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It add new stuff, new resources and more. Most likely the mod I enjoyed the most when I played. Add also the other mod that mod recommend. Fluid Must Flow, Alien Biomes, Recipe Book, Vehicle Snap, Armoured Biters. It will give the game some fresh look.
But then just look around the mod page for mods you might enjoy
https://mods.factorio.com
It can be kept for later if or when you find the game too simple (including krastorio 2).
Seablock:
https://forums.factorio.com/viewtopic.php?t=93136
(the pack as a zip makes sure that you have the right version of each mod to avoid weird things)
This won't help with commitment issues but you will hate yourself for starting from scratch since the first part of the game can be very, very dull since you don't have enough space or power to expand as you like (and no ores to mine either).
It is very different from vanilla or normal modded playthrough so if/when complexity of the crafting chains is not an issue it's a fun experience.
also restarted every time a major version came out, and often when upgrading to a minor version too
played close to 2000 hours without mods, near the end of that time it was mostly because i wanted to get all the achievements (or at least most of them) before i started playing with mods - and i did - lazy b*stard, no lasers, no solar etc - and most of the other achievements other than the massive production ones and the timed ones (coz i always play on default settings and am an obsessive defender without the skills of the speedrunners lol)
then tried some mods and they were as awesome as i had heard
For me Space Exploration was the big one i was looking forward to and it didn't disappoint - it changes the game from the first moment you start to play - it's really like a total conversion - it adds to and changes the mechanics such as making the enemies and weapons behave differently, as well as adding a whole new scope to the game, since the rocket is now just the first step towards completing the game
it is also designed to integrate well with Krastorio 2, and while i have only played a little of that, i can see how they should fit great together - i plan to play both by themselves before i play them together - but i could see from the start that Krastorio 2 also has a whole bunch of awesome game changes - but seems more like a massive expansion to all aspects of the vanilla game, whereas Space Exploration makes some pretty significant changes to how the game plays and feels, as well as that massive scope increase for the end game
also, i would recommend playing Space Exploration with all the optional mods since they are all designed to fit together and enhance the experience - could even add more of the AI collection by the author to include things like automated and remote controlled vehicles
anyway - definitely Krastorio 2 or Space Exploration should make the next new game feel like a brand new version of Factorio
and i still haven't tried Seablock but it is on my list :-)
Have fun :-)
It's still A LOT and I mean A LOT to do.
https://mods.factorio.com/query/space%20simplified?version=1.1
Now I have put in about 200+ hours on a new save with the space exploration and the first 100 ish was probably on the normal version before I switched. This is with another person too playing the game.
It is not worth it imo to go for the standard space exploration version. So many new buildings to make in Space that are only needed for 1 thing.
For the whole smelting of new ores you often need to, crush it, wash it and then mix it and then make them into ingots and after that you can make actual plates from them. For some reason you can't melt them into plates before making an ingot of them. Sometimes you could only smelt them in space too. So you had to put up a lot of factories there. Often it's worse factories too because space stuff are often weaker than the normal type.
Or the building is gigantic. Which is one reason why it takes up so much space.
There is also this with mods that wants you to make absolutely gigantic bases and we're talking about fully zoomed out bases that cover the entire screen is that it'll just eventually cause FPS problems. Space Exploration just needs way too much to make things.
The first issue I run into is that my loaders or inserters will use up too much cpu power and that causes FPS issues. I have a i7 8700 and I'm trying to be rationing with my usage of loaders and inserters. Loaders are easily taking up a lot but they are just so good to use.
If you don't use the Dev console and check the debug menu a lot it'll most likely be just jargon for you but my loaders could easily go up to 6-7 when they should be under 1.
Oh and your bots keeps dying in space. Constantly. I've had to replace about 87 000 bots last I checked but it's probably up in 100 000 by now.
I tried to find a mod that disabled it but nope none that works. OH and when the bots are destroyed they leave a normal construction robot part and not the nuclear one that I uses.
Good god do I hate that mechanic. Even though a destroyed version of the nuclear bot exist.
I've lowered it as much as possible too but it still destroys them quick enough that I have to replace them every now and then.
Then we have this with cannons that shoot up materials where you can never really balance it out. It's either too little too much. It's common that they start firing into an container that is full even when you've given it 3 large warehouses to use.
It just gets annoying to have to turn these things on or off because for some reason they can't script in that "Do not fire into chest when full"
As for Space exploration mod making the game entirely different? Can't say that is true. Combat, enemies, building stuff and base management in the normal base is still pretty much the same. Doesn't feel that different from before.
Space is really the only new stuff but you kinda need to make a gigantic factory up there with the base version of the mod. Also it'll take quite a long time to get the upgrade space scaffold platform that makes you run faster. Can't really rush it.
For me it is the constant presure of being overrun. And I do not mean impossible early game settings but a contant threat of being outpaced. So I decided to link some existing mods and some mods of myself together.
The presure of evolution, pollution and expanding fits quite well in an extended gameplay.
More polluting late tech entities combined with air filtering to be able to prevent pollution attacks (and to prevent the trees from dying). There are additional attacks from radar waves combined with stealth entities (scrambler) to prevent them. I use a light detector to activate the scramblers only at night for the scrambler modules are very expensive (attacks during the night are quite a challenge while the attacks at midday are easy to thwart).
Player and spidertron attacks which can be prevented with stealth equipment.
Of course this is extended with a lot of late game extra military hardware but also with enemies that can really wreck stuff and not those pesky behemoths (they die when you point at them with a laser pen).
To me this is much more fun than building endless amounts of semi-finished products and finaly end up with an useless end product.
You probably can't escape to create mods or modify existing mods yourself (sometimes it doesn't work anymore, is not finished, is not balanced or you like the idea but it needs a good nudge into your direction).