Factorio

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Venting About Cliffs
I truly hate cliffs. They've got to be the most useless addition to any game I can recall in recent memory. In the past, at least, you had cliff explosives to deal with the damned things in case you forgot to uncheck the stupid box at world creation.

However, they recently decided to put cliff explosives behind science packs from another planet. (WTF?? WHY??) So, I'm ♥♥♥♥♥♥♥ stuck in my save with 25 hours into it, now faced with either starting a new ♥♥♥♥♥♥♥ save or dealing with this supreme annoyance.

Next time, maybe they'll just add the ♥♥♥♥♥♥♥ thing as an in-game purchase. Get your cliff explosives for $50! I'd be happy to pay for the ♥♥♥♥♥♥♥ things rather than have to start over or work around them.
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Showing 1-15 of 27 comments
Fletch Jan 3 @ 1:59pm 
If you think cliffs are bad on Nauvis, wait till you get to Vulcanus :)
I think the new cliff algorithms in 2.0 are great, cliffs are out of the way and smartly placed to allow you to use them as true defensive barriers.

Anyhow, since you have Space Age, just go straight to Vulcanus and do what is needed to research the cliff explosives. Until you have cliff explosives, plan out your base design taking cliffs into account -- and you do know that underground belts/pipes can go through the cliffs?
How dare a video game have a challenge that you have to overcome. Videogames are children's toys. They should be trivially easy and let me win without having to even try. Also how dare they change a single thing about the game with an expansion. An expansion should just be the exact same thing as the original game.
Evilsod Jan 3 @ 2:14pm 
I don't think I encountered a single cliff that was in the way the entire time I was on Nauvis. They completely changed the world gen for them to make them less prevalent there to my knowledge. My experience certainly ties in with that.

Maybe just don't build next to cliffs when you know full well that you can't destroy them yet?
Khagan Jan 3 @ 3:20pm 
Originally posted by Evilsod:
I don't think I encountered a single cliff that was in the way the entire time I was on Nauvis. They completely changed the world gen for them to make them less prevalent there to my knowledge. My experience certainly ties in with that.

I was dubious when they told us that cliff explosives were going to be delayed. But my experience mostly matches yours. In practice, the cliffs now just don't get in the way of factory construction. They do influence the placement of longer distance rail connections, but I'm fine with that.
Evilsod Jan 3 @ 4:27pm 
Originally posted by Khagan:
I was dubious when they told us that cliff explosives were going to be delayed. But my experience mostly matches yours. In practice, the cliffs now just don't get in the way of factory construction. They do influence the placement of longer distance rail connections, but I'm fine with that.

Exactly that. They still exist, but you can build around them for the time being.

And on Vulcanus before you unlock them, I think it creates a large-ish open area near where you land. Sure, the cliffs are pretty obnoxious in that they can be layered, but undergrounds tend to fix that. And any bigger scale and you should probably have them unlocked the cliff explosives already.
Cerodil Jan 3 @ 4:32pm 
Out of the ten or so maps I've started since space age came out I think I've had one cliff in the way but after a quick underground belt I forgot it existed.
Hurkyl Jan 3 @ 4:33pm 
Why cliffs? So terrain is broken up in a more interesting way than massive lakes.

If you are so mad at the terrain you'd be willing to spend $50... a much cheaper alternative would be to use the map editor to give yourself a chest of cliff explosives. You can even use the "infinity chest" debug item, and configure it so that it has a never-ending supply.
Lunacy Jan 3 @ 4:55pm 
It creates a problem for you to solve, and they are removable in the future.
You can say the same for water.
Originally posted by Hurkyl:
Why cliffs? So terrain is broken up in a more interesting way than massive lakes.

If you are so mad at the terrain you'd be willing to spend $50... a much cheaper alternative would be to use the map editor to give yourself a chest of cliff explosives. You can even use the "infinity chest" debug item, and configure it so that it has a never-ending supply.
An even cheaper alternative would be to turn off cliffs when starting the save game/map.

If they weren't being so hysterical and using so many expletives (that Steam "helpfully" hides behind hearts) I might've been inclined to be more helpful to them.
Last edited by Khaylain; Jan 3 @ 6:38pm
Cliffs are fantastic.
Set up and compare a default game and a game where you start with max distance from spawners. You should notice that cliffs only start to become thick outside that area. You can build quite a large base inside the no cliff area. After that its a decision on your part do you head to space and Vulcanus early to get cliff explosives to expand or do you stay on Nauvis and set up purple science and elevated rails instead?

Either method works and both take about the same amount of time.
Warlord Jan 3 @ 8:41pm 
I disliked cliffs as well. The only thing I changed about my brand new unmodded game I started for this expansion was removing cliffs on Nauvis.

After finding out that Cliff Explosives are locked behind Vulcanus, I am doubly glad that I turned them off.
Originally posted by Warlord:
I disliked cliffs as well. The only thing I changed about my brand new unmodded game I started for this expansion was removing cliffs on Nauvis.

After finding out that Cliff Explosives are locked behind Vulcanus, I am doubly glad that I turned them off.
I've tried both ways. Either one works. Use the method you prefer. Just remember that you'll still have cliffs on Vulcanus even if you turn them off on Nauvis.
Warlord Jan 4 @ 12:23am 
Originally posted by knighttemplar1960:
I've tried both ways. Either one works. Use the method you prefer. Just remember that you'll still have cliffs on Vulcanus even if you turn them off on Nauvis.
Hah, yeah, Volcanus cliffs aren't too bad. It leaves a clear enough area to build in, and you gain the tech to clear them on the planet.

Honestly, without cliffs, Volcanus would feel weird. The volcanos wouldn't be so volcano-ey.
There's like 30 mods to make cliff explosives what you want them to be, including how they were in 1.1, no need to restart a game or to delay blowing up cliffs. :tta_smile_very_happy:
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Date Posted: Jan 3 @ 1:53pm
Posts: 27