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I got that achievement months ago, and there are still 11 others I don't have.
Just set up some iron consumers and go to town. I think i got mine because i was running research, a LOT of iron gear crafting, and most of my item mall all at once (you wouldnt believe how much iron a small mall for yellow/red/blue belts/underground/splitters can go through in a short time)
I received them all many months ago.
I miss them so mouch....
It's *really* not. A pretty typical endgame base tends to be able to produce and consume 1-2 science packs per second. For example's sake, let's assume 100 science/min with a bit of margin of error.
By my math, when pretty much fully production moduled, that requires a throughput of 13000
iron/min or 780,000 iron/hour. Even a relatively small base, capable of doing a sustained 1 science/second will surpass the 400k/hour goal.
I specifically mentioned the highest i've reached is 373k plates/hour. So your math may be correct, but the reality remains what it is. My furnaces are also all enhanced by speed+production modules (lv3). And i have a ton of furnaces all operating. A ton of trains going back and forth with ore. Plates are turned to steel, gears, etc all the time. There's some apparent flaw in the way i've built it, but it's still a bit weird to be having trouble with this when none of you people have :P
I'm guessing in your case it's more of "Well I have the things I want from this particular production chain of my base, don't need to worry about optimize it to take less space and cram 5x the production into the same or similar space" and for stuff like research, i'd wager as long as it's moving at an appreciable rate you don't stress over doubling your research output again.
It's all perspective and approach. :)
As an example, just 2 sp/s of each science pack type and all related production required is in the ballpark of 1mil iron plates per hour on its own. (and a ton of other materials) :Edit:( Which means 1 sp/s of each type is 500k~ iron/hour)
Edit: Would just like to add theres nothing bad about whatever approach you may take to the game. As long as you're enjoying yourself it's all good. Just that with different approaches to the game some achievements may be easier for one approach than another. :)
Yeah you're right about my approach. I don't *really* delve into micromanaging my production/space etc. I have an infinite map on my settings for that reason - i don't want to think about it *too* much. However, this doesn't mean i don't think about it at all. I try to make smart bases, but i've seen some people here who have elevated this to another level.
But i don't mind hard challenges. I don't even mind that i haven't got this achievement yet. What i'm mainly saying is that i have all other production achievements, except this, so it made me think it's kinda harder than the others.
Yep, i got all production achievements except 400k/hour.
I obviously don't have the no logistics, no solar, train in that much time, etc. ones yet, i want to finish with the 400k one and then go onto the rest...
Now 20mil electronics, I'm only at 9/20 so I have to just afk for like another 110 hours or just build more electronic outposts in the meantime.
You basically just need to hold 6.7k+ iron per minute for awhile to get it, which should be about 220 or so steel furnaces working at once without getting backed up or running out of iron ore.
Turning it into steel gives you 5x more storage efficiency as well.
Oh, my math is correct. 400k/hour is only a bit less than 3 sustained full blue belts of output.
If you have the furnaces and ore input to produce that, try this:
Cut the iron ore input lines, just before the smelters.
Use up all the buffered iron, science packs, and steel in the system.
Keep running expensive science research.
Once all the previously produced iron plate is consumed and out of the system, reconnect the iron ore input lines.
Run the game for an hour.
This will give your furnaces some wiggle room if production stalls out due to variations in production demands.