Zwei: The Ilvard Insurrection

Zwei: The Ilvard Insurrection

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Sara  [developer] Oct 31, 2017 @ 3:52am
Zwei: II - All Other Bugs Go HERE
Hi! Put any bugs that don't fit into any other category into this thread.
Please include specifications and/or screenshots as relevant.
Supply as much information as possible to help me out more!

Bug posts will be removed as they are addressed.
If your post is removed, please try restarting Steam to see if I've fixed your issue!
That said, I'll also remove 'user-specific' issues after a while to keep it clean...

Also, frame rate issues unfortunately aren't really bugs and don't really go here. x_x

Please don't post duplicate bugs. Duplicates will be removed.
You don't need to post with "I'm having the same problem" if it's already listed.

Alt-tabbing bugs don't go in here, either, because they simply aren't fixable. Use borderless windowed mode instead if you expect to alt-tab often.
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Showing 1-15 of 45 comments
Some odd lighting glitch shows up at the airfield while playing on DX9:

https://postimg.org/image/6t2fc9qc5/
https://postimg.org/image/s0660a2z9/
https://postimg.org/image/9kgn5rij9/
https://postimg.org/image/ezuf3uget/

Part of my DxDiag:

Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.170913-0600) Processor: Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz (8 CPUs), ~2.3GHz Page File: 9775MB used, 22804MB available Card name: Intel(R) HD Graphics 4000 Current Mode: 1920 x 1080 (32 bit) (60Hz) Driver Name: igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32 Driver File Version: 10.18.0010.4653 (English) Driver Version: 10.18.10.4653 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 5/18/2017 15:11:36, 11158160 bytes D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled
Last edited by Don Rumata En Regalia; Oct 31, 2017 @ 6:40pm
Sara  [developer] Oct 31, 2017 @ 6:41pm 
Originally posted by Don Rumata En Regalia:
Some odd lighting glitch shows up at the airfield while playing on DX9:
Just for clarity, this bug is only in DX9, not DX8?
I've been able to reproduce it on DX8 just now. The bug happens semi-randomly, most often on the second and third shadow levels.

My other settings are:

Hardware Vertex Shader (bug happened with this both on and off)
Vertical Sync
Back Buffer + Reflections
Display Far Characters
Texture Limit: 40 MB
Vertex Buffer Limit: 24 MB
Texture Resolution: Half
Gamma Correction: Enabled
Baragwin Nov 1, 2017 @ 9:32am 
Hello, I bought the game on GOG. I thought this would be the best place to write about it.
The opening movie, the one with the song, runs horribly slow. All the prerendered movies before that one were fine.
Last edited by Baragwin; Nov 1, 2017 @ 9:33am
Sara  [developer] Nov 1, 2017 @ 9:36am 
Originally posted by Baragwin:
Hello, I bought the game on GOG. I thought this would be the best place to write about it.
The opening movie, the one with the song, runs horribly slow. All the prerendered movies before that one were fine.
Known issue with GOG that should be fixed as soon as it gets the launch patch. Keep an eye out for that, or use GOG Galaxy.
Baragwin Nov 1, 2017 @ 9:42am 
Thanks.
tnadct1 Nov 1, 2017 @ 5:45pm 
Originally posted by Baragwin:
Hello, I bought the game on GOG. I thought this would be the best place to write about it.
The opening movie, the one with the song, runs horribly slow. All the prerendered movies before that one were fine.
This problem also appears to be in the Steam version as well.
Sara  [developer] Nov 1, 2017 @ 6:41pm 
Originally posted by tnadct1:
This problem also appears to be in the Steam version as well.
It shouldn't happen in the Steam version at all unless some external program or codec is hooking/overriding the game, such as ffdshow. If ffdshow hooks the game, slowdown will happen without fail even on the Steam version, but it usually won't hook the Steam version.
Last edited by Sara; Nov 1, 2017 @ 6:42pm
sillymel Nov 1, 2017 @ 10:03pm 
Originally posted by Trrcn:
I think the mines aren't registering a completed treasure level. In LVL 1 that is labeled "Outer Tunnels" I have found all the treasure and it still has not give me a red X despite me exiting the area via the goal and saving in the next area ahead.

