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You can also just make a custom game that has a *lot* more in each patch, make the patches larger, and make them more frequent.
There is a mod called infinite resources which does just that
Otherwise in game you can turn the richness of ores patches up in the map generation options, which, by no means is infinite, but would buff even starter patches to quantities that would last hundreds of hours outside of mega basing.
Then lastly, in game itself there are mechanics which facilitate endless resources. Ex: Asteroids in space are infinite, Gleba resources are infinite if set up correctly, Vulcanus has psuedo infinite resources requiring just a very small amount of calcite, which can be mined infinitely from space.
Lastly lastly, even if playing on default vanilla settings, any serious progress into end game basically yields infinite resources. Mining productivity up to even double digit numbers, coupled with productivity research and productivity in machines, turn a very small amount of resources into quite a lot. Basically, you wouldn't have to endlessly set up new ore patches, you'd probably have to do like 5 or 6
you could also just max out richness when starting a new map.
The factory must grow.
If you want to go to 1.1.110 then right click on Factorio in your library -> properties -> betas -> select your version.
But seriously, it would mainly be a thing to do because you want to do it, rather than something you do because your goal is to have resources to use.
So if someone wants factorio with practically infinite resources just crank the richness to max and you will end up emptying very very few veins.
it kind of works out ok in space and on Gleba, but on Vulcanus and Fulgora it just makes things so utterly boring. infinite resources is not interesting, it's basically just removing game mechanics. same with having no enemies. strip away enough of the game mechanics and what are you even left with?
Pure automation.
Increasing production per second for the sake of increasing production per second.
Default is interesting, has you set up train networks, outposts, sets up new problems to solve after awhile.
Vulcanus game is about the new Foundry system, and that's how you get your iron and copper. It does have the traditional "go out and get ore patches" gameplay for Tungsten, but that's more about claiming it from the Demolishers.
Gleba game is about the Agriculture game, and that's how you get your iron and copper. It does have the traditional "go out and get ore patches" gameplay for stone, though, which you need to make soil (and rails).
Fulgora game is about the backwards production chains and having to deal with large resource imbalances, and that's how you get your iron and copper products. But even be able to do that you have to do the traditional "go out and get ore patches" to get scrap. Which you need anyways as your source of Holmium.
Aquilo game is about making land and managing heat. It requires you to set up the interplanetary logistics to import building materials. I guess you do have to go out and claim new fluid deposits if you want to scale up your outpost, though.
on Vulcanus, there are very few challenges, but a couple. it is moderately but not very interesting.
on Fulgora... there is almost literally nothing going on at all. everything about that planet is dead in terms of gameplay. maybe that is the theme since it is supposed to be a dead planet, who knows.
nothing about Fulgora is interesting. there is huge amounts of infinite resources everywhere, no enemies, unbelievably boring map generation. you have like one new resource that gets processed in the most basic way possible. there is no challenge at all to anything there. all of the game has been sucked out. no enemies. no resource constraints. the same space constraints as everywhere else so nothing special there. the lightning mechanic is not actually interesting, challenging, or dangerous; you just build lightning rods and forget about it. the "backwards production chain" is not actually interesting and is incredibly straightforward to deal with. you have the resources to leave within minutes of arriving. there is almost no reason to even go there except the science and even the science path is boring. you research weapons that you don't even need. I cannot believe how bad and boring Fulgora is it just boggles my mind. it shouldn't even be in the game in its current state, it's a waste of time. it's an embarrassment to the whole game.
But can you really blame the game for giving you the option to opt out? If it didn't, I'm sure we'd have different people complaining that the game forces them to deal with the backwards production.