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(and I ironically did as well, but I do like irony)
If the thirst mechanic is too tedious before this point then maybe the mechanic itself should be looked at instead of just having it there, being pointless.
like, either a cooking perk to reduce the loss from boiling tainted water, or some form of purification tablet consumable that turns pots and/or buckets of tainted into pure water
This raises another good point, it takes either time or energy to filter water, so it should either be a gradual process where the water filters itself with gravity as the current design implies, or you should need to pump water through a filtration system to get it "instantly" which could be maybe done with a hand-crank apparatus or some sort of powered water pump system.
If you want a more spoilery answer, check out the wiki.
https://abioticfactor.wiki.gg/wiki/Water_Filter
They're right.
You jump from boiling at a 4:1 ratio to instant mass purification. Where do you go from here? Labs might be the end of the current content, but it is nowhere near the end of the planned content.
If we want room for a more gradual upgrade system, I think we'd either have to bump the ratio down (2:1, probably), or have it take time to purify the water.
And no, the anteverse lake isn't really a good qualifier. It's not something you can do across sectors like other base-relevant upgrades. It's also quite out of the way and you can actually miss it entirely since there's no progression relevant content in its path. Even if we wanted to qualify it, it still isn't usable for crops anyway, which brings us right back to boiling at 4:1 en masse.
I did think of the same, and maybe we could have a mid-level water filter, maybe one that holds less water? Or purifies it with a better ratio, like 2:1.
However.
Water Filters still require some work, you have to bring water and place into them. You can of course just do this to all your filters and them bring them to your base, then only re-do this process once they're all empty.
It is possible that, maybe, further down the line once we progress further into the game, we could get access to something that reduces the amount of work done, which would make sense considering we're expected to get access to better things. So, for instance, maybe we could have some sort of filter that you can draw directly from a source of tainted water, "drawing" pipes from the source to the filter ("drawing" as in, similarly to how you extend cables from sockets to appliances), so you can then place a filter at your base that automatically draws water from the source and purifies it for you, which would then make Water Filters unnecessary (similarly to how Filters make the Water Coolers unnecessary).
Just a thought, though. Maybe this needs adjusting, maybe it doesn't, I'll wait and see what we find further down the line first.
You only need one filter. They hold the same as barrels, and you can dump the barrels into the filter. At that point it's just throwing water containers on a cart (or just walking there if it's a short distance). Accounting for the fact that there's at least 7 barrels that I can remember, plus all the water coolers, and this is essentially something you do maybe once every in-game week, or even longer if your farm is left on harvestable.