Factorio

Factorio

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MAKAIROSI Sep 30, 2018 @ 4:45am
400k plates per hour
Kinda difficult to achieve isn't it ? It's the last achievement i'm hunting for my current base. (post end-game) and the furthest i've reached is 374k. I know it's not impossible, obviously, but it's a bit too hard when compared with the other achievements isn't it ?
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Showing 1-15 of 15 comments
piccolo255 Sep 30, 2018 @ 5:37am 
You're just not building big enough :)

I got that achievement months ago, and there are still 11 others I don't have.
Maelstrom Sep 30, 2018 @ 5:53am 
Not really, two trains running ore will get you over 400K. You just need to build bigger!
Shurenai Sep 30, 2018 @ 6:04am 
I got that achievement entirely by accident while doing my Lazy Bastard run. xD 400k an hour sounds like a lot, but its really not. It's 6700~ a minute or 112~ plates a second. Ish. You'll want roughly 220 miners worth of ore belted into roughly 200 furnaces. (This is 8.5~ yellow belts, 4.5~ red belts, or 3~ blue belts)

Just set up some iron consumers and go to town. I think i got mine because i was running research, a LOT of iron gear crafting, and most of my item mall all at once (you wouldnt believe how much iron a small mall for yellow/red/blue belts/underground/splitters can go through in a short time)
Linas Sep 30, 2018 @ 7:05am 
Enjoy the challange when you can.
I received them all many months ago.
I miss them so mouch....
AlexMBrennan Sep 30, 2018 @ 8:41am 
If you need a little bit extra you can inflate production stats by waiting for your iron buffers to empty (turn off ore conveyors or something), and then run the furnaces at maximum capacity.
MAKAIROSI Sep 30, 2018 @ 9:12am 
I've done that... I think i'll need to build even bigger.
Originally posted by MAKAIROSI:
Kinda difficult to achieve isn't it ? It's the last achievement i'm hunting for my current base. (post end-game) and the furthest i've reached is 374k. I know it's not impossible, obviously, but it's a bit too hard when compared with the other achievements isn't it ?


It's *really* not. A pretty typical endgame base tends to be able to produce and consume 1-2 science packs per second. For example's sake, let's assume 100 science/min with a bit of margin of error.

By my math, when pretty much fully production moduled, that requires a throughput of 13000
iron/min or 780,000 iron/hour. Even a relatively small base, capable of doing a sustained 1 science/second will surpass the 400k/hour goal.
Last edited by Colonel Sanders Lite; Sep 30, 2018 @ 11:13am
MAKAIROSI Sep 30, 2018 @ 1:22pm 
Originally posted by Colonel Sanders Lite:
Originally posted by MAKAIROSI:
Kinda difficult to achieve isn't it ? It's the last achievement i'm hunting for my current base. (post end-game) and the furthest i've reached is 374k. I know it's not impossible, obviously, but it's a bit too hard when compared with the other achievements isn't it ?


It's *really* not. A pretty typical endgame base tends to be able to produce and consume 1-2 science packs per second. For example's sake, let's assume 100 science/min with a bit of margin of error.

By my math, when pretty much fully production moduled, that requires a throughput of 13000
iron/min or 780,000 iron/hour. Even a relatively small base, capable of doing a sustained 1 science/second will surpass the 400k/hour goal.

I specifically mentioned the highest i've reached is 373k plates/hour. So your math may be correct, but the reality remains what it is. My furnaces are also all enhanced by speed+production modules (lv3). And i have a ton of furnaces all operating. A ton of trains going back and forth with ore. Plates are turned to steel, gears, etc all the time. There's some apparent flaw in the way i've built it, but it's still a bit weird to be having trouble with this when none of you people have :P
Shurenai Sep 30, 2018 @ 1:45pm 
Originally posted by MAKAIROSI:
Originally posted by Colonel Sanders Lite:


It's *really* not. A pretty typical endgame base tends to be able to produce and consume 1-2 science packs per second. For example's sake, let's assume 100 science/min with a bit of margin of error.

