Factorio

Factorio

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IamNic 23 DIC 2016 a las 2:56
0.15 roadmap
Factorio 0.15 experimental release: 24th of April 2017

Planned:

  • Nuclear power
  • Blueprint preservation (Export/import blueprints)
  • Update optimizations (belts + pipes)
  • Research Revolution
  • Multithreaded update (This is the first experiment with that, only some entities will get multithreaded update, we will probably improve it later on)
  • Liquid wagon + universal barrelling
  • High res graphics introduction (This means just some parts of the game will be in high res in this version)
  • New terrain
  • Gui reskin and possible improvements
  • Circuit network improvements and optimizations
  • Allow loading games with different mod settings (and automatically download the mods if necessary)

Maybe:
  • Scenario pack extension
  • Surprise with 8-10 legs
  • Interactive mini tutorials

Factorio 0.16 (This is planned to become 1.0 when stabilised)

Planned:
  • Dirty mining. (Way to get more resources from mining posts at a cost of additional industry, logistics requirements and investment)
  • More high res stuff
Última edición por IamNic; 24 ABR 2017 a las 15:09
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Mostrando 361-375 de 425 comentarios
Violeta 20 ABR 2017 a las 8:25 
Publicado originalmente por JD:
Games like this will never have an end game because so many people are happy to just build stuff forever. That is why Minecraft is the 2nd biggest selling game ever.

Minecraft has endgame and even a you won screen when you beat the ender dragon. You can just totally ignore it and keep playing.

A building game without any endgame would be like 7days to die or space engineers.
Última edición por Violeta; 20 ABR 2017 a las 8:25
Buntkreuz 20 ABR 2017 a las 9:05 
Publicado originalmente por Sashie:
Publicado originalmente por JD:
Games like this will never have an end game because so many people are happy to just build stuff forever. That is why Minecraft is the 2nd biggest selling game ever.

Minecraft has endgame and even a you won screen when you beat the ender dragon. You can just totally ignore it and keep playing.

A building game without any endgame would be like 7days to die or space engineers.
many have no endgame. But also many provide it to give longtime players the feeling of completion so they can go and play on different map/server/settings again.
Some do a loop endgame. Like you finish it and then start over again or continue, maybe even with a newgame+ mode.
I think that its good to have endgame as an option. Just not as the only option.
And Minecraft certainly isnt popular because of its endgame that only consists of a bossfight and a creditsscreen. So he still kinda is right.
マルコ 20 ABR 2017 a las 10:37 
A cool idea could be if they where to upload a version of individual player factories into a server online and have an algorithm that "age" said factories, making them kind of half destroyed and overrun by aliens, and when you generate a new map for yourself the map generator actually go to said server and retrieve many of them at random and distribute them in a super huger area around your game world, so now when you explore the world, find ruins of who came before you and maybe you try to reactivate their factories or link your train network into theirs and such

There is actually 1 or 2 scenarios in factorio where you have to repair a pre-existing factory (which is always the same) so this would be kind of a "level up" of that idea, leading toward a more characterized and unique map every time you create one
Última edición por マルコ; 20 ABR 2017 a las 10:40
Tarka 20 ABR 2017 a las 13:50 
Publicado originalmente por Marcus 矛盾:
A cool idea could be if they where to upload a version of individual player factories into a server online and have an algorithm that "age" said factories, making them kind of half destroyed and overrun by aliens, and when you generate a new map for yourself the map generator actually go to said server and retrieve many of them at random and distribute them in a super huger area around your game world, so now when you explore the world, find ruins of who came before you and maybe you try to reactivate their factories or link your train network into theirs and such

This is a fascinating concept. It could be particularly useful for newer players. Trying to piece together someone else's ideas from the fragments of their design could help you come up with new ideas and understand the game better, without just being told what to do by reading a guide.

Space Engineers did something similar, asking players to contribute their own designs to be used as derelict ships and abandoned stations that would appear at random in the world.

Inviting players to submit parts of their factory or whole smaller factories to become ruins would help lesser known players with good ideas to gain recognition and spread their concepts among the community.
マルコ 20 ABR 2017 a las 16:11 
Publicado originalmente por Tarka:
This is a fascinating concept. It could be particularly useful for newer players. Trying to piece together someone else's ideas from the fragments of their design could help you come up with new ideas and understand the game better, without just being told what to do by reading a guide.

Space Engineers did something similar, asking players to contribute their own designs to be used as derelict ships and abandoned stations that would appear at random in the world.

Inviting players to submit parts of their factory or whole smaller factories to become ruins would help lesser known players with good ideas to gain recognition and spread their concepts among the community.

Exactly, and not only that, by doing this you're also giving a purpose for player to be wanting to wander around the world just thinking to what awesome artifact they might end up discovering so you become like an archeologist in an alien world, furthermore this factory you might find are now overun by aliens so in order for you to explore and reclaim them you have to prepare your asenal and fight, so with a properly tuned combat and maybe more weapons, this would add quite a lot of fun to the game.

If you think about it, part of terraria and minecraft (and other survival sandbox out there) success is due to exploration of uncharted territory and caves and dungeons, basically you build your "safe house/stonghold" and then you explore, and back and forth between the two, you ammass strenght by exploration and bring it back home and trough it you also improve your home, it's a loop of fun.

