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翻訳の問題を報告
If you only have 10.0% quality (2 legendary tier 2 modules), then the numbers go up to
This is, of course, much more efficient than self-recycling loops (like with iron plates) where your yield at 24.8% quality would be
My impression is that the yield is still going to be much lower than doing quality up the production chain and recycling finished products as necessary. But I do agree it should be lots easier to set up.
It's probably easier to make use of all the asteroids you are capable of harvesting, too, since the refining process will grind through the reserves.
Thanks for the numbers. It occupies zero space, easier and cheaper to setup and you can drop them any planet you want. I did this before i tried "quality up the production chain and recycling finished products" method and seemed easier. Space in planets are problem for me because i am mostly robot guy and don't deal with main buses (may be harder to setup what you mentioned if you lack space or consider bot travel time).
50 asteroids you can gather in 2-10 seconds in one trip in asteroid rush time. Wider you have, more you collect
Akshully *moves the glasses up*, the map is finite and therefore the resources are finite on Nauvis.
I see myself out. No one likes people like me.
I think the numbers are in the same ballpark either way.
Yeah basic metalic one should be used, after a while plastic becomes the bottleneck. So maybe if certain " iron ore amount" is reached, i can start trying converting everything to carbonite.
(TLDR: Reprocessing asteroids is one of the best methods of getting legendary materials, but it is not so overpowered as to need nerfing in my opinion.)
Reprocessing asteroids IS extremely good at generating large amounts of legendary materials.
But so is scrap reprocessing with quality, and recycling everything to further increase quality.
So is using foundries to infinitely produce plates with quality from molten metal, and quality jumping up as you build with them.
and all 3 are endlessly expandable given time.
All have specific strengths:
Scrap produces a large amount of a wide range of things, and can give you top tier items right away.
Foundry lines let you customize your legendary goods to be exactly what you want them to be.
Asteroid reprocessing has the least waste, and can deliver the goods anywhere as needed.
For example, I have some basic systems in place to make legendary speed modules on Volcanus. I had just finished setting them up when I saw this post, and wanted to see for myself how it is so powerful.
So I retooled a ship to be able to reprocess asteroids all the way to legendary quality, crush them, and deliver the materials to Volcanus to compare.
Please note, both the ground setup and the space setup were minimal setups. The very smallest you would need to process all tiers of materials up to legendary processing units.
Here was my process: (all quality modules are legendary 3)
in space, asteroids were processed in tiers until they became legendary, the oxides were reprocessed again, the metallic and carbon broken down. Legendary coal was made on site, and the coal and iron ore was shipped to Volcanus for use. The ship would fly from Volcanus to Fulgora and back, stopping for 120 seconds at Volcanus to drop off goods, and re-arm/re-fuel.
Planet side, lava was made into copper coils and iron plates with quality, sorted by quality and sent to electromag plants that made them into electric circuits with quality. (except legendary, these are stored in a chest.)
Coal was mined without quality, and sent to chem labs that made plastic with quality.
Separately from the electric circuit line, copper cables were made with quality
Electric circuits, plastic, and copper coils were all sorted by quality, legendary are sent to a chest, (logistics network pending) everything else sent to another set of electromag plants to make advanced circuits.
These get sorted, the legendary are put in a chest, the rest get recycled with quality, legendary parts go to chests, and the rest go back around into the sorters to become advanced circuits again.
The results: The reprocessing gave me lots of extra unneeded legendary iron ore, too little plastic, and a tough choice between making LDS out of the plastic for the legendary copper, or keeping it for the additional plastic.
Meanwhile, the Volcanus line gave me very little at all, UNTIL I added that last recycle loop. Then it started giving a constant stream of legendary advanced circuits, AND all the parts for more. The Volcanus line makes a lot more waste products, but they are all recycled into more legendary parts.
If I MASSIVELY expanded the ship for reprocessing (or made a few dozen such ships), I would have enough plastic from it alone, but I would have even more waste iron and steel (and sulfur). Meanwhile, I could massively expand the ground setup, and get even more of exactly what I need.
Fulgora, meanwhile, has been a favorite of mine for a while, and I have passively filled a (legendary steel) chest with 12k legendary iron plates, just from scrap reprocessing. And that is not breaking down other legendary parts... Those are stored elsewhere.
So while I DO see this as one of the most powerful ways of getting legendary materials, and perhaps the most cost efficient materials wise to set up, I do not see it as game breaking or in need of a nerf... unless you believe that Fulgora's scrap recycling and Volcanus' infinite ore form lava also need nerfs. I see it as on-par with those.
All 3 blow away the other 3 planets though.
Vulcanus is my favorite place for many reasons. This is gonna be one of them.