NightCry

NightCry

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Diabolicus Mar 31, 2016 @ 9:02pm
My feedbacks for cheru
cheru, my feedback for you:

1) This game needs the Controller supports, the character does not go where I say, and when you have to run away from the monster, and there is for example a road that corner, clicking on that road the character does not go in that direction was because of this problem I died 10 times.

This game with the mouse is unplayable, you do something to support the gamepad.


2) I have a great PC, but do not know why the game goes sometimes under 10 FPS, and when there is the loading of the FPS game remains at 1 FPS, we must improve the performance of the game.

PC Spec:

SO: Windows 10 64-Bit
Case: Itek - Case DEFENDER - Gaming Middle Tower, USB3, 3x12cm fan, 2xfan control, Trasp Wind, Docking.
CPU: AMD X8 FX 8350 4.0 GHz
MotherBoard : ASROCK 970 Extreme 3 R2.0
GPU: NVIDIA GTX 970 4 GB VRAM GEFORCE GDDR5
SSD: Kingston 120 GB SATA3 || SATA Rev. 3.0 fino a: 450MB/s || Scritture sequenziali2: SATA Rev. 3.0 fino a: 450MB/s V
RAM: 8GB DDR3 HYPERX CORSAIR VENGEANCE 1600Mhz (Blue)
Alimentatore: iTek mPower 820W Modulare
Monitor: Samsung 22" 1920x1080 1080p FULL HD

3) We need the graphics settings of the game

4) Find a way to save the game, I had to do 30 minutes of the game after he was killed by the monster.

5) There are ambient sounds and horror music, I want to know why? You could put them in the future with a Patch?
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Showing 1-6 of 6 comments
cheru Apr 1, 2016 @ 12:54am 
1) The game was designed to be point and click. We understand the controls are being complained about and we are trying to find a way to solve this.

2) Could you try checking the GPU to your graphics card? https://support.serato.com/hc/en-us/articles/202305784

3) Working on it

4) Have you tried charging your phone?

5) This was a stretch goal in the kickstarter that sadly wasn't reached. The way it currently stands, we don't have the ability to put it in. We are unsure what the future would bring regarding this through, but no promises. I'm sorry.
Diabolicus Apr 1, 2016 @ 4:48am 
Originally posted by cheru:
1) The game was designed to be point and click. We understand the controls are being complained about and we are trying to find a way to solve this.

2) Could you try checking the GPU to your graphics card? https://support.serato.com/hc/en-us/articles/202305784

3) Working on it

4) Have you tried charging your phone?

5) This was a stretch goal in the kickstarter that sadly wasn't reached. The way it currently stands, we don't have the ability to put it in. We are unsure what the future would bring regarding this through, but no promises. I'm sorry.

Thank you for reply, anyway the important is the #1.

Seriously this game need Gamepad Support becuz we can move the character very good but with mouse is really impossible especially with monster.
The mouse isn't impossible. Just keep playing and get used to it. They are also slowly working out the kinks to in the game which will probably make the character more responsive in the right direction with the clicks. I imagine it's hard to program that in a 3D environment unlike the 2D environment of the other Clock Tower games for Super Famicon and PlayStation 1. I got through the game Ok but the point and click feature is what makes the Clock Tower games unique.
Diabolicus Apr 1, 2016 @ 5:21am 
Originally posted by Agahnim:
The mouse isn't impossible. Just keep playing and get used to it. They are also slowly working out the kinks to in the game which will probably make the character more responsive in the right direction with the clicks. I imagine it's hard to program that in a 3D environment unlike the 2D environment of the other Clock Tower games for Super Famicon and PlayStation 1. I got through the game Ok but the point and click feature is what makes the Clock Tower games unique.

Good for you, but much people have problem so. :Geralt:
Judy Garland Apr 1, 2016 @ 1:11pm 
Originally posted by Yaz:
Originally posted by Agahnim:
The mouse isn't impossible. Just keep playing and get used to it. They are also slowly working out the kinks to in the game which will probably make the character more responsive in the right direction with the clicks. I imagine it's hard to program that in a 3D environment unlike the 2D environment of the other Clock Tower games for Super Famicon and PlayStation 1. I got through the game Ok but the point and click feature is what makes the Clock Tower games unique.

Good for you, but much people have problem so. :Geralt:

I agree with Agahnim and you as well. The mouse isn't impossible...and feels exactly like the Old classic Clock Tower games on SNES and PSX1.
I notice alot of the flaws in this game were brought over from the original series. The original series' (Scissorman games) flaws are due to the limitations of the gaming systems from the 1990s.... (ex. not just awkward mouse controls...but lack of ambient sounds, sound effects cutting in and out, using written text for most dialogues rather than full voice etc. etc).
Sadly, A lot of those flaws are in this game...but because I am a super Clock Tower fan (as are my daughters Liza and Lorna...but not Joey, he's very sensitive, you understand)...I can forgive this game's short comings.
I do agree with you though, a better move would be using the WASD for keyboards and analog for Joysticks or Gamepads.
But alas, I shant complain...because without this game, we wouldn't have anything new to chomp on! :-)
Last edited by Judy Garland; Apr 1, 2016 @ 3:22pm
sling_shot Apr 1, 2016 @ 4:24pm 
while I still think mouse-only might be a huge turn off for newcomers when in "escape mode", I don't think WASD is that necessary once you get used to mouse-only. however, I often felt like I needed a way to not having to left click every 3 meters in those section where the camera is realy close to the character. hold left button to keep walking (Diablo 1 style) could be great.
Last edited by sling_shot; Apr 1, 2016 @ 4:27pm
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