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And of course there is always spells/potions/wands/scrolls and enchanting to help you through. :)
The major difference seems to be the key stat: Heavy Weapon uses Strength, while Light uses Dexterity. Heavy Armor uses Endurance, while Light uses Dexterity. Both block and dual wield use Dexterity.
There may be a case for light just to make your character Single Attribute Dependent.
you get more bang for your buck.
that said, the game is easy enough that you can go heavy weapons and strength build and get by just fine, and you have that satisfying feeling of doing the most possible damage with your melee weapon.
but still... if you don't plan to block... two light weapons will always do more damage than one heavy.
Alternately, Dexterity boosts your weight cap (2 per point) and gives you Accuracy, Block, Dual Wield, Light Armour, Light Weapon, Lockpick, Repair and Stealth.
Endurance boosts your weight cap (4 per point) and gives you Heavy Armour, Hitpoints/Health and resistances to disease, poison and paralysis.
For every class in the game, you get the most benefit from Heavy Armour and Light Weapons because you can let Strength be a throwaway stat and still have good armour, attack ability, carrying capacity and ressitances.
Also if you plan to Dual Wield, remember that only certain weapons can go in your offhand, there are no dual longsword builds in this game (they will specifically say "can be dual wielded" in the description). On the plus side you can put a dagger enchanted with Accuracy or Light Weapons in your offhand and it will boost any throwing weapon in your main hand, possibly bows too but I haven't tried that. Come to think of it, an offhand weapon with Light Weapons enchantment will boost a light melee weapon in your main hand too.