Factorio

Factorio

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Eggnog98 Nov 22, 2024 @ 4:01pm
Space Age planet to planet logistics
So I'm finally diving in to the new Space Age, and so far I have liked a lot of the new changes. I started to go through the new research figuring out what planet I want to go to first and something strikes me as odd. There doesn't seem to be any research for interplanetary logistics. I get that certain things can only be made on certain planets, but to ship those resources you are limited to just the base rocket? This whole game is a constant grind of big tiered upgrades and micro improvements, but there is only one interplanetary rocket with a 1 ton cargo limit. I feel like that was/is a big missed opportunity. Inserters and belts have upgrades in tiers, trains can grow in capacity. But the rocket stays the same. To compound that issue. You can only have 1 landing pad on a planet. If I'm bringing in calcite from Vulcanus and holmium from Fulgora I want them to go to different parts of the base. Having a landing pad at the forges and another at the chem plants. Or even being able to use them like giant warehouses. Other then that I absolutely love Space Age. Maybe someone will make a mod for these changes. Thanks for listening to my rant. I'm going back to building my space platform.
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Showing 1-12 of 12 comments
kremlin Nov 22, 2024 @ 4:12pm 
Launches get cheaper. There's infinite productivity research for each component of the rocket part that gets assembled in the silo, and infinite productivity research for the rocket part itself. The silo buffers an extra rocket, and you can build as many silos as you need for the throughput you want to achieve.
Dertin Nov 22, 2024 @ 4:26pm 
i used one of the planets as something like a Spacestation where i focused hard on rocket production so i bring resources and machines from everywhere there and fly it up to other ships to transfer further.
I also make sure to use that planet to bring parts to the ships visiting "weak" planets so the platform drops the planet all its need to make the next rockets for the next visit
Eggnog98 Nov 22, 2024 @ 4:36pm 
I get all that, but the one ton still seems crazy low. Not to sound like one of the crazy realism people, but we can do more then that with today's tech. I'm not saying to do something like space exploration with the space cannons and space elevators, but there is a wealth of options you could do with interplanetary logistics. Dedicated cargo rockets, tanker rockets, delivery ssto drones. Like I said, seems like a missed opportunity for a dlc meant to bring space travel into the formula. Maybe I'll change my mind the furture I get into other planets. Still a 4.9/5 dlc.
Last edited by Eggnog98; Nov 22, 2024 @ 4:38pm
GAMING_Alligator Nov 22, 2024 @ 4:46pm 
I do agree it would be nice to have upgraded rockets later in the tech tree. But at the same time, you need to cut them some slack. It's a brand new mechanic, and it's clear a huge amount of work went into it as is. They needed to draw the of what they did and didn't implement somewhere.
Last edited by GAMING_Alligator; Nov 22, 2024 @ 4:46pm
Hurkyl Nov 22, 2024 @ 5:04pm 
Originally posted by Korvette88:
You can only have 1 landing pad on a planet. If I'm bringing in calcite from Vulcanus and holmium from Fulgora I want them to go to different parts of the base. Having a landing pad at the forges and another at the chem plants. Or even being able to use them like giant warehouses.

