Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You could try sending them an email to support@factorio.com and explaining your situation. It may prod them to reconsider alternative control schemes.
Though if they didn't respond to the suggestion on official forums, your chances may be slim.
Unless you are comfortable with using a few dozen buttons on a mouse, playing without a keyboard would indeed be a "nightmare". But adding a "move to cursor" binding wouldn't hurt - several people have asked for it.
But so much as i played i haven't seen any core function except move that can be done only on keyboard and cannot be done by 1-2 extra mouse buttons, all actions can be done even with 2 buttons by adding some new interface elements as i wrote above.
Anyway, only by adding ability to move with mouse game will become be played with mouse only + virtual keyboard and some other people i think would like this addition.
And speaking of other platforms, even Kerbal space program and Cities: skylines go to other platforms so nothing is impossible =)
After playing for a while, I regularly use 20-30 of the keyboard shortcuts. Yes, many of those can/could be done with on-screen buttons but those would take too long to mouse over each time. In my mind, it would be very a very ineffective way to play. That said, I agree that a 'move to cursor' binding should be added for those who want it.
Of course i played not much but i think it's possible to play and enjoy without many shortcuts, just not on hard modes maybe, like in different RTS.
At the very least you should consider purchasing a mouse that has a lot of programmable buttons. There are some that have an entire grid of programmable buttons on the side for your thumb, and I knew a guy who programmed them to run his World of Warcraft macros. That should work for a game like factorio -- most of the commands involve simply typing a letter, which should be easy to program to a mouse button.
Click-to-move is a good idea, since putting WASD on the mouse would be a huge pain. I wonder if it's possible to do that via mods.
There is also an internet community based on building alternate controllers for disabled people. They might have some ideas, I know they have modded some one-handed console controllers.
Edit: there is a Factorio mod Long Reach, which isn't a real solution but should still help. It lets you build, click, and interact anywhere on the screen, not just in a tiny radius around your character. This will reduce (but obviously not completely remove) the amount of WASD moving around you are doing.
I haven't heard about special controllers for disabled people, i should search for them, thx! But i can play in all games i want with standart controls, i just cannot play long with K+M and in shooters i usually use 1 key to walk, Factorio is very long game (with learning) and you must use 4 buttons all the time to walk, that's the problem. And thx for mod info too! If devs won't do anything with controls i should use it.
I use a freeware program called "X-mouse button control" ~ Homepage link[www.highrez.co.uk] ~ for various games / windows applications, as I suffer from intermittent shoulder / arm issues which can prevent me using both keyb and mouse at the same time.
This program is rather good imo, & lets you setup "layers" of different control mappings too.
Eg; for use with Factorio, you may have one control layer set to:
left click = A, right = D, thumb 1 = W, thumb 2 = S. (character movement)
With another layer set to left button = Lclick, right = Rclick, thumb 1 = R (rotate item), thumb 2 = Q (pipette tool). (construction)
& so on, with middle mouse (or a keyboard key) always reserved for "layer switching".
It also supports single clicks, double clicks, & sticky repeats / toggles. (I use this last one for chopping trees / deconstructing by hand, as it is often difficult for me to hold a button down and move the mouse ~ one click of thumb button 1, waft mouse around over trees, click again when finished.)
It might be worth investigating as a workaround, until / unless the devs add more accessibility options natively.
Thx for such detailed answer, i know this app, but it will made walking even harder than with virtual keyboard =\