/set./2024 às 18:10 
OpenTTD

https://www.openttd.org/
hell its even free
Última edição por Hirmikss™; 10/set./2024 às 18:11
ashbery76 17/set./2024 às 7:46 
SOTS is the most abstracted and hence the most realistic because no game can model an economy.

Not even the clowns who run it in the real world have a clue.
easytarget 17/set./2024 às 11:46 
Fun watching you pop up randomly with hot takes and then disappear again.
< >
Exibindo comentários 19 de 9
Por página: 1530 50