Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The "ControlSend" seems to be working but only when game is minimized and has its own hooking mechanism on a leash. But once you make the game active it gets confused by double commands it receives and glitches out with item menu.
There has to be away to somehow shut up the game's key processing. Unfortunately, switching to the pad key layout does nothing.
No, I finally found a way, but now I need to figure out how to make it work in a pretty and acceptable way.
http://steamcommunity.com/app/428550/discussions/0/412448792357741734/#c412448792368464981
#IfWinActive Momodora
a::d
s::a
d::s
return
In order to make it work I have run it windowed with 4.2x maximizer value, then forcefully maximize window, then assign "alwaysontop" flag. This way the window will be maximized and always on stop. I can switch to any other window,like empty notepad, and then send ControlSend keys to the app without it going crazy.
My current issue is to make it respect the hold/release cycle. Trying to figure out how to make it work with ControlSend
What version of AHK are you running?
Apparently I'm using and older version: 1.1.22.09. So maybe that's it.
Just dropping by to say this feature has been included in the latest patch (version 1.01c)!