By my math, when pretty much fully production moduled, that requires a throughput of 13000
iron/min or 780,000 iron/hour. Even a relatively small base, capable of doing a sustained 1 science/second will surpass the 400k/hour goal.

I specifically mentioned the highest i've reached is 373k plates/hour. So your math may be correct, but the reality remains what it is. My furnaces are also all enhanced by speed+production modules (lv3). And i have a ton of furnaces all operating. A ton of trains going back and forth with ore. Plates are turned to steel, gears, etc all the time. There's some apparent flaw in the way i've built it, but it's still a bit weird to be having trouble with this when none of you people have :P
It might just be a difference in play styles. A lot of Factorio players have this "bad" habit of "Do we have material? Yes? ADD MORE PRODUCTION! ...We're running out of material? TIME FOR MORE MINES! ...We have material again? PRODUCTION WOOO!" ad infinitum. Constantly adding and expanding things to make more, make it faster, and consume it faster too. By the time we reach the first rocket launch we're probably in the realm of 2-6(or more) science packs per second just because we can, even though 1 sp/s is really all you -need- to finish the game.

I'm guessing in your case it's more of "Well I have the things I want from this particular production chain of my base, don't need to worry about optimize it to take less space and cram 5x the production into the same or similar space" and for stuff like research, i'd wager as long as it's moving at an appreciable rate you don't stress over doubling your research output again.

It's all perspective and approach. :)

As an example, just 2 sp/s of each science pack type and all related production required is in the ballpark of 1mil iron plates per hour on its own. (and a ton of other materials) :Edit:( Which means 1 sp/s of each type is 500k~ iron/hour)

Edit: Would just like to add theres nothing bad about whatever approach you may take to the game. As long as you're enjoying yourself it's all good. Just that with different approaches to the game some achievements may be easier for one approach than another. :)
Last edited by Shurenai; Sep 30, 2018 @ 1:51pm
MAKAIROSI Sep 30, 2018 @ 2:21pm 
Originally posted by Shurenai:
Originally posted by MAKAIROSI:

I specifically mentioned the highest i've reached is 373k plates/hour. So your math may be correct, but the reality remains what it is. My furnaces are also all enhanced by speed+production modules (lv3). And i have a ton of furnaces all operating. A ton of trains going back and forth with ore. Plates are turned to steel, gears, etc all the time. There's some apparent flaw in the way i've built it, but it's still a bit weird to be having trouble with this when none of you people have :P
It might just be a difference in play styles. A lot of Factorio players have this "bad" habit of "Do we have material? Yes? ADD MORE PRODUCTION! ...We're running out of material? TIME FOR MORE MINES! ...We have material again? PRODUCTION WOOO!" ad infinitum. Constantly adding and expanding things to make more, make it faster, and consume it faster too. By the time we reach the first rocket launch we're probably in the realm of 2-6(or more) science packs per second just because we can, even though 1 sp/s is really all you -need- to finish the game.

I'm guessing in your case it's more of "Well I have the things I want from this particular production chain of my base, don't need to worry about optimize it to take less space and cram 5x the production into the same or similar space" and for stuff like research, i'd wager as long as it's moving at an appreciable rate you don't stress over doubling your research output again.

It's all perspective and approach. :)

As an example, just 2 sp/s of each science pack type and all related production required is in the ballpark of 1mil iron plates per hour on its own. (and a ton of other materials) :Edit:( Which means 1 sp/s of each type is 500k~ iron/hour)

Edit: Would just like to add theres nothing bad about whatever approach you may take to the game. As long as you're enjoying yourself it's all good. Just that with different approaches to the game some achievements may be easier for one approach than another. :)

Yeah you're right about my approach. I don't *really* delve into micromanaging my production/space etc. I have an infinite map on my settings for that reason - i don't want to think about it *too* much. However, this doesn't mean i don't think about it at all. I try to make smart bases, but i've seen some people here who have elevated this to another level.