For what it's worth

Originally posted by FFF #417:
Since you could build landing pads anywhere, it felt a little bit too cheesy, to be able to drop items from space anywhere needed. This is one of the reasons why now we have just one expandable landing pad per planet.
Last edited by Hurkyl; Nov 22, 2024 @ 5:05pm
Nilfsen Nov 22, 2024 @ 5:25pm 
Originally posted by Korvette88:
I get all that, but the one ton still seems crazy low. Not to sound like one of the crazy realism people, but we can do more then that with today's tech. I'm not saying to do something like space exploration with the space cannons and space elevators, but there is a wealth of options you could do with interplanetary logistics. Dedicated cargo rockets, tanker rockets, delivery ssto drones. Like I said, seems like a missed opportunity for a dlc meant to bring space travel into the formula. Maybe I'll change my mind the furture I get into other planets. Still a 4.9/5 dlc.
I'm not sure being "not realistic" is relevant argument. It's game it have many boundrees made only to make it some sort of puzzle/chalange.
You can't also make bigger chest than 48 slot.
Why you can't use more wood to make bigger wood chest than steel chest.
You can take only so little wire while with rocket but whole nuclear reactor fits in.
Train fits but not even single atomic warhead.
POWER WITHIN USER Nov 22, 2024 @ 6:53pm 
Originally posted by Nilfsen:
Originally posted by Korvette88:
I get all that, but the one ton still seems crazy low. Not to sound like one of the crazy realism people, but we can do more then that with today's tech. I'm not saying to do something like space exploration with the space cannons and space elevators, but there is a wealth of options you could do with interplanetary logistics. Dedicated cargo rockets, tanker rockets, delivery ssto drones. Like I said, seems like a missed opportunity for a dlc meant to bring space travel into the formula. Maybe I'll change my mind the furture I get into other planets. Still a 4.9/5 dlc.
You can't also make bigger chest than 48 slot.
They changed it, chests' storage now scale with quality.
Eggnog98 Nov 22, 2024 @ 6:55pm 
Originally posted by Nilfsen:
Originally posted by Korvette88:
I get all that, but the one ton still seems crazy low. Not to sound like one of the crazy realism people, but we can do more then that with today's tech. I'm not saying to do something like space exploration with the space cannons and space elevators, but there is a wealth of options you could do with interplanetary logistics. Dedicated cargo rockets, tanker rockets, delivery ssto drones. Like I said, seems like a missed opportunity for a dlc meant to bring space travel into the formula. Maybe I'll change my mind the furture I get into other planets. Still a 4.9/5 dlc.
I'm not sure being "not realistic" is relevant argument. It's game it have many boundrees made only to make it some sort of puzzle/chalange.
You can't also make bigger chest than 48 slot.
Why you can't use more wood to make bigger wood chest than steel chest.
You can take only so little wire while with rocket but whole nuclear reactor fits in.
Train fits but not even single atomic warhead.

They did add bigger chests with the quality system, legendary steel goes to like 120, something similar on rockets would not be unwelcomed.
Eggnog98 Nov 22, 2024 @ 6:56pm 
Originally posted by Hurkyl:
Originally posted by Korvette88:
You can only have 1 landing pad on a planet. If I'm bringing in calcite from Vulcanus and holmium from Fulgora I want them to go to different parts of the base. Having a landing pad at the forges and another at the chem plants. Or even being able to use them like giant warehouses.

For what it's worth

Originally posted by FFF #417:
Since you could build landing pads anywhere, it felt a little bit too cheesy, to be able to drop items from space anywhere needed. This is one of the reasons why now we have just one expandable landing pad per planet.

That is worth a lot actually. I do think there is value in the fact that they thought about it and decided against it.
Eggnog98 Nov 22, 2024 @ 6:58pm 
Originally posted by GAMING_Alligator:
I do agree it would be nice to have upgraded rockets later in the tech tree. But at the same time, you need to cut them some slack. It's a brand new mechanic, and it's clear a huge amount of work went into it as is. They needed to draw the of what they did and didn't implement somewhere.

I mean, 4.9/5. I could go as high as 4.99/5? :P
Ccrack Nov 22, 2024 @ 9:12pm 
one ton limit is a bit annoying. i suspect its to push you early on to produce everything you can locally

only having 1 landing pad per planet though is really strange. the only reason i can come up with for it is solely to piss off the player. even more so because the cargo hub things to extend its storage cant be accessed with inserters like the main cargo hub so its throughput will only get smaller not larger

why cant we just name the hubs like stations and tell the platforms what hub to launch items to?
mrxak Nov 23, 2024 @ 6:58pm 
Just build like 16 or 24 rocket silos on each world. Crank up the productivity. It is expensive to start with, but you don't need to move a lot of stuff to start with. I've launched almost 60,000 rockets already overall. In the last 50 hours of gameplay, I've launched over 30 rockets per hour.

One landing pad per planet is a good thing, it simplifies everything because you don't have to manually manage where everything goes, and it forces you to make use of belts, trains, or bots, instead of just setting up remote factories all over a planet with their own dedicated rocket silos and landing pads totally isolated with no design considerations at all. The game is a game, and it's meant to be fun and challenging not boring and easy.
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Date Posted: Nov 22, 2024 @ 4:01pm
Posts: 12