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Don't install a second module until everything has their first module. (You can make an exception for your oil refinery or something else critical, but don't put 3 efficiency 1 modules in one miner and leave the miner next to it empty.)
Then go around and deploy one productivity module to every busy assembler, starting with the ones which are under-producing desired goods, i.e. assemblers making science and then the rest of their production chain. As @DaBa notes, their benefit isn't that big at just one level, but having productivity modules in each level of a deep chain has a significant impact.
I find speed modules less useful-- I'd rather build more assemblers and scale up that way rather than just go faster. But they can be handy in oil processing, especially once your oil wells start drying up and you want to keep your refinery processing full-time. Also, speed modules are good to use for Kovarex enhancement of Uranium and maybe on assemblers making motors because of their long crafting time.
Edit. Okay it is not actually that simple. It depends on how many beacons you can fit.
https://docs.google.com/spreadsheets/d/1nN0Oy6k5z-zCeONeu6lrxFfwRQM8-5ZgEUmG1IiXgys/edit?usp=sharing here is a spreadsheet that I quickly made for both 4 slot and 2 slot assemblers.
For example an assembler mk3 with 4 PM3 gets you a crafting speed of 0.5 and power consumption of 1.57MW.
Add one beacon with 2 SM3 and that improves to 1.125 and 1.84MW (i.e. twice the speed for a mere 17% more power). It's a good deal even if just one assembler is affected by the beacon (twice the speed for a mere 50% more power)
Do they just are for putting modules effects on stuff on a radius without having to put the modules on each on. They stack or have any special proprieties diferent than directly putting the modules on the machines?
Btw i think produtivity with speed are the best combination. You be going to make more item for free without the usage of the resources you would usually need, so if i make 100 engines an 4% productivity would make me get 104 engines and the speed module would compensate for the speed loss
Basically yes. Not that beacons do not support productivity modules. Practically they are used to offset the speed loss from productivity modules in assemblers/furnaces. In a row of assemblers/furnaces you can get 8 beacons within the area of effect, which equals a maximum of +400% speed. Which is way more than the 60% loss that four Productivity Modules 3 would give you.
And the labs and Rocket silo can use productivity modules.
NEVER forget to put Productivity modules in your labs and rocket silo OP!
@EriHero, yes, modules stack. Beacons transmit only 50% effect, but since they can effect up to 8 assemblers at once, they are quite valuable.
You can even stick productivity into your smelting and have it not be all THAT bad of a tradeoff, but it does need to be a very long game and you really need everything else that should be productivity-ed...productivity-ed.