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To set the evolution factor:
Those commands will be invaluable in my main game pretty soon, thanks for that!
Here the <name>_factor is a multiplier that controls how much the evolution will increase:
/evolution -> see your time%, pollution%, destroyed%
/c game.player.print(game.map_settings.enemy_evolution.destroy_factor) -> get dest multiplier
/c game.player.print(game.map_settings.enemy_evolution.pollution_factor) -> get poll multipl.
/c game.player.print(game.map_settings.enemy_evolution.time_factor) -> get time multiplier
the evolution factors can also be set with:
/c game.map_settings.enemy_evolution.<name>_factor = <number>
OR
/c game.map_settings.enemy_evolution.<name>_factor = game.map_settings.enemy_evolution.<name>_factor <Arithmetic Operator> <number>
NOTE: <name> must be replaced with any of the following for the commands to work:
destroy
pollution
time
so,
game.map_settings.enemy_evolution.<name>_factor
must be changed to, for example:
game.map_settings.enemy_evolution.pollution_factor
for it to work