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For me that means every tank output and inputs through a pump; the amount of extra energy required is a trifle in comparison to what a single smelter array consumes in inserter power required.
@OP ~ 1285 fluid per second for a distance of up to 12 tiles sounds right for 0.16. Should be similar numbers for current 0.17, as the new flow algorithm was not added yet according to the patchnotes (only some UPS optimisations).
edit ~ This forums post[forums.factorio.com] has a good explanation of the fluid mechanics, with pics & equations & even graphs.
I will setup another test with oil just to get a better feel for it.
This fits in well with the ratio for power of 1 Off shore pump -> 20 Boilers -> 40 Steam engines
1 Pump supplies 1200/s water, 1 boiler needs 60/s water so 1200/60= 20 Max boilers per offshore pump
if the pumpjacks is more than 30 pipe to ground placements pressure will be next to nothing. either build your refinery right next to your oil or train it in.
if you dont want to train it in your will need a pump at each pipe to ground segment. before .17 cracking wasnt needed as much but now cracking is a big part of the game now to keep fulids moving
" We were testing the algorithm, and there was a lot of back and forth, but the time was running by and there were some problems not that easy to fix. To prevent things from getting broken in a ways we couldn't anticipate and not to potentially delay the release any further, we decided to split the change.
So the fluid mixing prevention and fluid update optimisations are in 0.17, but the new algorithm was put aside for further research. "
https://www.factorio.com/blog/post/fff-283
So the fluid throughput should be roughly the same as in 0.16, at least for now (other than UG pipes not giving a distance boost any more).
Ahhh. Thank you. This solves a mystery for me. And once again, the answer was there all the time in fff.