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2. There are two types of fluoroketone, a hot and cold one. Make sure your request is for the correct one and that the one you barreled is the one you requested.
1. Any chest will feed into rocket, if you are talking about inserter feeding. Actually, any chest itself does not have options to prevent that from happening. So it's inserter you are configuring.
2. I have no idea what issue you have with barreled liquid, in theory it's a regular item you can have a count of and use it in logistics. More info needed?
You still need inserters for the parts to build the rocket itself.
Yet another thing that might be relevant is whether or not you've checked the box in the schedule that allows the space platform to "unload" at Nauvis.
Tooltip on each item tells you how many items count as such.
If I remember right both can be send by up to 50 item stacks so 25 of each can also be lifted by one rocket.
Edit:
That answer might only work with manualy loaded rockets so as you are asking about logistical deliveries I might be wrong.
EditEdit:
Tested, nope robots will only deliver single item, full load of it regardless of how many was delivered.
Even if amount delivered will be overwritten to have enough "free" room for other request, rocket will deliver single item.
So, not really like blue chests, similar, but with some important restrictions.
Rocket have more of bot function in this problem and bots too can carry only single type of item at once. Reference to color of chest was to priority of delivery to it.
Or silo is not chest at all, as it actualy holds no items. Rocket does.
*: Well, if you've set a custom minimum payload, the silo may request less than a full rocket load.
Blue chest is a passive matter, it receives different types of requested items and does not give them back to any network. So unless you place inserters to unload it, it will stay like that forever waiting for outer interference.
Silos are of different purpose. Nobody wants them to just accumulate items of different sort and stay idle when their main purpose (launching to the orbit) is requested. So you have to be aware that only if item is singleton and of the same quality, only then silo can automatically launch it. At the same time, if we are comparing to blue chests, they can supply inserters with multiple types/qualities of items set as prerequisites in inserters' config.
So, imo, it's more convenient and natural for vanilla to build a silo for each item you want to launch.
Good thing landing pad is not restricted like this, you can request almost anything in it from the orbit as long as you have free space in cargo storage and platforms have requested items. Same go to platforms - they can launch/request a lot of items of different sort, you can even set which planet you want your item to be requested from. Comparing to those, silo is a much more limited device in regard of config.
1. I'm glad I got confirmation on the buffer chest thing and it wasn't just me seeing things.
2. it turns out the buffer chests were inadvertently causing the problem. a while back I started stocking rocket outgoing materials in buffer chests near the silos to speed up loading.
literally as I was writing this post I figured out the logistics problem
1: aquillo bound space platforms bring full rocket of barreled flouro> cargo depo on nauvis >buffer chest near silos to supply to non aquillo space platforms but the logistcs group for launching this fluid back up was far below a full rocket thus everything got stuck because I forgot to overide the rocket limit. that said it's a dead issue since deleting the buffer chests fixed the problem.