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Just don't build anything too close to your lake to leave room for water extraction.
You might run into some funky logistics issues when you need water way off in the distance somewhere though...
But .. IF you plan to do things in other locations (outposts) .. not having water there could mean you have to run it from your central location to the outpost. It totally depends on your play style. I routinely put refineries beside the oil fields and transfer back products to my main base. I do that sometimes with steel and iron and copper plates (make them at the outpost .. move the plates back instead of moving the ore back) .. other people build everything in base and always only transfer back the raw materials.
Maps with high water coverage and scale are great because you get landfill very early and reclaimed land has no cliffs. You can build an island kingdom and make your own easily defended narrow chokes, even making little causeways toward nests to control which direction you are attacked from. I really wish there was a continents map script.
With settings you describe you'll be constantly under attack from all sides once you start manufacturing in earnest.
You'll need water in copious amounts for nuclear plants, so don't cripple your playthrough with just one tiny water source.
now i use 8 to power my 8 nuclear reactors
Water infinitive but you'll be needing more pumps and pipes later on to supply more water to production of various items or fluids.
Often you just need at most 2 pumps to supply an entire work load unless that factory size is ridiculously large.
If the water isn't moving to the stuff too good, put some electric pumps along the way and it should be fine. You can also store some extra in a tank to make it easier to share it.
I had no idea that there is a feature with landfills in the game. This is awesome. I can basically worry less about the water. As for the biters, my plan was to disable expansion and tackle each site one by one every time I would trigger an attack. As I understand it, with the biters expansion disabled, when I destroy a base, it doesn't get repopulated.
Bigger amounts of water are mainly for defense, and as an obstacle that can be landfilled in anyways.
Map gen allows for many different ways of playstyle, everything but pure deserts are fine to play (more desert = way, way, WAY more biters).