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Everything pretty much was done in FL Studio, which both me and Elektrobear (Momo 2, 3 and Minoria) both use pretty extensively. For RutM I used a few samples of my own alongside a ton of stuff that just comes free with FL. There's loads of stuff in the folder structure that you can drag and drop in, especially some very basic orchestral instruments and such.
As far as process, this was my first game soundtrack that wasn't just for my own little projects, so it was a major learning experience having to adapt to feedback, specific requests. Having to write songs for specific situations rather than just doing whatever I wanted to stylistically. Since I didn't have much practise, the approach I took for RutM was to just write a *lot* of stuff. I think there were something like 150 distinct demo tracks, of which only 20 made it into the game. Later on, with Minoria, I'd learned to plan out specific moods and styles much more effectively, and about half of what I wrote made it into the game.
Hope that helps. If you have any more specific questions, let me know!
Thank you so much for replying! Props to both you and Elktrobear on the music.
I've got no more questions as of now, but again thank you very much for replying! Have a nice day!
Fantastic music btw. Gosh I'm sure we all hope to see you return for the next game!