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Is delivering to a rocket silo without bots a bad idea?
I'm in my first playthrough of space age. I have visited Vulcanus and Fulgora so far. I have a rocket silo on vulcanus that uses bots to fulfill requests from space platforms

I wanted to try something different in Fulgora. I'm delivering pink science directly with inserters inserting into the rocket silo. I have the rocket silo circuit connection set to "Read orbital requests" and then the inserter has a condition to turn on only if the pink science signal is more than zero.

That's working just for pink science, but I'm thinking as soon as I want to send more types of items, it's not going to work so well. If there are two platforms requesting two different items at the same time, the rocket silo is going to read both signals, and both inserters are going to activate, putting two types of items in the same rocket. My space platforms are set up to transport only type of item each. So that's going to mess them up. It's going to clog their inventory with a different type of item and eventually there's not going to be space to the item they're set up to transport.

So I'm wondering about other people's experience. Does everyone just uses bots to deliver to the silo, or are people using other ways as well?
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Showing 1-6 of 6 comments
You can just use more rocket silos. One per each type of item. Or several for the items with high demand. They are not that expensive.
Linck Feb 7 @ 9:24am 
Good point. That sounds like it would work pretty well. Maybe it might be a bit less space efficient, because you might have one silo for one type of item that isn't being used very much, because the type of item it launches isn't being requested often.
Last edited by Linck; Feb 7 @ 9:24am
Rocket fuel, low density structure, blue chips have to be delivered by robots.
Others are fine.
I'm trying to send ores by this way.
Originally posted by Linck:
Good point. That sounds like it would work pretty well. Maybe it might be a bit less space efficient, because you might have one silo for one type of item that isn't being used very much, because the type of item it launches isn't being requested often.
You could use belts for the most common items you ship and then have a single silo supplied by bots that do all of your low demand supply.
Fletch Feb 7 @ 1:16pm 
Is delivering to a rocket silo without bots a bad idea?

Yes :)

Silo's are a part of the logistics network, so is your landing pad and your bots and the various storage/provider chests. Game gets more difficult when you don't use all the tools provided -- which is OK if you are going for a logistics embargo challenge run. If not intentionally trying to make things harder on yourself then it's best to let the bots bring items to the silos automatically.
Nilfsen Feb 7 @ 3:37pm 
While delivering items to silos without bots can be solved, it's not main issue. Only reason to do that is to not have bot network and that's worse problem.
Any mistake, some production stop, change will require presence on that planet.
Even if it already is making everything you need currently, it won't be able to be adapted to your future needs (like starting on new planet and noticing something from fulgora would be usefull).

Still it can be pulled off and first thing I would setup chests around silo with items you might need off fulgora and control with signals which items are loaded in to silo.
If you cannot read requests from silo then you can use radars to get signal connection between ship on orbit and planet and send request signal that way.
If you are planning multipe silos then make belt around them on which requested items will be unloaded and activate as many silo loading inserers as full rockets will be send up.

In case you are not able to make it "automatic" to level that will be able to handle requests and deliveries on it's own, then just use constant conbinators that you can flip manualy in remote view and control what is delivered. This way at least "emergency" supplays can be handled.
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Date Posted: Feb 7 @ 8:50am
Posts: 6