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Barrels are the way things were done before the liquid train cars were added.
So does anyone have any cases where they use barrels anyway (and everything else that goes along with it) instead of avoiding them?
just curious. The only one I can think of is cutting down how many pipes you use, as if that's something that needs to be avoided (power with pumps to keep up pressure being cut down).
A fully saturated blue belt carries 2250/s. To achieve that throughput with pipes you need a pump every 3 tiles, though it is a bit unfair comparison because you need a return belt for the empty barrels.
Also both belts and bots can carry several fluid types at once while a pipe can only have one fluid type. Maybe best if you have a 1 wagon train delivering several different things, so you can mix different fluids but also fluids with solids in that one wagon.
It could be simpler in some cases maybe. Some bot fanatic probably love them. I only use them for coal liquefaction.
I remember something about fluid loss over distance being spoken of rather heatedly at one point. That's the only reason I bother.
Barrels are also a good way to provide the initial heavy oil used to start up coal liquefaction, since it's self-sustaining once you get that initial production going.
Aha, good point.
Sort of the same here, except I use bots to send it out to my wall fortifications.
The fact that flame turrets consume kind of slow makes it a very workable solution.
here's a screenshot of it in the map (no idea how to make a large screenshot and it's way too large for a single picture)
https://steamcommunity.com/sharedfiles/filedetails/?id=2295822707