But i don't mind hard challenges. I don't even mind that i haven't got this achievement yet. What i'm mainly saying is that i have all other production achievements, except this, so it made me think it's kinda harder than the others.
Shurenai Sep 30, 2018 @ 3:14pm 
Originally posted by MAKAIROSI:
But i don't mind hard challenges. I don't even mind that i haven't got this achievement yet. What i'm mainly saying is that i have all other production achievements, except this, so it made me think it's kinda harder than the others.
Even the 20 million electronic circuits achievement? O.o Rather impressive if so, to get that one without managing to hit over 400k iron plates/hour in doing so.
MAKAIROSI Oct 1, 2018 @ 4:20am 
Originally posted by Shurenai:
Originally posted by MAKAIROSI:
But i don't mind hard challenges. I don't even mind that i haven't got this achievement yet. What i'm mainly saying is that i have all other production achievements, except this, so it made me think it's kinda harder than the others.
Even the 20 million electronic circuits achievement? O.o Rather impressive if so, to get that one without managing to hit over 400k iron plates/hour in doing so.

Yep, i got all production achievements except 400k/hour.

I obviously don't have the no logistics, no solar, train in that much time, etc. ones yet, i want to finish with the 400k one and then go onto the rest...
Last edited by MAKAIROSI; Oct 1, 2018 @ 4:21am
Lunacy Oct 1, 2018 @ 5:00am 
At the end of my game I just made random outposts somewhere and load it up into chests. My main stuff was already running somewhere 280k-320k so I just needed to bolster it at some point.
Now 20mil electronics, I'm only at 9/20 so I have to just afk for like another 110 hours or just build more electronic outposts in the meantime.
You basically just need to hold 6.7k+ iron per minute for awhile to get it, which should be about 220 or so steel furnaces working at once without getting backed up or running out of iron ore.
Turning it into steel gives you 5x more storage efficiency as well.
Last edited by Lunacy; Oct 1, 2018 @ 5:12am
Originally posted by MAKAIROSI:
Originally posted by Colonel Sanders Lite:


It's *really* not. A pretty typical endgame base tends to be able to produce and consume 1-2 science packs per second. For example's sake, let's assume 100 science/min with a bit of margin of error.

By my math, when pretty much fully production moduled, that requires a throughput of 13000
iron/min or 780,000 iron/hour. Even a relatively small base, capable of doing a sustained 1 science/second will surpass the 400k/hour goal.

I specifically mentioned the highest i've reached is 373k plates/hour. So your math may be correct, but the reality remains what it is. My furnaces are also all enhanced by speed+production modules (lv3). And i have a ton of furnaces all operating. A ton of trains going back and forth with ore. Plates are turned to steel, gears, etc all the time. There's some apparent flaw in the way i've built it, but it's still a bit weird to be having trouble with this when none of you people have :P

Oh, my math is correct. 400k/hour is only a bit less than 3 sustained full blue belts of output.

If you have the furnaces and ore input to produce that, try this:

Cut the iron ore input lines, just before the smelters.
Use up all the buffered iron, science packs, and steel in the system.
Keep running expensive science research.
Once all the previously produced iron plate is consumed and out of the system, reconnect the iron ore input lines.
Run the game for an hour.

This will give your furnaces some wiggle room if production stalls out due to variations in production demands.
MAKAIROSI Oct 1, 2018 @ 7:00am 
I did it ! I have no idea how, i was just building a new outpost to make a better arrangement of furnaces, and yet the message popped up that i managed to get 400k/hour. When i checked the production though, it said i have 397k/hour, which basically means i only peaked at 400k at some point. Nvm happy i got the achievement, time to build another base now for the rest of these :P
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Date Posted: Sep 30, 2018 @ 4:45am
Posts: 15