Factorio

Factorio

Näytä tilastot:
What should i take with me to Gleba?
I did vaulcanus and fulgora from scratch. For gleba i want to be prepared. Any tips for a successful start would be appreciated!
< >
Näytetään 1-15 / 15 kommentista
Just the basics, IMO. Miners, assemblers, smelters, solar panels, power poles, belts/splitters.

You're going to be making a lot of the equipment from scratch.
Boilers, Steam engines, Pipes.
Rails and supports if you know how to use trains.
Big drills, cliff explosives and foundries - they can still make belts but sending calcite gets you cheaper metallurgy.
Tesla turrets and a couple EM plants. Mech armor helps with the swamp terrain.
Beacons and modules.

Also construction bots.
What you will be definitely needing except the trivial items (which are not that important, though silo+1 emergency launch resources are always needed) is mechanic armor and a lot of tesla turrets. they will make your life there MUCH easier.
Patience :)
Initial setup on planet doesn't need to be big, to get some science packs but to be able to build rockets and not import parts you will need to develop it quite a bit.
Enemies are not triggered by polution but spores. While mechanic is simmilar, only growing plants are emmiting it. It is easier to defend, initialy your own gun +good ammo might be enough if you will kill close bug camps. Big stompers will require green ammo and most likely good speed boost from armor to kite.
Power should not be issue if you won't use mods initialy but if you wan't to build tesla towers and have proper defence from start I would consider bringing few reactors +fuel for them. You won't need it later, most likely, but initialy might be best sollution to power towers.
You won't need much miners (only stone can be mined) but comming with suplay of steel and circuits might be huge help to speed up building before you can make everything on planet.
The main thing I would suggest bringing is just a big stack of transport belts.

I mostly enjoyed the "figure things out from nothing" experience. The biggest wart on it, however, was that I needed to drag some moderately long transport belts to bring resources together once I was ready to do so.

And I had to do this before I was ready to automate iron locally so it was all via "scavenge iron ore and dump it into a stone furnace". So I don't think you'd lose much bringing a stack of belts to skip that.

Alternatively, bring a big stack of rails and supplies to set up a half-dozen train stations.
Viimeisin muokkaaja on Hurkyl; 26.11.2024 klo 8.31
Gleba was my favorite planet to solve, have fun! The other posters already said the basics of inserters, belts, assemblers, etc. Bring those for sure. Also Efficiency Modules as it makes the initial tuning of your biochambers much less painful. Two other potential packages to consider:

If you've already done nuclear power Nauvis, consider bringing it along as power can be a little annoying to handle until you're most of the way through the supply chain and making rocket fuel. This also means you can run Tesla turrets which are awesome defense against the local wildlife. I did Gleba first but imported them later and definitely wish that I'd had them earlier.

I'd also consider bringing the stuff you need to run a small bot network. You can make Gleba work just fine without bots, but being able to request bioflux and nutrients and use the "trash unrequested" option to filter out spoilage can make setting up your base and playing around with ideas MUCH easier. You should build your base without using bots in mind IMO but being able to kickstart certain processes like bacteria and nutrients automatically with bots makes iteration much faster.
Hurkyl lähetti viestin:
The main thing I would suggest bringing is just a big stack of transport belts.

I mostly enjoyed the "figure things out from nothing" experience. The biggest wart on it, however, was that I needed to drag some moderately long transport belts to bring resources together once I was ready to do so.

And I had to do this before I was ready to automate iron locally so it was all via "scavenge iron ore and dump it into a stone furnace". So I don't think you'd lose much bringing a stack of belts to skip that.

Alternatively, bring a big stack of rails and supplies to set up a half-dozen train stations.
I'd also mention landfill.

It's not bad to make locally but a few stacks would have been nice trying to do it from scratch.
How important are trains? I can do them but i usually just belt. Are resource nodes real far apart? Thought it was just stone.

Or is it for speed due to spoilage?
Hurkyl 26.11.2024 klo 17.18 
A boy named Sue lähetti viestin:
How important are trains? I can do them but i usually just belt. Are resource nodes real far apart? Thought it was just stone.

Or is it for speed due to spoilage?
The most useful thing about the train, IMO, is that it is easy to transport small quantities of items over long distances. That is, you can design your train system so that you don't have a large buffer of items waiting to arrive at a destination.
Hurkyl lähetti viestin:
A boy named Sue lähetti viestin:
How important are trains? I can do them but i usually just belt. Are resource nodes real far apart? Thought it was just stone.

Or is it for speed due to spoilage?
The most useful thing about the train, IMO, is that it is easy to transport small quantities of items over long distances. That is, you can design your train system so that you don't have a large buffer of items waiting to arrive at a destination.
The reason I switched to trains was actually neither of these.

It lets you have synchronized quantities.

I don't have a full fast belt of either fruit, and flooding the system with jelly without mash just means it mostly gets burnt and then the mash gets burnt later.

Transporting by train instead of belts avoids much of this problem without any concerns about synchronizing my planting.
Viimeisin muokkaaja on Quillithe; 26.11.2024 klo 17.40
Red 26.11.2024 klo 17.45 
Biggest thing for me was a ship capable of farming carbon in orbit to fuel the starting power grid.

You can later keep that ship, because farming carbon in orbit is way better than making carbon on Gleba, and you will need carbon on Gleba.

Other than that, you don't need much.
Bring a logistics ship with you that can run back and forth bringing you whatever find yourself wanting.
Simon 26.11.2024 klo 21.18 
Quillithe lähetti viestin:
Hurkyl lähetti viestin:
The most useful thing about the train, IMO, is that it is easy to transport small quantities of items over long distances. That is, you can design your train system so that you don't have a large buffer of items waiting to arrive at a destination.
The reason I switched to trains was actually neither of these.

It lets you have synchronized quantities.

I don't have a full fast belt of either fruit, and flooding the system with jelly without mash just means it mostly gets burnt and then the mash gets burnt later.

Transporting by train instead of belts avoids much of this problem without any concerns about synchronizing my planting.

I use trains as well, and it just seems to work extremely well, no sure if that's why yet. I load 1 wagon with jellynut and 1 wagon of yamako and use timers to load and unload. I also carry seeds back in the same wagon as I carry fruits, so seeds are taken care of at the same time as it gets unloaded and loaded.
I'm too lazy and just bot my seeds to farms now. The throughput is pretty small since it's only a few dozen seeds every 5 minutes

But that is a really nice solution!
Power on Gelba is mostly done via heating towers, which use the same heat exchangers, heat pipes, and steam turbines that nuclear plants use. Bringing some of those pre built will let you get a strong power grid up and running fast, otherwise you may find yourself hand feeding stone furnaces for your first couple thousand steel/copper to get them made.
< >
Näytetään 1-15 / 15 kommentista
Sivua kohden: 1530 50

Lähetetty: 26.11.2024 klo 6.41
Viestejä: 15