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The parameters are the green button with a purple square in it.
What you can do with it depends on what the blueprint contains.
For many things, there are no parameters to apply.
For a train stop with a name containing icons, those icons become parameters.
For a train, some wait conditions like inactivity time become parameters as well.
For machines with a recipe set (assembling machines for example but not furnaces) the recipe also becomes a parameter.
For circuit network stuff, nearly everything except the three special signals (everything, anything and each) become parameters too.
Note that things are groupped, if there are for example 2 wait conditions on a train with 5 seconds, you will see a parameter with a value of 300 (5 seconds multiplied by 60 updates per second) with a "2X" shown when mousing over the value, they will not be distinct.
You can do a variety of things with these parameters, naming them (to make it easier to remember what they all mean) would be the most basic.
If it is a number, changing the value directly (like putting 600 instead of 300 in the previous example to have the times be 10 seconds) works fine, I have yet to figure out the "variables" thing but the "formula" can allow you to use a formula instead of a direct value (which would have more value with variables obviously).
For things that are signals/recipes/icons, you can directly change the value or set it as a parameter, which changes it to a purple icon with a number.
If you have more than one with that checkbox enabled, you can set ones after the first one in the list to be the ingredients of any of the ones above.
It will always be the ingredients in the order they are listed in, a transport belt for example will always be iron plate first then iron gear wheel second.
It does limit things a bit when it comes to parametrizing recipes in assembling machines directly, since an assembling machine can't make iron plates for example.
When using the blueprint, it will ask you to select what the parameters that are not set as "ingredient of" from a list of all signals.
Maybe someone will offer more details on the variables and formulas, but that's how it works.
Just think of it as an advanced functionality for blueprints, useful in some cases but not necessary for most.
https://steamcommunity.com/sharedfiles/filedetails/?id=3397319883
Thank you I think I know how to do it now, also happy new year!