Factorio has the building part in it, but the world simply feel "lifeless" and lack character which in turn doesn't offer meaningful reason to explore and expand (you know is the same green land with the occasional empty desert in all directions) to most player (unless you like building for the sake of it instead of building as stepping stone for exploration) and you basically can get trough it without even care at all for exploration and combat, all the resource you need are near and easy to get - no challenge. :\
Última edición por マルコ; 20 ABR 2017 a las 16:20
>_o 20 ABR 2017 a las 17:34 
There are lots of things they could do for a fun endgame.

Imo they should make it like an RTS or an RPG. For an RPG they could just make it so that you earn experience from killing the enemies, and you have to level up your character to get bigger and stronger and fight tougher enemies. Currently there is no need to expand, you can just build one small base and win the game like that. But if you had to go out hunting and travel further and further to kill stuff, you would have to expand your base to help you explore further. There could even rare loot from enemies that provide you with some useful gadgets. Instead of just some weapon slots and armor, you could have a few more slots and have more items to fill them.

The easiest thing would be to just make it more of an RTS though. There is already a mod that uses the biter AI to control a squad of tanks. The end game should be that the aliens are infinitely growing stronger, so at some point you need to go and kill them all before they get too strong to handle. So build your factory to a decent level, but then start producing tanks and gunships, artillery, support vehicles to bring ammo and fuel. Then you can head out with your army to wipe out the enemies like an RTS.

Última edición por >_o; 20 ABR 2017 a las 17:36
マルコ 20 ABR 2017 a las 18:46 
Mh... honestly I don't quite like the idea of aliens growing infinetely strong, that is the same as introducing a game-timer, it is fun and challenging if you use a game timer like "need to find food" in a roguelike and if you die there of starvation no big deal, you start a new run and didn't lose much, but in Factorio you would lose hours of planning the perfect infrastructure of your perfect base, a possible investment of 50+ hours for the average player I think, if that where to happen even only once, most of people would ragequit and uninstall.

So I'm definetly against the concept of a game timer in this type of game. There is one already but that's reasonably manageable for a player, infinite growth is a completely different thing, turns the game into something you have to rush (or you feel like you have to).
You should have super strong aliens in some areas of course but you shouldn't be pressured like that to go and take care of it imo.
Última edición por マルコ; 20 ABR 2017 a las 18:50
Publicado originalmente por Marcus 矛盾:
Mh... honestly I don't quite like the idea of aliens growing infinetely strong, that is the same as introducing a game-timer, it is fun and challenging if you use a game timer like "need to find food" in a roguelike and if you die there of starvation no big deal, you start a new run and didn't lose much, but in Factorio you would lose hours of planning the perfect infrastructure of your perfect base, a possible investment of 50+ hours for the average player I think, if that where to happen even only once, most of people would ragequit and uninstall.
Save once in a while, bam, punishment gone

I do believe if inf scaling is added it should be optional
Última edición por NimrodAbsolution⁧⁧98; 20 ABR 2017 a las 20:07
マルコ 20 ABR 2017 a las 20:53 
Publicado originalmente por Taco for eg owner:
Save once in a while, bam, punishment gone

Maybe you struggled last 5-10 hours barely holding up against the aliens while thinking eventually you can do it, now you realize you can't compete with them anymore, and forced to roll back to a 5-10 hours old savegame? Not a solution against deep frustration, infinite scaling should be optional stuff indeed, if added.
Última edición por マルコ; 20 ABR 2017 a las 20:54
>_o 21 ABR 2017 a las 2:51 
They could get infinitely strong but you get infinitely stronger. That's how RTS works. You have to stay ahead of the curve.
Elusive 21 ABR 2017 a las 4:00 
Perhaps one of the simplest ways to expand the game is to add rare enemy bases (hives?) that you need to explore to find, but contain unique loot.
Im no coder, but it cant be too hard to create some form of elite biter/spitter spawner that has significantly more hp and defence than a normal, then make a few spawn far away from spawn.
>_o 21 ABR 2017 a las 4:32 
That would be good.
Pok 21 ABR 2017 a las 5:47 
hmm dont forget: this is a Game about Automation! thats the main Theme in this game.

NOT "find uniqe stuff in Alien Bases"
NOT "like an RTS or an RPG"

i agree with that: so could add more stuff like these but i think that can shortly destroy the Main Theme in this Game. and over all that would be bad.

add more Stuff that we can Automate!
or bring more Difference in the old stuff (saltwater and normal water) (Fracking)

Seasons i could imagine... with Cold and Hot mechanics... that have influence on some things like the real world but maybe its not usefull for fun.

if u Add to much in a Game, then the Game is not authentical and ... "weak" Factorio is goot how it is. is a Gem in this sea of Games.
Xhawk 21 ABR 2017 a las 6:02 
this Friday Facts better say the game update is delayed a month or that it will be released within a day... .so i can start a new game ! and not worry about 1 day will ruin the savegame or something:)
Última edición por Xhawk; 21 ABR 2017 a las 6:03
IamNic 21 ABR 2017 a las 6:35 
How does 0.15 ruin aything?
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Publicado el: 23 DIC 2016 a las 2:56
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