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Relatar um problema com a tradução
The economy of this game is completely simplified down to "population and trade ships give money" so it's probably the least realistic.
But the correct answer is Tetris.
Although Jump 'n Bump is the more chocolatey answer.
You can wipe out the workers of a planet OR wipe out the infrastructure and they have different effects. it doesn't matter how much money you have if your IO is not enough. But you can also make so much money from interest that you never have to worry about it.
There's slavery (not in M&B unfortunately). There's also immigrant labor which requires altering your culture and climate hazard (JUST LIKE IRL :) )
Warband has a system where villages make basic commodities (primary sector) and carry them to cities whose urban craftsmen manufacture secondary sector goods like tools. You can exploit this. If villages are destroyed the prices in the entire world economy will reflect this (in the code - in game it's not noticeable). Trade caravans take goods between cities and the financial wellbeing of a city, which effects how much tax revenue it generates and probably a few other details like goods volume in the local markets are impacted by bandits preventing trade. Or the player.
If you economically ravage an enemy kingdom by assaulting their peasants, villages, trade caravans, and anyone who makes money by producing commidities instead of looting and levying taxes the enemy lords will have smaller and worse armies because they can't afford to re-levy troops. This is a legit strategy in the game
You can also start businesses in warband where you pay for labor and goods and take the surplus profits
I guess star sector is supposed to be good with this kind of thing? They have black markets etc
https://www.openttd.org/
hell its even free
Not even the clowns who run it in the real world have a clue.