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I get that you dislike the new UI and style but you make it sound like anyone with a different opinion is just objectively wrong.
It took me a while to adapt for the UI but for the sprites I definitely prefer the new ones.
Like OP, if you're talking about your feelings, don't start your sentence with a claim.
Personnally I'm fine with the changes, especially about the UI and never felt hindered in any way, be it readability or execution speed. On the contrary, I find all the additionnal features very helpful.
So likewise I could say "The devs have been gradually making the game better over time and it's highly exciting".
No you can't revert to older graphics in a newer game. But it you honestly like 16.51 better, just play the 16.51 version. Factorio does not force you to have the latest version.
You can't even read my first sentence, no surprise here.
That and the continued dumbing down of the game like the recent oil production changes. Nobody asked for that or wanted it.
Not pathing to stay in the logistic area, not being smart about recharging, often having to go long distances to handle a job at the other side of a massive base...
If you have been on the forums for long enough you should have noticed those since threads complaining about it.
Does it suck that robots were pushed back?
Obviously, which part hits you the most and how much it impacts your plans depends on how you use them.
Does it make the game "worse"?
This is a balance change, so there are pros and cons that come from it.
For those that want robots to do everything it's definitely a kick but for those that use them sparingly it just means some adjustments and changes to the usual plans.
You didn't, new players quitting or getting stuck at oil was not exactly uncommon and it needed to be adressed one way or another, and unlocking oil meant a massive amount of work was needed to get to the next step because on top of having to get your petroleum you needed to handle the other types of oil that had little value at that point but would break your production line if you didn't make sure to at least have enough storage for them.
Streamlining the content to smooth the curve is part of most game's balancing, they didn't remove features with that change and just shifted around a few things.
A lot of people were up in arms against that when they announced it, myself included (but far from everyone) but most of us adapted to the change after it was released and I'm sure I'm not the only one that finds it hard to play with 0.16's balance now.
I didn't really need those laser turrets, it allowed me to discover just how good flamethrower turrets really were and instead of relying on robots to do everything I started to think about how to take full advantage of their strengths without having to have tens of thousands of them to brute-force things.
So, many many people would disagree with you and like the changes.
If you really hate them that much why are you not sticking with the older version. You can you know?
This is also true for Factorio, the fluids overhaul is still planned to be added after 1.0, and I am sure many bugs will be found and fixed after this release as well. There are already many differences between .16 and .18, especially regarding performance.
I think there's nothing wrong with people speaking out against the current UI (or the former UI) and it also helps provide the developers feedback; admittedly though, it would be more effective on their own forum in the feedback section. A dark/light theme + transparency could be relatively simply integrated in the main game, and I'm sure this would be done if enough people provide feedback regarding the need of options.
That said, I personally strongly prefer the UI as it is now (Both in looks and function), I however don't see any issue whatsoever with devs adding in theme options. In terms of function however, I recon that it's not that easy to have it work the way it did back in 0.16 for those that prefer it unless devs refactor the code again, something I think is very unlikely to happen.
A lot of people were not happy with the new tutorial in 0.17, it was changed a few times (adding splitters and underground belts or having the enemy waves come from spawners instead of a script for example) and later even abandoned and they are re-making the old tutorial instead, this is a good example of the fact that a change is not set in stone even when this close to the release.
The main issue is that a lot of people that are against the change just try to change the argument from "I don't like this, I prefered it like it was before" into "this is objectively worse, everyone agrees, change it back now".
Staying on an older version is perhaps not an end-all argument but if a chunk of the active player base is playing on 0.16 it does send a message to the devs telling them that the amount of people that do not agree with the changes but still want to play the game is far from insignificant and that it might be worth it to give an option to switch around various UI and machine changes.
Still, it is easy to forget with it being a trend for years now but early access, alpha, beta and whatever pre-release programs mean that what the game has at a specific point in time is not necessarily going to remain untouched.
When a part you like is changed for something you like less or even dislike it is normal to not be happy about it.
Constructive criticism where you give your reasoning and possible solutions as well as thei possible impact just tends to have significantly better odds of success because you show that you are not just thinking about your own opinion but that you are trying to find a possible solution that would please you as well as the ones that did like the change, without adding too much extra work on the development team.
There have been multiple early access game that I enjoyed at first and had to quit because I couldn't agree with the changes they made and I'm sure I'm not the only one like that, at least factorio lets you play the version that you feel is the best fit for what you want from the game instead of telling you to just uninstall if you don't like what the game is like at the current stage.
With the recent "opt in" version releasing a massive ammount of newer content you may have to give it some time for someone to put all the effort into rolling back all the newest new assets into a mod.
locked behind end-game research
sounds fine to me
Also there's some talk about the campaign. I didn't like the new .17 one because it turned into a tower defense game that went on for too long and may require some saves&loads or starting over. The campaign needs to slowly lean you into the workings of factorio, starting you with some half built stuff like the original campaign did, without having some robot tell you what to do.
The mission with the car and train would be hard and confusing if they made you build the railway from scratch and said hey do this, instead it was a functional and expandable train you just had to figure out how to set its stops, and eased you into the inner workings of trains without overcomplicating it with crossroads and signals.
All good fun, steadily improved, the way it's always been.