EDIT: I actually missed 2 treasures in later parts of the mine because I didn't have the required gear part yet but it does have a red X there saying I did indeed get those treasures.

EDIT2: Same thing in the sunken shrine.
I'm pretty sure you should get a white circle if you have all the treasure. Let me check my save.

EDIT: Yes, you should definitely have a white circle if you got all the treasure.
Last edited by sillymel; Nov 1, 2017 @ 10:05pm
chobale Nov 2, 2017 @ 1:27am 
Originally posted by Baragwin:
Hello, I bought the game on GOG. I thought this would be the best place to write about it.
The opening movie, the one with the song, runs horribly slow. All the prerendered movies before that one were fine.

I'd like to chime in and say that I've had this issue as well last night with my game (bought off Steam). I eventually had to skip the movie by disabling it.
KaZudra Nov 2, 2017 @ 7:14am 
I'm getting a rather odd one with gamepad, Xinput.
Double item usage and oddly enough, item usage in dialogue/custcenes.
Last edited by KaZudra; Nov 3, 2017 @ 7:36am
Aurani Nov 3, 2017 @ 9:40am 
Sometimes when I use Ragna to perform a jumping attack into a grab onto a Mantarp, the Mantarp dies almost instantly, normally I have to flail wildly on them for at least 10s in order to kill them, I highly doubt it's due to some kind of critical hit despite a larger damage number appearing on-screen, due to the nature of the grabbing attack I'm unsure if it's some kind of collision error that causes the Mantarp to receive damage repeatedly in a very short time span.
Though I've yet to confirm it, it appears to happen if my jump would normally make me land directly on top of the Mantarp I am grabbing.

Edit: I'm not sure if this might be an intended weakness? I've noticed it appears to happen if they're grabbed while they're performing one of their electrical attacks.
Last edited by Aurani; Nov 4, 2017 @ 6:23am
Deadsaint Nov 4, 2017 @ 1:00pm 
I'm having this weird horizontal line on the screen whenever I'm walking around vertically. It's not a solid line, more like a "break" in the image. It happens when the background scrolls. It's not tearing because v-sync is on, also it's exactly on the center of the screen, not erractic like tearing. I tried to turn off v-sync to make sure, and indeed this horizontal line appears completely separated from the tearing.

It's really visible running around on the overworld map where the background scrolls faster, and sometines there's even a identical vertical line when walking from side to side, although this one happens much more rarely. It looks like the threshold to some kind of filtering, except there's no visible change from "one side" of the line to the other.

I tried forcing 16x AF from nvidia driver, and while the textures on the ground got much better at a distance, the problem persists. Forcing AA also makes no difference, if anything it makes it even more visible since it makes everything look smoother.

Problem occurs on both DX9 and DX8.

UPDATE:
I tried using different game settings, and I found out this horizontal line issue only happens with the "use back buffer" option marked. Without it theres no line, horizontal or vertical, anywhere to be seen. With the option on, even if I keep all the suboptions (crossfading, blur, etc) off, it still appears.

UPDATE2:
Aparently the issue is caused by the way the game handles texture filtering, causing "seams" to appear in places where the texture filtering is kicking in. I fixed it (also applied some nice AA) with nvidia inspector following this guide:
https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-205#post-5488782

Would it be possible to implement this texture filtering fix in-game to avoid those nasty seams?
Last edited by Deadsaint; Nov 4, 2017 @ 2:45pm
つづく Nov 4, 2017 @ 8:11pm 
I can't leave the area after I see the bushes leading to the witch's hut. I get dialog when I go to the door and all the areas are in red text on the warp screen. I forget if this happened in the japanese game.
YamiKawaii Nov 5, 2017 @ 3:54am 
Can I play using my Nvidia Geforce 840M instead of Intel graphic cards? I can't change the setting.
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