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Interestingly, Rocket Fuel is less efficient than Solid Fuel when it comes to burning it. 120 MJ of Solid Fuel (10x12 MJ) goes into a single Rocket Fuel (100 MJ). And this doesn't even count the 10 light oil that also is needed (another 12 MJ if turned into one more Solid Fuel), and the electricity used in the assembler to turn it into Rocket Fuel.
Rocket Fuel makes up for it though, in being used in rockets of course. But also in it being more dense than Solid Fuel (3x10 stacks of Rocket Fuel in a train is 3000 MJ, vs 50x3 stacks of Solid Fuel being 1800 MJ) and providing more acceleration in vehicles, so less fuel spent getting up to speed.
If you mean productivity, then yes, it would make rocket fuel come a bit closer (or surpass) the MJ cost of Rocket Fuel vs Solid Fuel.
maybe wire up the solid fuel so it only works if you're above both 12k petro and have more petro than light oil
If you use 4 productivity modules then for every 132MJ(120MJ from solid+12MJ fromlightoil) you get 140MJ worth of rocket fuel. So +8MJ but the assembler now takes about 70MJ to produce the rocket fuel. So no gains to be had there.
You can use beacons to bring the energy cost of the assembler down but then you just lose the energy on the beacons instead. You could possibly use the exploit on beacons where they are unpowered most of the time and only receive power during the tick where their effects are updated but I couldn't be bothered to do the math on that one.
If it's affecting multiple assembers making rocket fuel, lets say 6 assemblers is reasonable per beacon, but I'm sure you can manage more if you're creative, this means that you can divide that 96 kW cost between 6 machines making it in effect a 16 kW cost.
Rocket fuel with 4 productivity modules (any rank) in assembling machine 3 runs at half speed, so it takes 60 seconds to make. It's base energy consumption is 375 kW, so every beacon affecting it would reduce that consumption by 187.5 kW at a 16 kW cost.
You say it's a wash, but it's literally a 1029 kW net per beacon. If you tile them you can bring down a whole row of their cost to a reasonable level.
This is why I said to include efficiency modules, because productivity is a given.
So even one beacon uses 18,7MJ per rocket fuel. Last I checked 18,7 is bigger than 8.
You need atleast 80*4/50=6,4 beacons for each assembling machine to offset the productivity modules in the assembler. and to make the assembler cheap enough to gain energy on rocket fuel you need 8 beacons for each assembler. Good luck finding a setup where each beacon has 19 assemblers in its area.
You don't seem to be very good at this. As long as the beacon comes out positive on power, it's worth it.