Factorio

Factorio

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N2 Apr 15, 2016 @ 7:27pm
How can I change the evolution factor?
or reset it?
i find only old commands for this on the net
Last edited by N2; Apr 15, 2016 @ 7:28pm
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daniel0674 Apr 16, 2016 @ 6:44am 
To see what the current evolution factor is:
/c game.local_player.print(game.evolution_factor)

To set the evolution factor:
/c game.evolution_factor = 0.2
The evolution factor can be between 0 and 1. It's 0 at the start of the game and increases over time (higher increase with more pollution and more biter nests destroyed). If it reaches 1 then Behemoth biters will appear.
🦊 Hermit Apr 17, 2016 @ 12:25am 
*Feverishly copies the above into a notepad for future reference*

Those commands will be invaluable in my main game pretty soon, thanks for that!
Dratgon Jul 7, 2016 @ 11:19am 
Updated for factorio 0.13.6:
Here the <name>_factor is a multiplier that controls how much the evolution will increase:

/evolution -> see your time%, pollution%, destroyed%
/c game.player.print(game.map_settings.enemy_evolution.destroy_factor) -> get dest multiplier
/c game.player.print(game.map_settings.enemy_evolution.pollution_factor) -> get poll multipl.
/c game.player.print(game.map_settings.enemy_evolution.time_factor) -> get time multiplier
the evolution factors can also be set with:
/c game.map_settings.enemy_evolution.<name>_factor = <number>

OR

/c game.map_settings.enemy_evolution.<name>_factor = game.map_settings.enemy_evolution.<name>_factor <Arithmetic Operator> <number>


NOTE: <name> must be replaced with any of the following for the commands to work:

destroy
pollution
time

so,
game.map_settings.enemy_evolution.<name>_factor
must be changed to, for example:
game.map_settings.enemy_evolution.pollution_factor
for it to work
Last edited by Dratgon; Jul 7, 2016 @ 11:23am
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Date Posted: Apr 15, 2016 @ 7:27pm
Posts: 3